<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3778959889938069596</id><updated>2012-01-05T14:40:15.500-02:00</updated><category term='Info'/><category term='Chiptune'/><category term='Hardware'/><category term='Old Games'/><category term='Retro Cultura'/><category term='Game Design'/><category term='Análise'/><category term='História'/><category term='Pixel Art'/><category term='Feed RSS'/><category term='Clip'/><category term='Curiosidades'/><title type='text'>retro_games_brasil</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default?start-index=101&amp;max-results=100'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>385</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4536510636021724464</id><published>2011-06-22T10:14:00.005-03:00</published><updated>2011-06-22T13:31:19.550-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>Tributo a Michael Jackson: O Rei dos Pop Games</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-Ty6i7Ap2h5Q/TgIYyBNgfyI/AAAAAAAACcY/QG-R2DRMLVE/s1600/Space_Michael.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 288px; height: 216px;" src="http://1.bp.blogspot.com/-Ty6i7Ap2h5Q/TgIYyBNgfyI/AAAAAAAACcY/QG-R2DRMLVE/s400/Space_Michael.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5621082532509417250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2 id="action_title"&gt;&lt;span class="Apple-style-span" style="font-size: 19px; font-weight: normal; "&gt;Olá, Retronautas abandonados.&lt;/span&gt;&lt;/h2&gt;&lt;div class="score scoreable Post"&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Lamento esta ausência tão longa, mas a vida dá voltas e a gente vai perdendo a oportunidade de fazer apenas o que gosta e vai aderindo a um novo ritmo, pagando novas contas etc...&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Segue abaixo, nota que acabaie de postar no portal de notícias Geek, em homenagem ao astro pop Michael Jackson e sua ligação muito intrínseca com os games.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;Espero que você se divirta.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id="post_body"&gt;        &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;O mundo ainda se pergunta se MJ teria feito parceria com a Sega para trilhas de Sonic.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p&gt;&lt;strong&gt;&lt;span class="Apple-style-span"&gt;Por Kao ‘Cyber’ Tokio&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;No próximo doa 25 de junho, o mundo será palco da grande comoção de  fãs pela perda do astro Michael Jackson, ícone pop que dispensa  qualquer apresentação.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O cantor, que estaria com 52 anos hoje, foi um dos mais consagrados  artistas do Pop internacional e, entre outras paixões, nutria especial  apreço pelos games, ao ponto de protagonizar algumas produções e,  segundo a lenda, colaborar incógnito com outras.&lt;br /&gt;Em homenagem ao legado artístico e gamístico do &lt;em&gt;moonwalker&lt;/em&gt;, apresentamos uma breve revisão do envolvimento do ídolo com o mundo dos games.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Os Games de Neverlamd&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Michael Jackson Não queria apenas protagonizar aventuras digitais;  ele gostava realmente de games e tinha uma vasta coleção de arcades e  simuladores de games no famoso Rancho Neverland. Um catálogo online das  peças que foram a leilão em 2009 pode ser visto através do atalho &lt;a href="http://is.gd/eTDS6f"&gt;Is.gd/eTDS6f&lt;/a&gt;. O acervo particular do cantor possuía raridades como o simulador de combate espacial &lt;a href="http://en.wikipedia.org/wiki/Galaxy_Force_%28arcade_game%29"&gt;Galaxy Force&lt;/a&gt;, da &lt;span class="caps"&gt;SEGA&lt;/span&gt;, e coisas estranhas, como a máquina de ler o futuro &lt;a href="http://www.zoltarmachine.com/"&gt;Zoltar&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Embora o envolvimento do pop star com pré-adolescentes tenha sido  alvo de muita controvérsia, sabe-se que ele adorava gastar horas com a  garotada neste espaço. E quem não gostaria?&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Moonwalker&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Em 1988, Michael Jackson lançou sua grande empreitada no campo cinematográfico, com a realização do filme &lt;a href="http://www.imdb.com/title/tt0095655"&gt;&lt;em&gt;Moonwalker&lt;/em&gt;&lt;/a&gt;.  O filme era, na verdade, uma coletânea dos fantásticos clips do  artista, entremeados por uma história em que Michael é uma espécie de  super-herói que resgata crianças de Mr. Big, um traficante de drogas,  protagonizado por Joe Pesci.&lt;/span&gt;&lt;/p&gt;            &lt;p style="float:right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://www.siliconera.com/ps2/metalslug3d/Moonwalker_dance.gif" alt="" style="width:360px;" /&gt;&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O filme serviu de base para o game &lt;a href="http://pt.wikipedia.org/wiki/Michael_Jackson%27s_Moonwalker"&gt;Michael Jackson´s Moonwalker&lt;/a&gt;,  criado para arcades e várias plataformas e consoles, lançado em 1990. O  game de arcade tinha apresentação de interface em uma simulação de 3D  isométrico e o herói vivia a aventura em quatro níveis diferentes, onde  era necessário recolher itens e confrontar capangas. O terceiro nível  era baseado na clip de &lt;em&gt;Smooth Criminal&lt;/em&gt; (cujo sensacional clip pode ser visto através deste atalho: &lt;a href="http://youtu.be/vG4k3GCWWKk"&gt;Youtu.be/vG4k3GCWWKk&lt;/a&gt;) e, no quarto nível, Michael Jackson transformava-se no robô que combatia os soldados de Mr Big.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;As versões para consoles, diferentemente do arcade, apresentavam  visão em plataforma lateral e o herói passava por inúmeros andares do  ambiente de &lt;em&gt;Smooth Criminal&lt;/em&gt;, combatendo vilões com sua dança e resgatando crianças.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Um fato curioso da época, era a batalha de consoles, travada entre  Sega e Nintendo. A parceria de Michael Jackson com a criadora de Sonic  foi estratégica para a Sega e teve consequências significativas para o  mercado pela exclusividade do projeto, fazendo a Nintendo perder o sono  por algum tempo.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;A música do game aproveitava todo o potencial dos equipamentos,  especialmente do console Mega Drive, com apresentação primorosa de temas  do filme, especialmente “Smooth Criminal” e Billie Jean", músicas de  imenso sucesso naquele período. Ouça um trecho de “Man in the Mirror” na  versão 8 bits, clicando neste atalho: &lt;a href="http://is.gd/dIMOzo"&gt;Is.gd/dIMOzo&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Outra curiosidade ímpar sobre o filme foi sua ausência no circuito  norte-americano de cinemas, em virtude de problemas de negociação com as  distribuidores. Os fãs de todo o mundo puderam curtir a performance do  astro no telão, enquanto os jovens de Tio Sam tiveram que se contentar  com a versão em &lt;span class="caps"&gt;VHS&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;em&gt;Space Channel 5&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;O produtor do game, Tetsuya Mizuguchi, comentou, em uma entrevista dada à revista &lt;span class="caps"&gt;EGM&lt;/span&gt; norte-americana, que levou um susto quando recebeu um telefonema do produtor executivo do game nos &lt;span class="caps"&gt;EUA&lt;/span&gt;, informando que Michael queria “atuar” em Space Channel 5. “Que Michael?” teria, perguntado, incrédulo, segundo informa o site &lt;a href="http://www.g4tv.com/thefeed/blog/post/696892/michael-jacksons-video-game-legacy"&gt;G4TV&lt;/a&gt;  até certificar-se de que o astro pop estava realmente interessado na produção.&lt;br /&gt;&lt;br /&gt;Space Channel 5 é um game baseado em ritmo, produzido pela empresa  United Game Artists, em 1999, para os consoles Dreamcast, da Sega, e em  2002 para o Sony PS2. No jogo, que se passa 500 anos no futuro, quando  as viagens intergaláticas já são cotidianas, conhecemos a personagem  Ulala, uma repórter do canal de tv 5, que cobre eventos de dança e  confronta uma invasão alienígena dos temíveis Morolians. Michael Jackson  tem uma participação especial no game, ajudando a repórter a vencer os  inimigos&lt;br /&gt;&lt;br /&gt;No segundo game da série, lançado em 2002 também para Dreamcast e PS2,  Space Michael tem uma participação mais efetiva na trama, como âncora do  Canal 5, e combate inimigos lado a lado com Ulala, em uma batalha  musical e de dança. Veja um comercial do game com a performance do  astro, clicando neste atalho: &lt;a href="http://youtu.be/9pnCvZ-yBOs"&gt;Youtu.be/9pnCvZ-yBOs&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Curiosamente, o game só saiu nos &lt;span class="caps"&gt;EUA&lt;/span&gt; em 2003, depois de muita gritaria dos fãs do cantor, anos depois de ser lançado no Japão e Europa.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.g4tv.com/thefeed/author/1732741/stephen-johnson"&gt;Stephen Johnson&lt;/a&gt;,  o articulista do G4TV ainda nos informa que a produtora de games de  Michael estava trabalhando na produção de um novo games para PS3.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Ready 2 Rumble Boxing: Round 2&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p style="float:right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://dcmedia.ign.com/media/reviews/image/ready2rumble2/bg07_640w.jpg" alt="" style="width:360px;" /&gt;&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O game, desenvolvido pela Midway e lançado em outubro de 2000, para  Dreamcast, com port para o Nintendo 64, PS2 e o portátil Gameboy  Advance nos meses seguintes, era um jogo de luta e contava com a  participação de dois oponentes secretos: Shaquille O’Neal, o jogador de  basquete, e Michael Jackson, como um intrigante ginasta fortão(!) de  luvas vermelha e prateada e ares de durão.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O personagem não era jogável, servindo apenas como uma celebridade oponente no ranking de lutas.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Michael Jackson: The Experience&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;No final de 2010, já após mais de um ano da morte que abalou o  planeta, os fãs receberam da Ubisoft um presente na forma de um novo  game: Michael Jackson: The Experience.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O game, lançado para as plataformas Wii, Nintendo DS, Xbox 360 e  PlayStation 3, apresenta inúmeros trabalhos do artista pop, na forma de  um game musical. Não chega a ser uma grande novidade, num momento em que  tantos outros jogos voltados para música e dança são lançados, como &lt;a href="http://youtu.be/9pnCvZ-yBOs"&gt;Dance Central&lt;/a&gt;, &lt;a href="http://www.rockband.com/"&gt;Rock Band&lt;/a&gt;   e clones do gênero, mas é certo que o produto encontra resposta de  público no imenso fã-clube de Michael Jackson em toda parte.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O jogo, que permite a performance simultânea de até quatro candidatos a &lt;em&gt;breaker&lt;/em&gt;,  ganha em performance na plataforma da Microsoft, por apresentar outro  nível de imersão gestual com a leitura precisa de movimentos do sistema &lt;em&gt;Kinect&lt;/em&gt;,  de modo que bons imitadores de Michael saem na vantagem. O jogo, no  entanto, diverte saudosistas e, mesmo a geração mais nova, que teve  pouco contato com os requebrados do pop star vão gostar de chacoalhar o  esqueleto ao som de seus grandes clássicos.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;A Controvérsia de Sonic 3&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p style="float:right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj2kbMIMTI/AAAAAAAAB0I/K_0XmbJDrNc/s400/black-white-michael-jackson_Cover.jpg" alt="" style="width:360px;" /&gt;&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Sempre foi um mistério para os ouvintes mais atentos a semelhança entre a batida musical de &lt;em&gt;Stranger in Moscow&lt;/em&gt;, do álbum History e a trilha de &lt;em&gt;Knucles&lt;/em&gt; para o game &lt;em&gt;Sonic 3&lt;/em&gt; e a base musical de &lt;em&gt;In The Closet&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;“Plágio?”, perguntam-se os fãs, admirados com a ideia de seu ídolo  ter passado por alguma momentânea falta de inspiração. Na verdade, de  acordo com o compositor musical Brad Buxer, Michael e ele trabalharam  juntos na criação musical do jogo: “Michael me chamou para ajudá-lo  nesse projeto na época”, conta. “Se ele não aparece nos créditos, é  porque não ficou contente com o resultado”, de acordo com a revista  Black and White, informa o site francês &lt;a href="http://henrique.geek.com.br/posts/www.jeuxvideo.fr/michael-jackson-compositeur-bo-sonic-actu-314492.html"&gt;Jeux Video&lt;/a&gt; .&lt;/span&gt;&lt;/p&gt;            &lt;p style="float:right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj24Vt0WeI/AAAAAAAAB0Q/d4bFor4IVmw/s1600/Sonic_Michael.jpg" alt="" style="width:360px;" /&gt;&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O ícone moonwalker nunca se manifestou a respeito e a entrevista de  Buxer só foi realizada após a morte do cantor, de modo que é impossível  sabermos a verdade. No entanto, em vista da proximidade de Michael  Jackson com a Sega, é possível considerar que a história pode ter um  fundo de verdade.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Para sanar as dúvidas, confira os vídeos que apresentam as duas trilhas sonoras e tire suas conclusões. Neste atalho &lt;a href="http://youtu.be/VcxWBvNNmHw"&gt;Youtu.be/VcxWBvNNmHw&lt;/a&gt;, você confere  um dub com a trilha de Sonic 3 e a música do Rei do Pop e, neste outro atalho &lt;a href="http://youtu.be/qyts-nqn6cQ"&gt;Youtu.be/qyts-nqn6cQ&lt;/a&gt;, é possível acompanhar no vídeo a base musical do personagem Knucles no game Sonic 3, mixada com a composição In The Closet.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Você vai peceber que a semelhança entre as composições é mesmo  incrível e o produtor musical está, provavelmente, falando a verdade.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Who´s Bad?&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;            &lt;p style="float:right;"&gt;&lt;span class="Apple-style-span"&gt;&lt;img src="http://t3.gstatic.com/images?q=tbn:ANd9GcRh86IyouMApafCJd5Nl85Bqhg8gAyzio9KseO2brFd6FpqL1ha8A&amp;amp;t=1" alt="" style="wisth:360px;" /&gt;&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Há ainda uma homenagem indireta – e provavelmente não autorizada – ao cantor no divertidíssimo game &lt;a href="http://henrique.geek.com.br/posts/www.popcap.com/games/free/pvz"&gt;Plants vs Zombies&lt;/a&gt; , produzido pela &lt;a href="http://www.popcap.com/"&gt;PopCap&lt;/a&gt;,  e lançado em 2009 para web, PC e Mac OS. O personagem aparece em  determinado momento do game e lembra claramente o zumbi do clip  “Thriller”.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Muitos outros games estão disponíveis na rede com o Pop Star  dançando e cantando, basta procurar. Outra deliciosa homenagem, que não  se trata necessariamente de um game, mas de uma diversão coletiva  online, você encontra no site &lt;a href="http://henrique.geek.com.br/posts/www.eternalmoonwalk.com"&gt;Eternal Moonwalk&lt;/a&gt;, que compila vídeos de todas as partes do mundo em uma longa apresentação de &lt;em&gt;scrolling&lt;/em&gt;  lateral com performances de anônimos realizando o Moonwalk, o passo de  dança  que tornou-se o legado de MJ para as futuras gerações. Entre no  site e contribua com seu vídeo.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;O crédito da imagem de &lt;em&gt;Plants vs Zombies&lt;/em&gt; é do site &lt;a href="http://henrique.geek.com.br/posts/thegamecast.net"&gt;The Game Cast&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;            &lt;p&gt;&lt;span class="Apple-style-span"&gt;Michael Jackson foi um grande artista e, provavelmente, a maior revelação Pop do mundo. Certamente, outros games virão.&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4536510636021724464?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4536510636021724464/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4536510636021724464' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4536510636021724464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4536510636021724464'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2011/06/tributo-michael-jackson-o-rei-dos-pop.html' title='Tributo a Michael Jackson: O Rei dos Pop Games'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Ty6i7Ap2h5Q/TgIYyBNgfyI/AAAAAAAACcY/QG-R2DRMLVE/s72-c/Space_Michael.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8694554963388907046</id><published>2011-04-03T15:52:00.008-03:00</published><updated>2011-04-03T16:18:05.787-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>CRIANDO PIXEL ARTS</title><content type='html'>&lt;span style="color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="font-family: verdana;" href="http://4.bp.blogspot.com/-BLyR8DcmXRI/TZjDN02GtQI/AAAAAAAACa8/cDbdkzG9RAc/s1600/pixderek03.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 162px; height: 267px;" src="http://4.bp.blogspot.com/-BLyR8DcmXRI/TZjDN02GtQI/AAAAAAAACa8/cDbdkzG9RAc/s400/pixderek03.gif" alt="" id="BLOGGER_PHOTO_ID_5591433579671762178" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Como Retro-entusiasta, obviamente, adoro pixel artes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Aqui no RGB já fiz vários posts sobre o assunto, como é possível conferir nesta nota sobre o brilhante &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://retrogamesbrasil.blogspot.com/2009/11/consciencia-gamer.html"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Retro Sabotage&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;, Os trabalhos do &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://retrogamesbrasil.blogspot.com/2010/01/invasores-de-pixel.html"&gt;PixelBeard&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; ou os &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://retrogamesbrasil.blogspot.com/2009/03/hqs-do-futuro-no-sec-xx.html"&gt;primeiros quadrinhos&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; com uso de computador.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Agora, apresento-lhes um tutorial do artista &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://www.derekyu.com/?page_id=218"&gt;Derek Yu&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;, ensinando você a criar sua própria Pixel Art, passo a passo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Vale a pena consultar e arriscar umas brincadeiras no seu programa preferido de tratamento de imagens.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.derekyu.com/images/extras/monkey-big.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 153px; height: 150px;" src="http://www.derekyu.com/images/extras/monkey-big.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8694554963388907046?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8694554963388907046/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8694554963388907046' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8694554963388907046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8694554963388907046'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2011/04/criando-pixel-arts.html' title='CRIANDO PIXEL ARTS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-BLyR8DcmXRI/TZjDN02GtQI/AAAAAAAACa8/cDbdkzG9RAc/s72-c/pixderek03.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8315840674185390351</id><published>2011-02-24T08:29:00.004-03:00</published><updated>2011-02-24T08:54:11.057-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Chiptune'/><title type='text'>TUNE FOR DA' DAY</title><content type='html'>&lt;span style="font-family: verdana; color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-pj-AN9hnRpA/TWZElpnE9sI/AAAAAAAACaU/9qaLMS-sZjg/s1600/Family_Jules_2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 296px; height: 400px;" src="http://3.bp.blogspot.com/-pj-AN9hnRpA/TWZElpnE9sI/AAAAAAAACaU/9qaLMS-sZjg/s400/Family_Jules_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5577220602160543426" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family: verdana; color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;br /&gt;As Chiptunes parecem ter dominado o gosto musical de grande parte dos jogadores de vídeo game.&lt;br /&gt;&lt;br /&gt;É compreensível, considerando-se que unem alguns elementos muito atraentes para este público, como - obviamente - vídeo games e música eletrônica, com direito a guitarras, sintetizadores e outros aparatos não menos charmosos.&lt;br /&gt;&lt;br /&gt;Há muitos sites por aí com este material para ouvir e baixar (não é difícil achar, acredite!).&lt;br /&gt;&lt;br /&gt;Hoje, xeretando online, encontrei os vídeos do guitarrista "FamilyJules7X", no &lt;a href="http://pixelmusic.org/"&gt;Pixel Music&lt;/a&gt;. O garoto é realmente muito impressionante e a música é contagiante!&lt;br /&gt;&lt;br /&gt;Abaixo, você assiste a um medley com otimos temas de jogos da Nintendo. Se gostar, sugiro dar uma passadinha no canal do garoto no Youtube.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/i6k4i_Y65p0" allowfullscreen="" width="640" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Há outros temas do músico para serem ouvidos &lt;a href="http://soundcloud.com/familyjules7x"&gt;neste site&lt;/a&gt;. Aprecie sem moderação!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8315840674185390351?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8315840674185390351/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8315840674185390351' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8315840674185390351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8315840674185390351'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2011/02/tune-for-da-day.html' title='TUNE FOR DA&apos; DAY'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-pj-AN9hnRpA/TWZElpnE9sI/AAAAAAAACaU/9qaLMS-sZjg/s72-c/Family_Jules_2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-383115644546612254</id><published>2011-02-17T20:32:00.003-02:00</published><updated>2011-02-17T21:45:59.476-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>MÓVEIS DE PIXEL</title><content type='html'>&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-h59Kl3VbNoc/TV2k7fz7vFI/AAAAAAAACaM/41mKDcjWrf0/s1600/space-invaders-couch.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 316px;" src="http://4.bp.blogspot.com/-h59Kl3VbNoc/TV2k7fz7vFI/AAAAAAAACaM/41mKDcjWrf0/s400/space-invaders-couch.jpg" alt="" id="BLOGGER_PHOTO_ID_5574793255813102674" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Algumas apropriações de Design são para lá de sacadas.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Neste post, você conhece o trabalho do designer Igor Chak, que realiza algumas produções de mobiliários muito interessantes, como é o caso deste sofá Space Invaders.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Não sei se a namco cobrou direitos de propriedade intelectual do artista, mas o rsultado é bem legal (e combina direitinho com a sala de casa :-).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-DuEtO7eXxHo/TV2k3a_L15I/AAAAAAAACaE/dUTQnbA4gc0/s1600/Space-Invaders-Couch-03.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 334px;" src="http://4.bp.blogspot.com/-DuEtO7eXxHo/TV2k3a_L15I/AAAAAAAACaE/dUTQnbA4gc0/s400/Space-Invaders-Couch-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5574793185798641554" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Outro trabalho saudosista e sensacional que você encontrra no &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://www.igorchak.com/industrial/"&gt;site do artista&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; é a estante Donkey Kong, que também cabe no quarto do meu filho.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-YssSdLUV_1I/TV2kx8VvhPI/AAAAAAAACZ8/o65Sk_MkE_M/s1600/Estante_Donkey_Kong.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 228px;" src="http://2.bp.blogspot.com/-YssSdLUV_1I/TV2kx8VvhPI/AAAAAAAACZ8/o65Sk_MkE_M/s400/Estante_Donkey_Kong.jpg" alt="" id="BLOGGER_PHOTO_ID_5574793091672409330" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Se quiser me presentear por saudá-lo com este magnífico post, te mando o endereço para entrega das peças, tá?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-383115644546612254?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/383115644546612254/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=383115644546612254' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/383115644546612254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/383115644546612254'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2011/02/moveis-de-pixel.html' title='MÓVEIS DE PIXEL'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-h59Kl3VbNoc/TV2k7fz7vFI/AAAAAAAACaM/41mKDcjWrf0/s72-c/space-invaders-couch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2926160379319024185</id><published>2011-02-16T19:53:00.008-02:00</published><updated>2011-02-16T21:34:43.129-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>LIVRO NO FORNO</title><content type='html'>&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-OOyOUDDpueo/TVxLk80lfWI/AAAAAAAACZ0/dgyXNAipQVs/s1600/Pong_Advert.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 303px; height: 400px;" src="http://3.bp.blogspot.com/-OOyOUDDpueo/TVxLk80lfWI/AAAAAAAACZ0/dgyXNAipQVs/s400/Pong_Advert.gif" alt="" id="BLOGGER_PHOTO_ID_5574413536951893346" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Olá, retronautas.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Perdoem o sumiço.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Após um ano intenso de aulas ministradas, é um prazer voltr a ter algum tempo para retomar velhos hábitos e prazeres como, por exemplo, postar no blog.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Ultimamente ando em uma fase ainda mais saudosista, voltado para uma literatura focda nos primórdios do mercado de games,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Entre os livros (e muitos sites) lidos, reli "Os Mestres do Jogo", de David Sheff, que conta a história do início da Nintendo do Japão e como a empresa ganhou o mundo com Mario, Nes e outros apetrechos.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Se você não conhece este material hoje fora de catálogo, vale a pena caçar em sebos. O Cabelo, dos Jogos 80, tem um &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://jogos80.blogspot.com/2009/06/dica-de-leitura-os-mestres-do-jogo.html"&gt;ótimo post&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; sobre o livro.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-MIyNB730ekw/TVxLPfLUjVI/AAAAAAAACZk/ms5b2Yg1l-E/s1600/Mestres%2BJogo%2BDavid%2BSheff.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 283px; height: 467px;" src="http://4.bp.blogspot.com/-MIyNB730ekw/TVxLPfLUjVI/AAAAAAAACZk/ms5b2Yg1l-E/s400/Mestres%2BJogo%2BDavid%2BSheff.jpg" alt="" id="BLOGGER_PHOTO_ID_5574413168216935762" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Outro livro bacana que acabei de ler e foi recém editado é a produção nacional "Jogos Eletrônicos — 50 Anos de Interação e Diversão", de Daniel Goularte.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;O livro apresenta um panorama geral sobre o entretenimento eletrônico e faz um belo trabalho de resgate da breve história dos games no território nacional, reconstituído a partir das memórias do próprio autor, um declarado entusiasta de jogos desde pequeno.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Não vou me ater sobre detalhes do projeto, pois estou produzindo um post de opinião para o Game Cultura, mas se você quiser conhecer melhor o autor cearence, há uma bela entrevista &lt;/span&gt;&lt;a style="font-style: italic; font-weight: bold; font-family: verdana;" href="http://brasilstation.blogspot.com/2010/08/entrevista-daniel-gularte.html"&gt;neste site&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-r4IrCXfi120/TVxLVKEdErI/AAAAAAAACZs/1hPICsDfBNk/s1600/50%2Banos%2Bde%2Bjogos%2BDaniel%2BGularte.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 359px;" src="http://4.bp.blogspot.com/-r4IrCXfi120/TVxLVKEdErI/AAAAAAAACZs/1hPICsDfBNk/s400/50%2Banos%2Bde%2Bjogos%2BDaniel%2BGularte.JPG" alt="" id="BLOGGER_PHOTO_ID_5574413265630204594" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Por fim, segue o assunto que motivou a criação deste post:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Ontem, navegando na rede, tropecei no blog História dos Games, de Luiz Belonio. Não conheço o autor, mas achei a proposta muito interessante: Belonio está escrevendo, há duras penas, a história do mercado nacional de games, desde o período dos arcades e máquinas de pinball.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Não é uma proposta fácil de ser realizada e ele já foi até fragorosamente &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://colunistas.ig.com.br/gamerbr/2010/05/21/alguns-pensamentos-sobre-a-historia-dos-games-no-brasil/"&gt;desestimulado pelo nosso amigo Pablo Miyazawa&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;, que observou (com certa justiça, diga-se) que "a maioria das pessoas que participou desses acontecimentos ou não está mais viva, ou não se lembra de detalhes porque mudou de área".&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Para nossa sorte, Luiz Belonio parece não estar seguindo os conselhos do sábio Miyazawa.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Em seu blog, é posível conferir &lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic; font-family: verdana;" href="http://historiadosgames.wordpress.com/author/luizbelonio/"&gt;os cinco primeiros capítilos&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; de “Do Atari ao Zeebo: A história dos videogames no Brasil”. O texto é bem escrito e mostra que o autor parece estar realmente empenhado em levantar tudo o que for possível sobre as (poucas) informações históricas dos games no Brasil.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Se conseguir, vou trocar algumas idéias com o autor, mas recomendo que você gaste algum tempo na leitura dos capítulos iniciais, não só para rememorar algumas passagens de jogos do passado, como também para estimular o trabalho hercúleo de Luiz Belonio.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-y0sXetjFiS8/TVxLHkZihwI/AAAAAAAACZc/uoIj187p6PI/s1600/Luiz%2BBelonio.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 275px;" src="http://3.bp.blogspot.com/-y0sXetjFiS8/TVxLHkZihwI/AAAAAAAACZc/uoIj187p6PI/s400/Luiz%2BBelonio.jpg" alt="" id="BLOGGER_PHOTO_ID_5574413032179795714" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-7fkgbGNVDPk/TVxJolnLh4I/AAAAAAAACZU/Di2JDDbNy5U/s1600/Pong_Advert.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2926160379319024185?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2926160379319024185/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2926160379319024185' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2926160379319024185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2926160379319024185'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2011/02/livro-no-forno.html' title='LIVRO NO FORNO'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-OOyOUDDpueo/TVxLk80lfWI/AAAAAAAACZ0/dgyXNAipQVs/s72-c/Pong_Advert.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8892142177988965540</id><published>2010-09-28T12:32:00.006-03:00</published><updated>2011-02-16T21:44:27.820-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>MARIO 25 ANOS - PARABÉNS!</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TKIMk_7oopI/AAAAAAAACYM/1xtOGRULDxI/s1600/SuperMario25Anos.jpg"&gt;&lt;img style="text-align: center; margin: 0px auto 10px; width: 400px; display: block; height: 320px;" id="BLOGGER_PHOTO_ID_5521989922886034066" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TKIMk_7oopI/AAAAAAAACYM/1xtOGRULDxI/s400/SuperMario25Anos.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style=";font-family:verdana;font-size:130%;"  &gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Mario, aquele bigodudo tão famoso quanto o Mickey, acaba de fazer 25 anos. O carpinteiro Jumpman já existia, como você já sabe, mas foi com o cartucho para o NES que o personagem ganhou o mundo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);font-family:Verdana;font-size:130%;"  &gt;Para comemorar esta data tão importante para o mundo dos games, o G1 fez uma bela matéria sobre o jogo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);font-family:Verdana;font-size:130%;"  &gt;Tive o privilégio de participar, dando minhas impressões e comentários. Se você não leu, eis aqui a matéria na íntegra.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);font-family:Verdana;font-size:130%;"  &gt;Vida longa a Mario e seus mundos!!!&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style=";font-family:verdana;font-size:130%;"  &gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;strong&gt;'Super Mario bros.', 25 anos, superou os games para invadir cultura pop&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);font-size:130%;" &gt;&lt;em&gt;Título chegou ao mercado em 13 de setembro de 1985.Encanador se tornou um ícone mais conhecido do que Mickey, diz autor.&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);font-size:130%;" &gt;Gustavo Petró Do G1, em São Paulo - 13/09/2010 12h53 &lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:verdana;font-size:130%;"  &gt;&lt;div&gt;&lt;/div&gt;&lt;span style="color: rgb(51, 204, 0);font-family:verdana;" &gt;Quem diria que um encanador baixinho, gordinho, narigudo e bigodudo do bairro do Brooklyn, na cidade de Nova York se tornaria um dos maiores ícones dos games e da cultura pop? E foi com o game “Super Mario bros.”, que comemora 25 anos nesta segunda-feira (13), que o personagem deu seus primeiros pulos em cima de tartarugas, enfrentou o temível Bowser e salvou uma princesa indefesa rumo ao sucesso que ultrapassou gerações e o nicho dos games.&lt;/span&gt;&lt;span style=";font-family:verdana;" &gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Responsável por vender mais de 40 milhões de cópias em todo o mundo, o jogo “Super Mario bros.” é do gênero de plataforma “side-scrolling” – jogos em 2D em que o personagem corre da esquerda para a direita e pode pular em plataformas existe mais bem-sucedido de todos os tempos. Embora não seja o primeiro, “Atari football”, de 1978, é o considerado o primogênito, foi o que conseguiu quebrar paradigmas de uma indústria que amargava péssimos resultados de vendas. Todos os games do mesmo gênero que vieram depois como “Sonic”, por exemplo, seguiram a tendência criada pelo jogo da Nintendo.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(51, 204, 0);font-family:verdana;" &gt;O sucesso da série “Super Mario”, cujo primeiro game foi lançado em 1985 para o console Nintendo Entertainment System (NES), se explica ao analisar o contexto histórico da época. “Em meados da década de 1980, a indústria de videogames estava em declínio. As pessoas ainda associavam games ao Atari, que eram jogos com visual muito inferior aos fliperamas da época”, afirma Steven Kent, jornalista especializado em games e autor do livro “The ultimate videogame history”, lançado em 2001.&lt;/span&gt;&lt;span style=";font-family:verdana;" &gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;“Quando a Nintendo lançou o NES com ‘Super Mario bros.’, ela apresentou gráficos melhores do que muitos fliperamas, além de um game de longa duração e com maior complexidade do que os títulos da época. Mario era reconhecido como um homem e não uma figura de pauzinhos, os cogumelos pareciam cogumelos e não apenas algo que lembrasse o item”.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;O jogo foi criado por Shigeru Miyamoto, um dos mais famosos designers de games de todos os tempos, que usou muito de sua experiência de infância e sua criatividade para criar Mario e seus games. “Artisticamente, ‘Super Mario bros.’ consegue unir aspectos do animismo japonês com uma comédia surreal, quase chaplinesca”, explica Steven Poole, autor do livro “Trigger happy” e colunista da revista especializada em games Edge. “Foi também um dos primeiros jogos que permitiram explorar o mundo que era rico e imprevisível, sempre recompensando o jogador com a experimentação”.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Além de contar com controles precisos e simples, que envolvem apenas andar, correr e saltar, e um desafio que aumenta ao longo de todos os mundos do game, é a história por trás de “Super Mario bros.” que, embora nunca tenha sido implícita até nos jogos atuais do encanador, conseguiu cativar milhões de pessoas. “O jogo trouxe algo inédito na época que era uma história fantasiosa e surpreendente e o herói improvável que salva a princesa no final”, conta Kao "Cyber" Tokio, professor de design de games.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Mario, criado em 1981 para o game “Donkey Kong”, de acordo com "Cyber", não tem o estereótipo de alguém que consegue enfrentar qualquer perigo e, mesmo assim, ele conseguir cumprir sua missão no final. “Algo que estudamos no design de games é o carisma dos personagens, seja ele Pac-man ou o Kratos [de ‘God of war]. No caso do Mario, é o herói improvável, que não tem nada do herói tradicional grego, mas ele tem um charme engraçado por ser baixinho e barrigudo”. Cyber também afirma que a Nintendo soube aproveitar o fato de o personagem “conseguir suplantar seus desafios usando um nível de violência cartunesco, aceito pela sociedade.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Sucesso nas vendas trouxe mais gamesNo lançamento norte-americano do NES, em 18 de outubro de 1985, “Super Mario bros.” foi vendido com o console. Isso fez com que o jogo e o aparelho se tornassem muito populares, algo que toda a criança e jovem deveriam ter nos Estados Unidos, de acordo com Steven Kent. Com a Nintendo vendo seus caixas encherem de dinheiro, uma sequência era mais do que obrigatória.&lt;br /&gt;“Super Mario bros. 2”, lançado alguns anos depois falhou duas vezes nos Estados Unidos. A primeira versão trouxe basicamente a mesma história, mas fases criadas de modo aleatório. Um salto em uma plataforma podia ser arruinado por uma ventania que começava do nada e, por isso, a Nintendo optou por não importá-lo do Japão. Esta versão foi lançada tempo depois como “The lost levels”.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Com a necessidade de ter um novo game, a empresa decidiu pegar um jogo chamado “Doki doki panic” e recolocar Mario como o herói principal, lançando-o como “Super Mario bros. 2”. “O jogo era lento, não apresentou a música original e não tinha as mesmas cores do original”, diz Kent.&lt;br /&gt;Desde essa época que a Nintendo cuida muito bem de Mario. “Super Mario bros. 3”, lançado em 1988, é a maior prova disso. Considerado pelos fãs um dos melhores títulos da franquia, ele trouxe roupas que davam a Mario as habilidades de voar e nadar. Além disso, trouxe um mapa que permitiu aos jogadores explorarem melhor o mundo.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;“O game puxou a estética original dos consoles de 8-Bit com uma programação melhor e trouxe um personagem com mais detalhes, níveis de altura diferentes no mesmo cenário e uma imersão narrativa mais complexa”, afirma Tokio. “O público já estava preparado para a novidade, que teve uma construção mais rica do que os antecessores, ganhando com efetividade o Ocidente”.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Mario vira tendênciaMario se tornou o mascote da Nintendo. E, embora outros personagens carismáticos tenham aparecido antes dele, como Pac-man, por exemplo, ele foi o que conseguiu conquistar mais fãs. “Mario, no game ‘Donkey kong’, foi o primeiro personagem humanoide dos games”, conta Steven Poole. “Depois do sucesso de ‘Super Mario bros.’, todas as outras produtoras se preocuparam em criar um mascote”. Assim vieram Sonic, Crash Bandicoot, Samus, Jak &amp;amp; Daxter.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;No livro “Trigger happy”, Poole cita que Mario é mais conhecido por crianças norte-americanas do que o Mickey Mouse. “Foi uma pesquisa realizada por uma empresa de marketing com estudantes em 1990. Não me surpreende este fato”, conta o autor.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Com o console Nintendo 64, a fabricante conseguiu transportar Mario de um ambiente 2D para um 3D com o jogo “Super Mario 64”. “’Mario 64’ soube explorar bem o 3D, o poligonal e ter sacadas interessantes”, afirma Toquio. “Mesmo com outros jogos levando a tendência do 3D para a indústria de games, Mario leva a fama porque ele é o campeão. O mesmo ambiente que o público já conhecia como os Goombas, itens, foram mantidos, sabendo atualizar o norte da franquia”.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Ao longo dos anos, a Nintendo soube explorar Mario como um personagem que cativa os jogadores. Assim, o encanador apareceu em games de outros estilos como “Super Mario kart” (corrida), “Super Mario strikers” (futebol), “Mario tennis” (tênis), “Mario party” (coletânea de minigames) entre outros. A franquia se tornou tão forte que além do personagem principal, outros do mesmo mundo começaram a fazer parte dos títulos como seu irmão, Luigi, a Princesa Peach e o pequeno Toad.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Mesmo com outros personagens tentando alcançar a popularidade de Mario, na época como Sonic e Alex Kidd, ambos da Sega, Mario superou as barreiras dos games e se tornou ícone da cultura pop. Além dos óbvios itens de merchandising como bonecos de pelúcia, chaveiros e o que mais a imaginação permitir, o personagem teve seriado de TV e até filme no cinema.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;“The Super Mario bros. super show”, que chegou passar no Brasil, tinha o ator Lou Albano, morto em 2009, como o encanador italiano. Um filme protagonizado por Bob Hoskins como Mario e John Leguizano como Luigi foi lançado nos cinemas em 1993, mas não fez sucesso. A produção fugiu muito das características conhecidas nos games.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Para iniciar uma nova geração de jogos, Mario teve que falar. A Nintendo escolheu o ator Charles Martimet para dar voz ao personagem. Em entrevista ao G1 em março passado, &lt;/span&gt;&lt;/div&gt;&lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL1552199-9666,00-DUBLADOR+SE+INSPIROU+EM+PERSONAGEM+DE+SHAKESPEARE+PARA+CRIAR+VOZ+DE+MARIO.html"&gt;&lt;span style="color: rgb(51, 204, 0);font-family:verdana;" &gt;Martinet afirmou que se inspirou em um personagem de Shakespeare para dar vida ao encanador&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(51, 204, 0);font-family:verdana;" &gt;.&lt;/span&gt;&lt;span style=";font-family:verdana;" &gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Futuro do encanadorCom os jogos mais modernos de Mario fazendo muito sucesso, com “New super Mario bros. Wii” vendendo mais de 1,4 milhões de cópias e seu título mais recente, “Super Mario galaxy 2”, com 1,2 milhões, a Nintendo está longe de esquecer do personagem.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;“Ao longo da evolução, a Nintendo foi inteligente em atualizar o personagem sem acabar com seus aspectos fundamentais. Mesmo em outros games longe da série original como “Mario kart” e “Super smash bros. brawl”, onde Mario usa outras habilidades, ele continua sendo o mesmo personagem cativante”, diz Cyber.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Ainda que a fabricante não tenha anunciado nenhum novo título do herói, certamente ele dará as caras no Nintendo 3DS, portátil que deve chegar ao mercado em 2011. No Wii sua reaparição em uma nova aventura ainda é incerta, mas ele deve dar seus pulos novamente no sucessor do console.&lt;br /&gt;Os especialistas em games, no entanto, não duvidam do sucesso que o próximo “Super Mario” irá fazer. “Tenho certeza que mesmo com todas as novidades que os games trarão nos próximos 25 anos, as pessoas continuarão a jogar ‘Super Mario bros.’”, disse Cyber. Quando perguntado pela reportagem sobre qual inovação o próximo game da franquia iria trazer, Steven Poole não pensou duas vezes: “Não sei prever, só sei que será muito bom”.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Fonte: &lt;/span&gt;&lt;a href="http://is.gd/fxMkV"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;http://is.gd/fxMkV&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8892142177988965540?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8892142177988965540/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8892142177988965540' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8892142177988965540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8892142177988965540'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/09/mario-25-anos-parabens.html' title='MARIO 25 ANOS - PARABÉNS!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/TKIMk_7oopI/AAAAAAAACYM/1xtOGRULDxI/s72-c/SuperMario25Anos.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7384900324336648584</id><published>2010-09-19T16:32:00.005-03:00</published><updated>2010-09-22T00:19:26.494-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>É MUITA ENERGIA!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/TJZng_BdLaI/AAAAAAAACYE/VZIKKS9noW4/s1600/Logo+Energia.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 313px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5518712209760136610" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TJZng_BdLaI/AAAAAAAACYE/VZIKKS9noW4/s400/Logo+Energia.jpg" /&gt;&lt;/a&gt; &lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O RGB está largado há algum tempo, pois tenho trabalhado muito, mas muito mesmo!&lt;br /&gt;&lt;br /&gt;Este esforço todo vem sendo realizado com mais ênfase desde outubro passado e tem nome:&lt;br /&gt;&lt;br /&gt;Energia.&lt;br /&gt;&lt;br /&gt;Esta é a exposição recém inaugurada no SESC Itaquera, que fala do tema por meio de 12 espaços expositivos em 1.400m quadrados, recheados de instalações lúdico-interativas. É claro, também há jogos para diversão da família.&lt;br /&gt;&lt;br /&gt;Se você não conhece o SESC Itaquera, vale a pena atravessar a cidade e encontrar este belo oasis no meio da esquecida perifa.&lt;br /&gt;&lt;br /&gt;Se quer uma motivação a mais, veja esta reportagem do Globo News apresentando a exposição:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="392"&gt;&lt;param name="movie" value="http://video.globo.com/Portal/videos/cda/player/player.swf"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="FlashVars" value="midiaId=1339533&amp;amp;autoStart=false&amp;amp;width=480&amp;amp;height=392"&gt;&lt;br /&gt;&lt;embed width="480" height="392" flashvars="midiaId=1339533&amp;autoStart=false&amp;width=480&amp;height=392" type="application/x-shockwave-flash" quality="high" src="http://video.globo.com/Portal/videos/cda/player/player.swf"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gIznlymHG1M?fs=1&amp;amp;hl=pt_BR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/gIznlymHG1M?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7384900324336648584?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7384900324336648584/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7384900324336648584' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7384900324336648584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7384900324336648584'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/09/e-muita-energia.html' title='É MUITA ENERGIA!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/TJZng_BdLaI/AAAAAAAACYE/VZIKKS9noW4/s72-c/Logo+Energia.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2849900141737066161</id><published>2010-09-05T17:01:00.003-03:00</published><updated>2010-09-05T17:09:19.831-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>GAMES BY BRASIL</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TIP3YfRQZ9I/AAAAAAAACXs/ZqHGHXOUCPM/s1600/empresas_brasileiras.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 283px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5513522368914417618" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TIP3YfRQZ9I/AAAAAAAACXs/ZqHGHXOUCPM/s400/empresas_brasileiras.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Antes tarde do que mais tarde!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Em 23 de agosto, Sabrina Carmona lançou o selo oficial do projeto &lt;a href="http://planetagamer.com.br/empresas-brasileiras/"&gt;Empresas Brasileiras&lt;/a&gt; (esse que você vê no início do post!).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A idéia, é apoiar e dar suporte à criação de um mercado de produção de games forte e competitivo em território nacional e transformar a mídia game em um veículo respeitável e digno de orgulho nacional, como o Futebol (pré-Dunga :-), os bombeiros e o controle da inflação!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Brincadeiras à parte, temos que nos orgulhar de verdade e ajudar a solidificar este campo de ação que é tão interessante, crescente e promissor.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Apoie e divulgue! Se você conhece alguma empresa de jogos, mande o contato ou informe o responsável para integrar esta iniciativa!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vida longa às Empresas Nacionais de Games!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2849900141737066161?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2849900141737066161/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2849900141737066161' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2849900141737066161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2849900141737066161'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/09/games-by-brasil.html' title='GAMES BY BRASIL'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/TIP3YfRQZ9I/AAAAAAAACXs/ZqHGHXOUCPM/s72-c/empresas_brasileiras.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3354325649606187888</id><published>2010-09-05T13:40:00.007-03:00</published><updated>2010-09-05T15:14:09.320-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>SUPER EASY GAMES!</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPJEHjglMI/AAAAAAAACXk/G15OD_eZOmY/s1600/AAAAA3.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 396px; DISPLAY: block; HEIGHT: 274px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5513471441416262850" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPJEHjglMI/AAAAAAAACXk/G15OD_eZOmY/s400/AAAAA3.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#33cc00;"&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;Há algum tempo, escrevi no &lt;a href="http://www.blogger.com/www.gamecultura.com.br"&gt;GameCultura&lt;/a&gt; um artigo falando sobre a &lt;a href="http://www.gamecultura.com.br/index.php?option=com_content&amp;amp;view=article&amp;amp;id=729:noobies-tambem-querem-hardgames&amp;amp;catid=206:critica&amp;amp;Itemid=100025"&gt;dificuldade dos noobies&lt;/a&gt; e galera da meia idade em conseguir jogar estes games da atualidade, com controles cheios de botões e dinâmicas cada vez mais complexas. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPJARtrTGI/AAAAAAAACXc/0R_tYnpEOlg/s1600/AAAAA2.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 224px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5513471375423786082" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPJARtrTGI/AAAAAAAACXc/0R_tYnpEOlg/s400/AAAAA2.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#33cc00;"&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;&lt;span style="color:#33cc00;"&gt;Agora curiosamente, encontrei este fantástico vídeo da galera do &lt;/span&gt;&lt;a href="http://www.blogger.com/www.collegehumor.com"&gt;&lt;span style="color:#33cc00;"&gt;College Humor&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#33cc00;"&gt; que mostra como resolver este problema. Talvez haja um hiato muito grande entre o que proponho e o que a animação apresenta, mas não deixa de ser engraçado, como você pode conferir no vídeo abaixo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPI5u3Kh-I/AAAAAAAACXU/Htllr0TKDVY/s1600/AAAAA1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 224px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5513471262989125602" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TIPI5u3Kh-I/AAAAAAAACXU/Htllr0TKDVY/s400/AAAAA1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;&lt;span style="color:#33cc00;"&gt;Antenada com angústias como as minhas, a Nintendo já oferece um diferentecial em seus jogos, como é o caso do &lt;/span&gt;&lt;a href="http://www.co-optimus.com/article/2768/new-super-mario-bros-wii-demo-play-details.html"&gt;&lt;span style="color:#33cc00;"&gt;sistema automático&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#33cc00;"&gt; em games como Super Mario Bros para Wii, que assume o controle do jogo nos momentos mais complicados, deixando o jogo fluir mais facilmente para aqueles que não estão interessados apenas no nível de desafio, mas também em outras qualidades do game, como estética, história e criatividade. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Segue outro vídeo mais abaixo, mostrando a dinâmica do jogo do Mario.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color:#33cc00;"&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cZRLpc2egoQ?fs=1&amp;amp;hl=pt_BR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/cZRLpc2egoQ?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3n9HeFkvp40?fs=1&amp;amp;hl=pt_BR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/3n9HeFkvp40?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Nem todo mundo parece gostar desse idéia (veja &lt;a href="http://www.zeldauniverse.net/forums/future-zelda/95239-whats-your-opioion-if-nintendo-put-demo-play-on-future-zelda-games.html"&gt;este gráfico&lt;/a&gt; sobre Zelda com o sistema), mas lembro que coisa parecida aconteceu com o advento da gravação musical (que tirava a expontaneidade e pureza da música) e até do controle remoto (que criaria gerações de telespectadores sedentários), mas acredito que isso é coisa de quem joga sempre, desde seu primeiro NES ou Atari.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Nós, velhinhos, também merecemos uma chance de ver o final de Assassin´s Creed, não acha?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3354325649606187888?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3354325649606187888/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3354325649606187888' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3354325649606187888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3354325649606187888'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/09/super-easy-games.html' title='SUPER EASY GAMES!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/TIPJEHjglMI/AAAAAAAACXk/G15OD_eZOmY/s72-c/AAAAA3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2786335252635733477</id><published>2010-08-08T22:17:00.032-03:00</published><updated>2010-08-08T22:57:55.263-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>ARTES DA MOSTRA 2004</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9eKIJYQrI/AAAAAAAACXM/qxbcnHzII28/s1600/Cartaz+Mostra+Games+2004.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 168px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503220797748560562" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9eKIJYQrI/AAAAAAAACXM/qxbcnHzII28/s400/Cartaz+Mostra+Games+2004.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Depois que &lt;/span&gt;&lt;a href="http://retrogamesbrasil.blogspot.com/2010/08/games-brasileiros.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;postei sobre o projeto&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; Empresas Brasileiras aqui no RGB, fiquei caçando mais imagens da Mostra de Games realizada em 2004 no SESC São Paulo.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Fiquei super coontente de encontrar algumas artes das empresas que participaram do evento na ocasião e, melhor ainda, previews das artes dos cartazes da mostra, que davam uma breve introdução sobre a atividade e informações básicas sobre os tipos de jogos apresentados.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Não são arquivos de alta qualidade, como é possível ver pela imagem acima, mas ao menos dão uma vaga idéia do que foi o evento.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Abaixo, seguem as imagens encontradas. Se encontrar mais, posto aqui.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Aproveito para fazer nova chamada aos potenciais interessados para que apoiem e divulguem o projeto &lt;/span&gt;&lt;a href="http://planetagamer.com.br/empresas-brasileiras/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Empresas Brasileiras&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;. Tenho certeza de que ainda seremos um grande mercado produtor e consumidor de games e isso não vai demorar!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Divirtam-se com as imagens!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TF9d-SRBdAI/AAAAAAAACXE/T4rlFFdbLoc/s1600/Cartaz+Mostra+Games+Adventures+e+Webgames.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 168px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503220594306544642" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TF9d-SRBdAI/AAAAAAAACXE/T4rlFFdbLoc/s400/Cartaz+Mostra+Games+Adventures+e+Webgames.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9d2cUbLHI/AAAAAAAACW8/DiDauCF-gec/s1600/Cartaz+Mostra+Games+Estrategia+Outros.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 168px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503220459566214258" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9d2cUbLHI/AAAAAAAACW8/DiDauCF-gec/s400/Cartaz+Mostra+Games+Estrategia+Outros.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9dqepciDI/AAAAAAAACW0/tgKjdyrDYIU/s1600/Cartaz+Mostra+Games+SHOOTER.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 168px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503220254032824370" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9dqepciDI/AAAAAAAACW0/tgKjdyrDYIU/s400/Cartaz+Mostra+Games+SHOOTER.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9dhGKoueI/AAAAAAAACWs/yxNPOMIqJVU/s1600/Image004.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503220092842326498" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TF9dhGKoueI/AAAAAAAACWs/yxNPOMIqJVU/s400/Image004.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9dbR3opNI/AAAAAAAACWk/qxpLidbVAnE/s1600/Image001.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503219992904639698" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9dbR3opNI/AAAAAAAACWk/qxpLidbVAnE/s400/Image001.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TF9dUWTVKqI/AAAAAAAACWc/0oB97JrZc88/s1600/Image002.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; 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MARGIN: 0px auto 10px; WIDTH: 356px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503216161681190610" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TF9Z8RcyLtI/AAAAAAAACT8/4EpXErkQi84/s400/Capellobogame.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt; &lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TF9Z1xvHdRI/AAAAAAAACT0/bKHYcnsFapw/s1600/capelloboconcept.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 236px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503216050088932626" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TF9Z1xvHdRI/AAAAAAAACT0/bKHYcnsFapw/s400/capelloboconcept.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt; &lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9ZsfP4mwI/AAAAAAAACTs/h0jPPqBxjhg/s1600/4Monstruario.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 360px; DISPLAY: block; HEIGHT: 132px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503215890507275010" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TF9ZsfP4mwI/AAAAAAAACTs/h0jPPqBxjhg/s400/4Monstruario.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/TF9ZcpkZE0I/AAAAAAAACTk/AbzBm80JGvI/s1600/3Bears.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5503215618399736642" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TF9ZcpkZE0I/AAAAAAAACTk/AbzBm80JGvI/s400/3Bears.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2786335252635733477?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2786335252635733477/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2786335252635733477' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2786335252635733477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2786335252635733477'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/08/artes-da-mostra-2004.html' title='ARTES DA MOSTRA 2004'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/TF9eKIJYQrI/AAAAAAAACXM/qxbcnHzII28/s72-c/Cartaz+Mostra+Games+2004.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2770013402368090400</id><published>2010-08-07T01:04:00.016-03:00</published><updated>2010-08-08T00:02:39.903-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>GAMES BRASILEIROS</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TF3-cry-R8I/AAAAAAAACTc/G9bHBsGG93g/s1600/planeta-gamer.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 275px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502834088462927810" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TF3-cry-R8I/AAAAAAAACTc/G9bHBsGG93g/s400/planeta-gamer.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Sabrina Carmona é uma moça muito inteligente, sagaz e divertida, que vem se empenhando há algum tempo em transformar a mídia "game" em algo que as pessoas normais passem a levar a sério.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Para isso, Sabrina criou o Planeta Gamer, blog onde posta suas impressões sobre o mercado e dá origem a algumas iniciativas, como o &lt;/span&gt;&lt;a href="http://planetagamer.com.br/empresas-brasileiras/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Empresas Brasileiras&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TF3-Whdo9pI/AAAAAAAACTU/v73zMK93nGg/s1600/sabrina.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 316px; DISPLAY: block; HEIGHT: 330px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502833982609880722" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TF3-Whdo9pI/AAAAAAAACTU/v73zMK93nGg/s400/sabrina.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;a href="http://universegames.com.br/blog/entrevista-com-sabrina-carmona/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Nesta entrevista&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, a moça já adianta porque leva o jogo tão a sério: "Comecei a me interessar por games desde sempre, quando “eu” jogava Atari na barriga da minha mãe. Depois disso, sempre me interessei por qualquer jogo digital, e sempre joguei muito em PCs e Consoles".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No &lt;/span&gt;&lt;a href="http://gamereporter.uol.com.br/2010/08/05/projeto-empresas-brasileiras-pretende-cadastrar-estudios-do-pais/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;artigo do GameReporter&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, há mais detalhes da proposta iniciada: "A idéia do Empresas Brasileiras é divulgar estúdios de desenvolvimento de games no país. Quando a idéia engrenar mesmo e o site virar referência, a intenção é obter com isso uma maior visibilidade da indústria e aumentar o investimento".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Embora pareça simples, por mais necessário que seja ninguém havia feito nada do gênero no país, à exceção da &lt;/span&gt;&lt;a href="http://www.abragames.org/membros.htm"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;página de links&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; dos membros da Abragames que, curiosamente, poucos gamers e interessados sabem que existe.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Essa excelente iniciativa da designer me fez voltar no tempo, mais exatamente a junho de 2004, na Mostra SESC de Artes de São Paulo.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Na ocasião, envolvido com o grupo de curadores, pude propor e acompanhar a realização da Mostra de Games Brasileiros, evento que se destinava a comprovar para o público que, embora o mercado de games da época fosse dominado por consoles importados, havia alguns bravos pioneiros em terras brazucas que já faziam trabalhos significativos e até mesmo &lt;a href="http://jogos.uol.com.br/pc/ultnot/2010/07/28/ult182u8421.jhtm"&gt;reconhecidos no mercado externo&lt;/a&gt; com suas produções. Veja na imagem abaixo as artes de algumas produções da época exibidas no evento.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TF38arewMAI/AAAAAAAACTE/htRIJNFPb-A/s1600/Imagens+Games+Nacionais.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 395px; DISPLAY: block; HEIGHT: 531px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502831854995124226" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TF38arewMAI/AAAAAAAACTE/htRIJNFPb-A/s400/Imagens+Games+Nacionais.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Após alguns contatos, a idéia começou a engrenar.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF35Q7N8IyI/AAAAAAAACS8/QCPHTdwdVWQ/s1600/DSC00194.JPG"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Alê McHaddo, proprietário da &lt;/span&gt;&lt;a href="http://www.44bicolargo.com.br/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;44 Bico Largo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, designer de games (e animador de mão cheia), foi nosso contratado para arregimentar as empresas participantes e conseguiu unir em torno da proposta o interesse de empresas como Ignis, &lt;/span&gt;&lt;a href="http://www.perceptum.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Perceptum&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, LocZ, &lt;/span&gt;&lt;a href="http://www.devworks.com.br/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Devworks&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, &lt;/span&gt;&lt;a href="http://www.tilt.net/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Tilt&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, Oniria, &lt;/span&gt;&lt;a href="http://www.continuum.com.br/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Continuum&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; e &lt;/span&gt;&lt;a href="http://www.xuti.net/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Xuti&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, para a realização de bate papos e workshops.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF34nUF2oNI/AAAAAAAACSs/O0Ca86Re8YU/s1600/Image003.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502827674008461522" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TF34nUF2oNI/AAAAAAAACSs/O0Ca86Re8YU/s400/Image003.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Por uma dessas curiosidades inexplicáveis, não há praticamente nenhum registro do evento na rede e guardei algumas poucas fotos de baixa qualidade (o máximo permitido pelas câmeras digitais convencionais da época!) da realização das atividades.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/TF34cQsk-XI/AAAAAAAACSc/7HuTtrHWcmk/s1600/Image006.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502827484118579570" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TF34cQsk-XI/AAAAAAAACSc/7HuTtrHWcmk/s400/Image006.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;A programação que criamos era tão variada quanto permitia a agenda dos profissionais das empresas e tivemos até mesmo interessados que não puderam participar, como o pessoal da &lt;/span&gt;&lt;a href="http://www.hoplon.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Hoplon&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; (naquela época já às voltas com a grande promessa de Taikodon) e o próprio Renato Degiovani, &lt;/span&gt;&lt;a href="http://recantodasletras.uol.com.br/entrevistas/1967118"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;lenda viva&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; do game design nacional que não podia se ausentar de seus afazeres profissionais (e que eu adoraria ter conhecido ao vivo!). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Abaixo, segue a agenda do evento:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mostra de Games Brasileiros&lt;br /&gt;&lt;br /&gt;Dividida em categorias de acordo com as mídias relacionadas, cd-rom, internet, telefonia e outros, a Mostra reúne games desenvolvidos com especial enfoque na cultura brasileira, em imagens exibidas em painéis na sala e nos micros, para jogar. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Paralelamente, serão realizadas oficinas e vivências sobre a “des-construção” dos games. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;De 26/06 a 04/07, nas seguintes unidades: &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Interlagos: dias 26 e 27/06, das 9h30 às 16h30;&lt;br /&gt;Itaquera: dias 26 e 27/06, das 9h30 às 17h;&lt;br /&gt;Santo Amaro: De 29/06 a 01/07, das 10h às 17h;&lt;br /&gt;Ipiranga: De 29/06 a 01/07, das 13h às 21h;&lt;br /&gt;Belenzinho: De 02 a 04/07, Sexta, das 13h30 às 21h30. Sábado e domingo, das 10h30 às 18h30;&lt;br /&gt;Santo André: De 02 a 04/07, sexta das 13:30 às 21:30. Sábado e Domingo, das 9:30 às 17:30.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Vivência" – Making of do game Iracema&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Exibição do processo de construção do game com o designer Anderson Guedes – SESC Interlagos, dia 26/06, às 16h. SESC Belenzinho, dia 02/07, às 16h.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Vivência" - Games em Linux&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Atividade com o desenvolvedor Bruno Drago, utilizando a plataforma Linux para jogos online, dia 26/07, às 16h. – SESC Itaquera. 20 vagas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Vivência" - Making of do games Ciber Cabra&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Exibição do processo de construção do game com o “game designer” Alê McHaddo, dia 29/06, às 16h. – SESC Ipiranga&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Vivência" - Making of do game Mostruário&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Exibição do processo de construção do game com o “game designer” Alê McHaddo, dia 27/06, às 16h. – SESC Itaquera &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Desconstruindo o game" - Oficina de Construção de Personagens&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Oficina de criação e animação de personagens para games com o “game designer” Alê McHaddo,– SESC Ipiranga, dias 30/06 e 01/07, das 14h às 16h. 12 vagas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Desconstruindo o game" - Oficina de Game Design&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Concepção, criação e desenvolvimento de games, com Thiago Henrique, da Oniria Entertainment. SESC Belenzinho, dias 03 e 04/07, das 14h às 16h. 12 vagas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Desconstruindo o game" - Oficina de Sonorização para Games&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Criação de músicas e efeitos especiais para games, com André Sá, da Oniria Entertainment, SESC Santo Amaro, dias 30/06 e 01/07, das 14h às 16h. 12 vagas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Desconstruindo o game" - Oficina de Criação de Games&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Atividade que apresenta ferramentas básicas da linguagem C para a criação de games com o desenvolvedor Bruno Drago – SESC Santo André, dias 30/06 e 01/07, das 14h às 16h. 15 vagas. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TF34WQsKwNI/AAAAAAAACSU/AfaaKxG86-E/s1600/Image010.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502827381037646034" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TF34WQsKwNI/AAAAAAAACSU/AfaaKxG86-E/s400/Image010.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Esta talvez tenha sido a minha primeira grande experiência profissional com o universo dos games e foi, certamente, motivo de grande realização pessoal.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TF33ko5y2AI/AAAAAAAACSM/v9gVG6d-8ng/s1600/Logos+Mostra+Games+2004.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 308px; DISPLAY: block; HEIGHT: 463px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5502826528543791106" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TF33ko5y2AI/AAAAAAAACSM/v9gVG6d-8ng/s400/Logos+Mostra+Games+2004.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Hoje, seis anos depois, o mercado está muito mais maduro e profissional e, embora algumas empresas citadas &lt;/span&gt;&lt;a href="http://jogos.uol.com.br/pc/ultnot/2010/06/30/ult182u8395.jhtm"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;já não existam mais&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, outras produções começam a ganhar &lt;/span&gt;&lt;a href="http://blogs.jovempan.uol.com.br/garagemdosgames/entrevistas/game-brasileiro-freekscape-escape-from-hell-pode-chegar-ao-xbox-360-e-ps3-em-2010/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;força e expressão&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; no exterior e mostrar que você também pode participar dessa história! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;É aí que entra a sensacional proposta de Sabrina Carmona: quanto mais empresas, iniciantes ou tarimbadas, se cadastrarem e participarem do projeto, tanto mais fácil será para elas encontrarem jovens talentos interessados nesta área e também para os profissionais terem rápido acesso às oportunidades que surgem.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Quer saber mais? Thiago Simões, do Garagem dos Games fez uma ótima entrevista com a designer há alguns dias. Para escutar, &lt;/span&gt;&lt;a href="http://blogs.jovempan.uol.com.br/garagemdosgames/noticias/conheca-o-projeto-empresas-brasileiras/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;clique aqui&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Há ainda um mapa das empresas nacionais, produzido pelo GameReporter. &lt;/span&gt;&lt;a href="http://maps.google.com.br/maps/ms?ie=UTF8&amp;amp;hl=pt-BR&amp;amp;msa=0&amp;amp;msid=110198757554503491772.0004863d03794018a5978&amp;amp;ll=-17.434511,-47.416992&amp;amp;spn=29.79494,57.084961&amp;amp;t=h&amp;amp;z=5"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Acesse e veja&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; quem é sua empresa vizinha e vá fazer uma visita! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vida longa ao Game Nacional!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2770013402368090400?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2770013402368090400/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2770013402368090400' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2770013402368090400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2770013402368090400'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/08/games-brasileiros.html' title='GAMES BRASILEIROS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/TF3-cry-R8I/AAAAAAAACTc/G9bHBsGG93g/s72-c/planeta-gamer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1039684560401538706</id><published>2010-07-12T23:52:00.014-03:00</published><updated>2010-07-13T00:20:15.108-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Chiptune'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>CHIPTUNE GAMES</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvXxZ4N27I/AAAAAAAACQ8/gid4IOpU3Xg/s1600/ILoveChiptune.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 288px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493221414268689330" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvXxZ4N27I/AAAAAAAACQ8/gid4IOpU3Xg/s400/ILoveChiptune.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A galera do Boing Boing acaba de realizar mais uma competição com desenvolvedores de games para a criação de jogos a-toque-de-caixa.&lt;/span&gt; &lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Não é a primeira vez que o site faz das suas e, desta vez, adicionaram um ingrediente a mais, para tornar a coisa mais interessante: &lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/06/14/games-inspired-by-mu.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;basear o jogo criado em Chiptunes&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, isto é, composições musicais criadas com a estética dos 8 bits.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Abaixo, seguem os games selecionados. Você pode baixar todos e jogá-los para também participar da votação de escolha do melhor chitune-game do projeto.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219806602108754" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TDvWT02on1I/AAAAAAAACQs/4MDOer7YjOI/s400/1onslaught_game.png" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-9.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Onslaught!&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Matt Hackett (&lt;/span&gt;&lt;a href="http://richtaur.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Richtaur&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvWPvqfV9I/AAAAAAAACQk/IVZotVlaQlE/s1600/2beatboost_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219736489514962" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvWPvqfV9I/AAAAAAAACQk/IVZotVlaQlE/s400/2beatboost_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-8.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Beat Boost&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - &lt;/span&gt;&lt;a href="http://seanmonahan.org/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Sean Monahan&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/TDvWLh31KII/AAAAAAAACQc/BIWsRPkuj4c/s1600/3inflitration_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219664067897474" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TDvWLh31KII/AAAAAAAACQc/BIWsRPkuj4c/s400/3inflitration_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-7.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Infiltration&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - &lt;/span&gt;&lt;a href="http://www.zachstronaut.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Zachary Johnson&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvWG6BO0dI/AAAAAAAACQU/TwHn06LMzAM/s1600/4BountyHunter_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219584650432978" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvWG6BO0dI/AAAAAAAACQU/TwHn06LMzAM/s400/4BountyHunter_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-6.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Bounty Hunter&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Owen Harris&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvV_tTLtOI/AAAAAAAACQM/bdmLRfKi_hg/s1600/5arctictrek_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219460976981218" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvV_tTLtOI/AAAAAAAACQM/bdmLRfKi_hg/s400/5arctictrek_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-4.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Arctic Trek&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Wesley Campbell - &lt;/span&gt;&lt;a href="http://gamesalad.com/game/play/66517"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Play Arctic Trek&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/TDvV7X7KueI/AAAAAAAACQE/k46mdzX0bx0/s1600/6gobberassault_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219386519632354" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/TDvV7X7KueI/AAAAAAAACQE/k46mdzX0bx0/s400/6gobberassault_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-5.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Gobber Assault&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Bill Meltsner (&lt;/span&gt;&lt;a href="http://www.meltsner.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Meltsner.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvV1wurGjI/AAAAAAAACP8/c2jTi3_skDk/s1600/7spacejunk_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219290098899506" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvV1wurGjI/AAAAAAAACP8/c2jTi3_skDk/s400/7spacejunk_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-3.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Space Junk&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Zachary Lewis (&lt;/span&gt;&lt;a href="http://www.kongregate.com/games/zachwlewis/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Kongregate Dev Page&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvVwlqTZVI/AAAAAAAACP0/fGXvvNJWqYg/s1600/8flatwar_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219201228432722" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDvVwlqTZVI/AAAAAAAACP0/fGXvvNJWqYg/s400/8flatwar_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-2.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Flatwar&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Rapp Daniel (&lt;/span&gt;&lt;a href="http://rappdaniel.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Rappdaniel.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvVqSNRZjI/AAAAAAAACPs/KUcqGides2Q/s1600/9knifetank_game.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5493219092927178290" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TDvVqSNRZjI/AAAAAAAACPs/KUcqGides2Q/s400/9knifetank_game.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.boingboing.net/2010/07/07/games-inspired-by-mu-1.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Knifetank&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; - Doctor Popular &amp;amp; Team (&lt;/span&gt;&lt;a href="http://docpop.org/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Docpop&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A votação acaba em dois dias!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Baixe, jogue e corra para participar!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1039684560401538706?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1039684560401538706/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1039684560401538706' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1039684560401538706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1039684560401538706'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/07/galera-do-boing-boing-acaba-de-realizar.html' title='CHIPTUNE GAMES'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/TDvXxZ4N27I/AAAAAAAACQ8/gid4IOpU3Xg/s72-c/ILoveChiptune.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4778621409628548207</id><published>2010-07-05T22:05:00.011-03:00</published><updated>2010-07-05T22:53:02.834-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>VAMPIROS DO YOUTUBE</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDKDmP9m9fI/AAAAAAAACPk/Ui0z0QUTl7Y/s1600/8_Bit_Twilight_Eclipse.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 410px; DISPLAY: block; HEIGHT: 192px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490595588861261298" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDKDmP9m9fI/AAAAAAAACPk/Ui0z0QUTl7Y/s400/8_Bit_Twilight_Eclipse.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Esta notícia nem é necessariamente nova e você já deve ter visto isso em algum outro blog ou, mais provavelmente, na própria fonte, isto é, o onipresente Youtube.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mas, o que me chama a atenção na brincadeira é a competência de seus produtores de pegar algo tão abjetamente ruim (perdoem-me fãs de vampiros que brilham!) e fazer algo tão divertido!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E o melhor de tudo: com a deliciosa estética 8 bits dos melhores joguinhos de NES!!! &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/TDKDRxvMgmI/AAAAAAAACPU/RtTUp34CvUE/s1600/8_Bit_twilight-Edward.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 387px; DISPLAY: block; HEIGHT: 252px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490595237150360162" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TDKDRxvMgmI/AAAAAAAACPU/RtTUp34CvUE/s400/8_Bit_twilight-Edward.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Edward é um vampiro pra lá de chato e metido (sim, eu assisti o filme "Crepúsculo"! - Mas não li!!!) e sua saga é indígna de pertencer ao mesmo clã de Bella Lugosi, mas mesmo assim, a história fica perfeita como jogo para Nintendinho! A música foi trabalhada com mestria e proporciona tensão e clímax típicos das odisséias rpgísticas dos consoles da época.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 418px; DISPLAY: block; HEIGHT: 308px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490595157548146690" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/TDKDNJMjIAI/AAAAAAAACPM/4eY3wI4hWlo/s400/8_Bit_Twilight_Bella.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Os vídeos foram produzidos com a inserção de links que se transformam em escolhas para Bella Swan, isto é, para você protagonizar as opções da personagem.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A ambientação no estilo de Final Fantasy e Legend of Zelda, games clássicos da era de ouro dos 8 bits, é sensacional e reproduz toda a (falta de) densidade da trama original. Curiosamente, isto mostra como os conflitos entre vampiros e lobisomens soam muito mais adequados para gamers de onze anos do que para moçoilas de quinze!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 372px; DISPLAY: block; HEIGHT: 301px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490595328069599730" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDKDXEcCAfI/AAAAAAAACPc/1lEsMHc7Yzk/s400/8bit-twilight_Interactive.jpg" /&gt; &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se vocêr ainda não jogou/acessou "8-Bit Twilight Eclipse Interactive", não perca mais tempo: vá e divirta-se com os dramas e com a melhor expressão midiática que a série poderia oferecer ao público (mesmo que tenha sido sem querer!) &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Abaixo, o primeiro capítulo do "game":&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;object style="WIDTH: 469px; HEIGHT: 360px" width="469" height="360"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kd-21k_BSFQ&amp;amp;hl=pt_BR&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/kd-21k_BSFQ&amp;amp;hl=pt_BR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Só para terminar, aqui vão os créditos:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;A criação é de &lt;a href="http://www.youtube.com/thestation"&gt;The Station&lt;/a&gt;, com direção e produção dos &lt;a href="http://www.thefinebrothers.com/"&gt;Fine Brothers&lt;/a&gt; e aminação e músicas produzidas por &lt;a href="http://www.doctoroctoroc.com/"&gt;Doctor Octoroc&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Isso tudo me lembra que até hoje não fiz um review de Castlevania... &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;É... Novos tempos, novos chupadores de sangue...&lt;/span&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 165px; DISPLAY: block; HEIGHT: 98px; CURSOR: hand" border="0" alt="" src="http://www.inverteddungeon.com/vep/alucard/Alucardsotn.gif" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4778621409628548207?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4778621409628548207/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4778621409628548207' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4778621409628548207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4778621409628548207'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/07/vampiros-do-youtube.html' title='VAMPIROS DO YOUTUBE'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/TDKDmP9m9fI/AAAAAAAACPk/Ui0z0QUTl7Y/s72-c/8_Bit_Twilight_Eclipse.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4259236406561143484</id><published>2010-07-04T09:58:00.010-03:00</published><updated>2010-07-05T21:41:04.392-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>ACERTOS E ERROS EM GAME DESIGN</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TDCOqnDpPGI/AAAAAAAACPE/xv6tBMCvxBI/s1600/FATECMAN.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 170px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490044808454552674" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TDCOqnDpPGI/AAAAAAAACPE/xv6tBMCvxBI/s400/FATECMAN.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/TDCOkBj8ofI/AAAAAAAACO8/GSwZomRiy9M/s1600/FATECMAN.jpg"&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A vida anda bastante corrida ultimamente...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Projetos, exposições, aulas... Puxa! Nem tenho conseguido postar com a regularidade desejada!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Tenho um texto semi-pronto para o GameCultura e um post quase-terminado para o Blogame. Tá hard!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Entre uma loucura e outra, tem aparecido algumas palestras para fazer. Eu a-do-ro palestrar! Adoro criar um clima 'hype' para incentivar os interessados, mostrando que o mercado de games no Brasil está crescendo e haverá, sim, espaço para todos!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No dia 22 de junho, estive na Fatec de Carapicuiba a convite dos organizadores do 1º Circuito de Games, um evento genial, onde estiveram presentes algumas personalidades competentes do meio gamer como Chico 3D Ortiz e Sabrina Carmona, enter outros.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 283px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5490034842760024050" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/TDCFmh86j_I/AAAAAAAACOk/fl3upd1MclE/s400/FATEC_Palestra_banner.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Na platéia, durante minha apresentação, um gentil espectador que se auto-denomina Corolido captou a sequência em que falo do fenômeno Pacman, que ultrapassou a esfera gamer ao virar ícone e produto de marketing, de desenho animado a almôndegas (acredite!).&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Fico lisonjeado pela postagem do vídeo no Youtube e muito contente, pois além de ser fã de Pacman, também adoro "Pacman Fever", a música de Buckner &amp;amp; Garcia, que você confere no vídeo postado.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Numa livre interpretação da letra, os rapazes dizem algo como:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;"Estou com o bolso cheio de moedinhas e estou a caminho do fliperama&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Não tenho muita grana, mas trago tudo o que consegui juntar&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Tenho calos no dedo e minhas costas doem&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E vou devorar todos eles assim que ficarem azuis&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Porque estou doente por Pacman&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Que está me deixando maluco&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Estou com febre de Pacman&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Estou fora de mim!"&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E por aí vai...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Confira o vídeo abaixo:&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9Ljgv--vwtc&amp;amp;hl=pt_BR&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/9Ljgv--vwtc&amp;amp;hl=pt_BR&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;PS.: Assim que houver novas palestras, aviso por aqui. Abraço, galera!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4259236406561143484?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4259236406561143484/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4259236406561143484' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4259236406561143484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4259236406561143484'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/07/vida-anda-bastante-corrida-ultimamente.html' title='ACERTOS E ERROS EM GAME DESIGN'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/TDCOqnDpPGI/AAAAAAAACPE/xv6tBMCvxBI/s72-c/FATECMAN.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4247168743385092828</id><published>2010-06-09T12:39:00.006-03:00</published><updated>2010-06-09T13:44:09.157-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>COMEMORANDO PACMAN</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/TA-5PWsvVVI/AAAAAAAACOI/02QjL2T6gQ8/s1600/PAC_BIRTH.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 358px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5480802944975590738" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/TA-5PWsvVVI/AAAAAAAACOI/02QjL2T6gQ8/s400/PAC_BIRTH.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Pacman fez 30 anos, como você sabe.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A comemoração mais comentada do planeta foi, certamente, a homenagem da página inicial do Google que - como você também já sabe - gerou uma &lt;a href="http://tecnologia.terra.com.br/noticias/0,,OI4448527-EI12884,00-PacMan+do+Google+roubou+mi+de+horas+de+trabalho+no+mundo.html"&gt;perda estimada&lt;/a&gt; de 5 milhões de horas de trabalho em todo mundo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mas outras manifestações festivas também estiveram por aí. A mais inusitada delas deve ter sido a do &lt;a href="http://www.museumofcomputing.org.uk/"&gt;Museum of Computing&lt;/a&gt;, na Grã Bretanha, que recriou o jogo, agora em escala humana, para participação do público, que controlava os personagens dentro do espaço.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A sacada da brincadeira estava em uma câmera de vídeo, posicionada acima do espaço construído, que exibia as imagens em um telão, reproduzindo o ambiente de forma similar ao jogo. Tudo meio tosco, mas bem bacaninha e divertido!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Abaixo, você vê o vídeo da homenagem.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_A56RC4LoX8&amp;amp;border=1&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_A56RC4LoX8&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;PS.: Se você acha que essa foi a primeira vez que fizeram um Pacman humano, vale conhecer o projeto &lt;em&gt;Human Pacman&lt;/em&gt;, que já tem alguns anos e foi produzido com Realidade Aumentada na Universidade de Singapura. Segue o link:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://news.bbc.co.uk/2/hi/technology/4607449.stm"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;http://news.bbc.co.uk/2/hi/technology/4607449.stm&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A gracinha no início do post foi produzida a partir de uma imagem retirda daqui: &lt;a href="http://www.etsy.com/shop.php?user_id=5219878"&gt;http://www.etsy.com/shop.php?user_id=5219878&lt;/a&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4247168743385092828?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4247168743385092828/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4247168743385092828' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4247168743385092828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4247168743385092828'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/06/comemorando-pacman.html' title='COMEMORANDO PACMAN'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/TA-5PWsvVVI/AAAAAAAACOI/02QjL2T6gQ8/s72-c/PAC_BIRTH.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4606993708512845296</id><published>2010-05-23T09:26:00.013-03:00</published><updated>2010-05-23T11:57:03.875-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>O ATARI DE MOZART</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S_kh-xHSLkI/AAAAAAAACOA/m9QgQ7jMh_E/s1600/110.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 285px; DISPLAY: block; HEIGHT: 243px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474444184265043522" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S_kh-xHSLkI/AAAAAAAACOA/m9QgQ7jMh_E/s400/110.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Este tópico deveria se chamar, na verdade, "Mozart para Atari", mas talvez você não desse a menor bola para o assunto.&lt;br /&gt;&lt;br /&gt;Se, aparentemente, estes dois ícones não têm nada em comum, pode ir mudando seus conceitos, pois Mozart e jogos são temas muito próximos.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S_kh4K7VmsI/AAAAAAAACN4/Pe2xIRcXuEM/s1600/111.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 228px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474444070935173826" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S_kh4K7VmsI/AAAAAAAACN4/Pe2xIRcXuEM/s400/111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;As duas primeiras imagens do post já identificam esta proximidade: estamos falando de Musikalisches Würfelspiel, isto é, do Jogo Musical de Dados, criados pelo jovem Wolfgang.&lt;br /&gt;&lt;br /&gt;Caso você não saiba, Mozart era um jovem brilhante, que já compunha suas primeiras peças aos cinco anos, unindo música e matemática.&lt;br /&gt;&lt;br /&gt;Neste jogo, Mozie criou uma tabela de números com correspondência sonora para cada numeral. O objetivo do jogo é, ao rolar os dados, compor um minueto de sonoridades aleatórias mas nem por isso dissonante. Na verdade, é incrível como o resultado final pode soar triunfante, romântico ou cômico, sempre com grande dose de coerência e harmonia.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S_khyw14xaI/AAAAAAAACNw/tbJyphYjFts/s1600/112.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 250px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474443978033644962" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S_khyw14xaI/AAAAAAAACNw/tbJyphYjFts/s400/112.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Em 1991, Chris G. Earnshaw, da Universidade de Cambridge, criou o jogo "The Dice Waltz", para o finado computador Atari, baseado na estrutura deixada pelo músico dois séculos antes.&lt;br /&gt;&lt;br /&gt;O jogo ainda está disponível, agora em versão online para você também se sentir um gênio da música. Veja &lt;/span&gt;&lt;a href="http://sunsite.univie.ac.at/Mozart/dice/midiedit.cgi"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;este link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, por exemplo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khnnDjDdI/AAAAAAAACNg/XUbjbyyzL6o/s1600/114.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474443786428026322" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khnnDjDdI/AAAAAAAACNg/XUbjbyyzL6o/s400/114.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Agora, o onipresente iPhone também já conta com um programinha para você criar seus próprios minuetos mozartianos. Aqui está uma telinha do programa, mas você pode conhecer mais detalhes do soft &lt;/span&gt;&lt;a href="http://itunes.apple.com/us/app/mozarts-dice-game/id311413994?mt=8"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;neste link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khaMEZAUI/AAAAAAAACNY/kMfkyYLk1Dc/s1600/115.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 31px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474443555845505346" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khaMEZAUI/AAAAAAAACNY/kMfkyYLk1Dc/s400/115.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; Se quiser baixar uma versão, há um arquivo Zip &lt;/span&gt;&lt;a href="http://tamw.atari-users.net/mozart.htm"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;nesta página&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E você achou que chiptunes era coisa da atualidade, né?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khSTTIriI/AAAAAAAACNQ/Fp2DA443aus/s1600/117.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 318px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5474443420347444770" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S_khSTTIriI/AAAAAAAACNQ/Fp2DA443aus/s400/117.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:verdana;color:#33cc00;"&gt;Abaixo, uma vídeo-demonstração em italiano do jogo em andamento.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VPcyEYEZIGg&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/VPcyEYEZIGg&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4606993708512845296?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4606993708512845296/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4606993708512845296' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4606993708512845296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4606993708512845296'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/o-atari-de-mozart.html' title='O ATARI DE MOZART'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S_kh-xHSLkI/AAAAAAAACOA/m9QgQ7jMh_E/s72-c/110.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7733362439075486199</id><published>2010-05-16T10:35:00.006-03:00</published><updated>2010-05-16T10:58:22.909-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Chiptune'/><title type='text'>PINK FLOYD 8 BITS</title><content type='html'>&lt;span style="color:#33cc00;"&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 402px; DISPLAY: block; HEIGHT: 259px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471861699842648578" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S-_1OY8vqgI/AAAAAAAACM0/Nh1wBfnKyTg/s400/Pink_Floyd_8_Bits.bmp" /&gt;&lt;/span&gt; &lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S-_0yZ9oZ8I/AAAAAAAACMs/F5cX01R3e6c/s1600/moon8.png"&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Quando garoto, fui fanático por &lt;/span&gt;&lt;a href="http://www.blogger.com/www.pinkfloyd.com"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Pink Floyd&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cheguei a ter até mesmo &lt;/span&gt;&lt;a href="http://www.lastfm.com.br/music/Ron%2BGeesin%2B%2526%2BRoger%2BWaters/Music+From+The+Body"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;albuns importados&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; de membros da banda, algo inusitado (e caro!) para os anos 70 (Yeah, faz tempo... :).&lt;br /&gt;&lt;br /&gt;Qual não foi a minha surpresa esta semana ao me deparar com nada menos do que duas paixões juntas: Chiptune + Pink Floyd!&lt;br /&gt;&lt;br /&gt;Já aviso: se você não gosta de algum dos dois, esqueça! Só ouvidos seletos curtirão o "Tu-Ti-Tu" de "Us and Them" com som de Atari!&lt;br /&gt;&lt;br /&gt;Mas, se você curte, vai se divertir.&lt;br /&gt;&lt;br /&gt;Ah! E dá para baixar o álbum, com capinha e tudo &lt;/span&gt;&lt;a href="http://blogpinkfloydmylife.blogspot.com/2010/03/album-dark-side-of-moon-e-adaptado-para.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;bem aqui&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 299px; DISPLAY: block; HEIGHT: 212px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471866005090199218" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-_5I_Pv5rI/AAAAAAAACM8/AmC4ejR399Q/s400/Pink_Floyd+copy.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7733362439075486199?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7733362439075486199/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7733362439075486199' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7733362439075486199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7733362439075486199'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/pink-floyd-8-bits.html' title='PINK FLOYD 8 BITS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/S-_1OY8vqgI/AAAAAAAACM0/Nh1wBfnKyTg/s72-c/Pink_Floyd_8_Bits.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7766340757563441247</id><published>2010-05-14T23:20:00.003-03:00</published><updated>2010-05-14T23:30:22.780-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>VIRADA DIGITAL</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S-4FHuz5T6I/AAAAAAAACIA/gGhG4OuhwQ8/s1600/PacVirada.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 305px; DISPLAY: block; HEIGHT: 325px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471316227684650914" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-4FHuz5T6I/AAAAAAAACIA/gGhG4OuhwQ8/s400/PacVirada.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;É claro que você já sabe que amanhã e domingo tem Virada Cultural em Sampa.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Entre as muitas programações do mega-evento, a &lt;/span&gt;&lt;a href="http://www.gamecultura.com.br/midia/eventos/details/11-os-games-dos-anos-80"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;GameCultura&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; estará na Internet Livre do SESC Consolação com uma estação de games de Atari e ao som de Guitar Hero Encore The 80´s (adivinha quem vai lá desafinar em "Synchronicity II "? Hein? Hein??).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se puder, apareça e vá se divertir com o que há de melhor em 8 bits e de mais poser em Pop-rock!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7766340757563441247?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7766340757563441247/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7766340757563441247' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7766340757563441247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7766340757563441247'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/virada-digital.html' title='VIRADA DIGITAL'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S-4FHuz5T6I/AAAAAAAACIA/gGhG4OuhwQ8/s72-c/PacVirada.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-787232177295164689</id><published>2010-05-12T10:23:00.005-03:00</published><updated>2010-05-13T10:13:10.181-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>OBA!!! PALESTRA!</title><content type='html'>&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S-qseRmm7pI/AAAAAAAACGs/Sv4E0DsP6Lc/s1600/Jogos+Unisantana.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 151px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470374333516279442" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-qseRmm7pI/AAAAAAAACGs/Sv4E0DsP6Lc/s400/Jogos+Unisantana.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Acabo de ser convidado para participar do evento “Jogos – Imag In Ação”, que se realiza na &lt;a href="http://www.unisantanna.br/site/"&gt;Uni Sant'Anna&lt;/a&gt;, entre os dias 17 a 21 de maio.&lt;br /&gt;&lt;br /&gt;O evento pretende avaliar os diferentes conceitos de comunicação possíveis por meio de brincadeiras tradicionais e digitais e sua interação com o público. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 313px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470741734996425346" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S-v6n2xduoI/AAAAAAAACG0/jUGkmm8Fcj8/s400/folder+semana+cultural.jpg" /&gt;&lt;br /&gt;Paralelamente, abordará as dificuldades dos portadores de deficiências na interação com os jogos, incuindo os paraolímpicos. Uma premissa bacana para um evento, não?&lt;br /&gt;&lt;br /&gt;Minha abordagem se insere neste contexto, também, com o tema "Games, Interação Social, Diversão e Mercado", logo na abertura do evento, dia 17, às 19h30.&lt;br /&gt;&lt;br /&gt;Presente na noite, para complementar as idéias sobre as possibilidades de interação midiática dos jogos no mercado publicitário, estará o Rodrigo Castanho, profissional de mão cheia, responsável pela agência &lt;a href="http://www.blogger.com/www.cena1.com.br"&gt;Cena 1&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Se puder, apareça por lá:&lt;br /&gt;&lt;br /&gt;UniSant’Anna - bloco I – 6º andar&lt;br /&gt;&lt;br /&gt;Av.Voluntários da Pátria, 257&lt;br /&gt;&lt;br /&gt;Santana - São Paulo&lt;br /&gt;&lt;br /&gt;Maiores informações sobre o evento: &lt;/span&gt;&lt;a href="mailto:imaginacao.evento@terra.com.br"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;imaginacao.evento@terra.com.br&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 129px; DISPLAY: block; HEIGHT: 189px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470374090844683570" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S-qsQJlMPTI/AAAAAAAACGk/rK94LDlnTuA/s400/Jogos+Unisantana2.jpg" /&gt; &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-787232177295164689?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/787232177295164689/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=787232177295164689' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/787232177295164689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/787232177295164689'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/acabo-de-ser-convidado-para-participar.html' title='OBA!!! PALESTRA!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S-qseRmm7pI/AAAAAAAACGs/Sv4E0DsP6Lc/s72-c/Jogos+Unisantana.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2554884016069982667</id><published>2010-05-11T14:14:00.008-03:00</published><updated>2010-05-11T14:44:59.408-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>iCADE - SEU PRÓXIMO RETRÔ</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 104px; DISPLAY: block; HEIGHT: 109px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470065266837702562" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-mTYOgQR6I/AAAAAAAACGc/PrfznWVDLOY/s400/icade_badge_custom.png" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S-mRnROIsZI/AAAAAAAACGU/4cQnOUNBq_U/s1600/icade_main_zoom.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 341px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470063326241796498" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S-mRnROIsZI/AAAAAAAACGU/4cQnOUNBq_U/s400/icade_main_zoom.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Olá, Retronautas!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Esta notícia nem é nova, mas é genial!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;De acordo com o site &lt;/span&gt;&lt;a href="http://www.thinkgeek.com/stuff/41/iCade.shtml?icpg=Carousel_iCade_1"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;ThinkGeek&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, a Apple acaba de aprovar o lançamento do iCade, console de retro games para ser utilizado em conjunto com o iPad (veja as fotos).&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O emulador MAME para o gabinete já estaria disponível na App Store grautitamente, mas o fabricante alerta que o software só funciona com aparelho acoplado ao iPad.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S-mRhymD0iI/AAAAAAAACGM/4vwL0UTyriA/s1600/icade_desk_embed_zoom.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 354px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470063232121295394" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S-mRhymD0iI/AAAAAAAACGM/4vwL0UTyriA/s400/icade_desk_embed_zoom.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; Além de jogos clássicos, como Dig Dug e Q Bert, o aparelho ainda estaria apto a receber novidades como "Super Steve Bros" (veja a arte das capinhas, abaixo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S-mRbCoU3gI/AAAAAAAACGE/SQTXmcuRMzw/s1600/icade_game_embed_zoom.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 171px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470063116166684162" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-mRbCoU3gI/AAAAAAAACGE/SQTXmcuRMzw/s400/icade_game_embed_zoom.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Bom demais para ser verdade, não?&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E é mesmo!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O post foi uma brincadeira do site para o 1º de abril e tenho certeza que pegou muita gente!&lt;br /&gt;Quem sabe a idéia não seduz titio Steve e a gente vê o iPlayer amanhã por aí, não é? &lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Afinal, já existem coisas como o &lt;a href="http://xozen-20xx.spaces.live.com/blog/cns!BB2DC1D7D4A2F188!504.entry"&gt;iControlpad&lt;/a&gt; para iPhone e a Apple acaba de patentear uma idéia parecida, denomimado &lt;a href="http://www.patentlyapple.com/patently-apple/2010/04/whoa-apple-reveals-amazing-gaming-accessories-in-the-works.html"&gt;Apple´s Portable Gaming Acessory&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S-mRTSNxZTI/AAAAAAAACF8/T5NW--_oPok/s1600/icade_app_icon.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 120px; DISPLAY: block; HEIGHT: 155px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470062982911321394" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S-mRTSNxZTI/AAAAAAAACF8/T5NW--_oPok/s400/icade_app_icon.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2554884016069982667?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2554884016069982667/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2554884016069982667' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2554884016069982667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2554884016069982667'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/icade-seu-proximo-retro.html' title='iCADE - SEU PRÓXIMO RETRÔ'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S-mTYOgQR6I/AAAAAAAACGc/PrfznWVDLOY/s72-c/icade_badge_custom.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3330768158700701920</id><published>2010-05-08T23:12:00.011-03:00</published><updated>2010-06-12T15:52:53.371-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>NEW EXPO COMING!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S-Yap-DV1SI/AAAAAAAACFk/_iibel0_erY/s1600/GCE+2010.bmp"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 88px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5469088105822016802" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S-Yap-DV1SI/AAAAAAAACFk/_iibel0_erY/s400/GCE+2010.bmp" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Sempre gostei de exposições sobre tecnologia e games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Estas últimas, porém (as de games), tendem a ser um pouco repetitivas e, às vezes, carentes de uma produção adequada, o que é uma pena, pois o resultado acaba sendo um agrupamento casual e/ou caótico de consoles antigos e cartuchos de games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;As exceções talvez sejam a exposição &lt;/span&gt;&lt;a href="http://www.itaucultural.org.br/gameplay/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Gameplay&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, do Itaucultural e &lt;/span&gt;&lt;a href="http://www.flickr.com/photos/gamecultura2008/show/with/3313419620/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Game Cultura&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, do SESC São Paulo, porém, nenhuma delas é de fato uma exposição exclusiva sobre a retrocultura dos games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No começo do ano, informei sobre a exposição que rolou no &lt;a href="http://retrogamesbrasil.blogspot.com/2010/01/para-ingles-ver.html"&gt;Foundation for Art and Creative Technology&lt;/a&gt;, que parece ter sido genail; mas o que não falta são exposições sobre games pelo mundo, muitas delas especificamente sobre Retro Games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Este é o caso da &lt;/span&gt;&lt;a href="http://www.cgexpo.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;CG Expo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, que acontece desde 2001, sempre com muitas personalidades, como &lt;/span&gt;&lt;a href="http://retrogamesbrasil.blogspot.com/2008/05/pulando-crocodilos.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;David Crane&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; e &lt;/span&gt;&lt;a href="http://www.stanford.edu/group/htgg/sts145papers/wlu_2003_1.pdf"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Steven Bristow&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; (criador do joystick!) e curiosidades. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Este ano, o evento acontece no hotel Tropicana, em Las Vegas, em 31 de julho e 1º de agosto.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se você estiver por lá, vale uma visita!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Há mais uma info importante sobre o evento, &lt;/span&gt;&lt;a href="http://grandtextauto.org/2007/08/14/bits-from-the-classic-gaming-expo/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;neste link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; do site Gran Text Auto.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S-Yai8_oJfI/AAAAAAAACFc/dK9rGCwP3Bs/s1600/banner_cge2k10%5B1%5D.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 51px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5469087985278920178" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S-Yai8_oJfI/AAAAAAAACFc/dK9rGCwP3Bs/s400/banner_cge2k10%5B1%5D.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Abaixo, um breve vídeo da edição 2007 do evento.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;div style="WIDTH: 480px"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10371"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?umid=104817"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?umid=104817"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value=""&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="ShowAll"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;    &lt;embed src="http://www.gametrailers.com/remote_wrap.php?umid=104817" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="TEXT-ALIGN: center; PADDING-BOTTOM: 2px; BACKGROUND-COLOR: black; WIDTH: 480px; FONT-FAMILY: Verdana; HEIGHT: 32px; FONT-SIZE: 10px; PADDING-TOP: 2px"&gt;&lt;br /&gt;&lt;div&gt;&lt;a style="COLOR: #ffffff" title="GameTrailers.com" href="http://www.gametrailers.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Video Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;a style="COLOR: #ffffff" title="" href="http://www.gametrailers.com/game/.html"&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;a style="COLOR: #ffffff" title="Classic Gaming Expo 2007" href="http://www.gametrailers.com/user-movie/movie/104817"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Classic Gaming Expo 2007&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="PADDING-TOP: 3px"&gt;&lt;a style="COLOR: #ffffff" title="XBox 360" href="http://xbox360.gametrailers.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;XBox 360&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;a style="COLOR: #ffffff" title="PS3" href="http://ps3.gametrailers.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Playstation 3&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;a style="COLOR: #ffffff" title="Wii" href="http://wii.gametrailers.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Nintendo Wii&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3330768158700701920?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3330768158700701920/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3330768158700701920' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3330768158700701920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3330768158700701920'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/new-expo-coming.html' title='NEW EXPO COMING!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S-Yap-DV1SI/AAAAAAAACFk/_iibel0_erY/s72-c/GCE+2010.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2128134358547440757</id><published>2010-05-06T23:59:00.002-03:00</published><updated>2010-05-07T00:17:20.057-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>BIBLIO GAME BÁSICA</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Olá&lt;/span&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, Retronautas e candidatos a Game Designer.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Navegando, encontrei o site do designer &lt;a href="http://cavichioli.blogspot.com/2008/08/livros-sobre-game-design.html"&gt;Odair Cavichioli&lt;/a&gt; esta breve mas objetiva lista de livros de Game Design.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Achei interessante ele comentar que pode haver até livros melhores, mas que estes ele leu de fato!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Bem, eu não li todos, mas achei que uma informação tão útil merecia ser repassada. Espero que ele concorde!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;Em minha modestíssima opinião, acrescentaria ainda "The Art of Computer Game Design" do "Papa" Chris Crawford (que você pode ler online &lt;a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html"&gt;aqui&lt;/a&gt;).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;A página do artista também tem uns trabalhos bem bacanas. &lt;a href="http://odairjr.deviantart.com/gallery/"&gt;Veja aqui&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;É isso. Abaixo, a lista:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Nacionais:&lt;br /&gt;&lt;br /&gt;Desenvolvimento de Jogos Eletrônicos – 2ª edição&lt;br /&gt;Autores: Alexandre Perucia, Antônio de Berthêm, Guilherme Bertschinger e Roberto R. Castro.&lt;br /&gt;Editora Novatec&lt;br /&gt;Ano: 2007&lt;br /&gt;Páginas: 320&lt;br /&gt;ISBN: 978-85-7522-122-8&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DESIGN DE GAMES: Uma abordagem prática&lt;br /&gt;Autor: Paul Schuytema&lt;br /&gt;Editora Cengage Learning&lt;br /&gt;Ano: 2008&lt;br /&gt;Páginas: 472&lt;br /&gt;ISBN: 8522106150&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;DESENVOLVIMENTO DE GAMES COM MACROMEDIA® FLASH® PROFESSIONAL 8&lt;br /&gt;Autor: Glen Rhodes&lt;br /&gt;Editora Cengage Learning&lt;br /&gt;Ano: 2008&lt;br /&gt;Páginas: 520&lt;br /&gt;ISBN: 8522106169&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flash Lite 2 - Crie Aplicativos e Games para Celulares - Desenvolvimento com Flash 8 Professional para Windows&lt;br /&gt;Autor: Fabrício Manzi&lt;br /&gt;Editora Érica&lt;br /&gt;Ano: 2006&lt;br /&gt;Páginas: 240&lt;br /&gt;ISBN: 8536501065&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gringos:&lt;br /&gt;&lt;br /&gt;Game Design: Theory &amp;amp; Practice (Second Edition)&lt;br /&gt;Autor: Richard Rouse III&lt;br /&gt;Editora Wordware Publishing&lt;br /&gt;Ano: 2001&lt;br /&gt;Páginas: 584&lt;br /&gt;ISBN: 1556229127&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BETTER GAME CHARACTERS BY DESIGN: A PSYCHOLOGICAL APPROACH&lt;br /&gt;Autora: KATHERINE ISBISTER&lt;br /&gt;Editora MORGAN KAUFMANN&lt;br /&gt;Ano: 2006&lt;br /&gt;Páginas: 450&lt;br /&gt;ISBN: 1558609210&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Character Design for Mobile Devices&lt;br /&gt;Autor: NFGMan&lt;br /&gt;Editora RotoVision&lt;br /&gt;Ano: 2006&lt;br /&gt;Páginas: 192&lt;br /&gt;ISBN: 2-940361-12-6&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;GAME DESIGN: PRINCIPLES, PRACTICE, AND TECHNIQUES&lt;br /&gt;Autores: JIM THOMPSON, NIC CUSWORTH e BARNABY BERBANK-GREEN&lt;br /&gt;Editora JOHN WILEY CONSUMER&lt;br /&gt;Ano: 2007&lt;br /&gt;Páginas: 192&lt;br /&gt;ISBN: 0471968943&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;GAME INTERFACE DESIGN&lt;br /&gt;Autor: BRENT FOX&lt;br /&gt;Editora COURSE TECHNOLOGY&lt;br /&gt;Ano: 2004&lt;br /&gt;Páginas: 256&lt;br /&gt;ISBN: 1592005934&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;GAME DESIGN - THE ART AND BUSINESS OF CREATING GAMES&lt;br /&gt;Autor: BOB BATES&lt;br /&gt;Editora PRIMA PUB&lt;br /&gt;Ano: 2002&lt;br /&gt;Páginas: 336&lt;br /&gt;ISBN: 0761531653&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2128134358547440757?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2128134358547440757/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2128134358547440757' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2128134358547440757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2128134358547440757'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/biblio-game-basica.html' title='BIBLIO GAME BÁSICA'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1214188672471707425</id><published>2010-05-03T22:55:00.007-03:00</published><updated>2010-05-03T23:33:27.240-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>JOGAR PARA GANHAR!</title><content type='html'>&lt;a href="http://www.viciogame.com.br/index.php#tela"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 375px; DISPLAY: block; HEIGHT: 145px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5467228396309774898" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S99_QoP5AjI/AAAAAAAACDY/nmNRYH4apxo/s400/aaaaaviciologo.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; Já te acusaram alguma vez de ser viciado em vídeo game?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Pessoalmente, considero isso muita maldade, pois conheço muita gente viciada em novela, futebol, shopping center e outras tranqueiras e nem por isso fico acusando todo mundo por aí.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Porém, se você já sofreu esse assédio moral só tem duas alternativas:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;1- Admitir a falha e tratar de se cuidar (nós não queremos ninguém difamando a classe, entendeu?);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;2 - Ignorar o comentário boboca e voltar sua atenção para algo mais produtivo (isto é, os games!).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S99--lqlydI/AAAAAAAACDQ/nuBxXDNfPRQ/s1600/aaaaavicioagendaa.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 190px; DISPLAY: block; HEIGHT: 72px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5467228086378809810" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S99--lqlydI/AAAAAAAACDQ/nuBxXDNfPRQ/s400/aaaaavicioagendaa.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; De qualquer forma, se você sempre curtiu jogos eletrônicos, vai querer participar dessa:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Um campeonato de Retro-Games!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O evento acontece em São José, na Grande Florianópolis (SC), nos próximos dias 07 e 08 de agosto de 2010.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S99-0YIiBcI/AAAAAAAACDA/hRNzb8PIg94/s1600/aaaaaviciojogos.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 119px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5467227910947603906" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S99-0YIiBcI/AAAAAAAACDA/hRNzb8PIg94/s400/aaaaaviciojogos.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Entre os games da competição, alguns clássicos do Atari 2600 (e meus preferidos):&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;- Enduro&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;- Pitfall&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;- Pacman&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;- River Raid&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;- H.E.R.O.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Porém, há muito mais.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mais informações &lt;a href="http://www.viciogame.com.br/index.php#tela"&gt;no site do evento&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vá treinando com seu Nintendinho velho de guerra e faça bonito no Campeonato!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1214188672471707425?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1214188672471707425/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1214188672471707425' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1214188672471707425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1214188672471707425'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/jogar-para-ganhar.html' title='JOGAR PARA GANHAR!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S99_QoP5AjI/AAAAAAAACDY/nmNRYH4apxo/s72-c/aaaaaviciologo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1536906993630907896</id><published>2010-05-02T12:54:00.006-03:00</published><updated>2010-05-02T13:16:10.572-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>INTERACTIVE PIXELS</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S92gobOhTrI/AAAAAAAACC4/WBV4IQkTR_8/s1600/aaaled_wall.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 198px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466702139061522098" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S92gobOhTrI/AAAAAAAACC4/WBV4IQkTR_8/s400/aaaled_wall.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Desde muito pequeno, sempre gostei de artes eletrônicas.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No começo dos anos 70, assisti a uma apresentação multimídia(?) com projeção de &lt;a href="http://3.bp.blogspot.com/_M07UGNIEas0/SsoJ8jpIrMI/AAAAAAAAA1g/SLuFmcAsF-4/s800/slides01.jpg"&gt;slides fotográficos&lt;/a&gt; integrada com música no &lt;a href="http://www.mis-sp.org.br/"&gt;MIS&lt;/a&gt;, produzida pela Kodak e fiquei fascinado com as fusões de imagens e a dinâmica da produção.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Isso deve explicar porque sou tão envolvido com o tema ainda hoje.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S92gj29-AJI/AAAAAAAACCw/Rx029zGl8sE/s1600/aaavitrine1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466702060608946322" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S92gj29-AJI/AAAAAAAACCw/Rx029zGl8sE/s400/aaavitrine1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;As imagens do post são do belo painel interativo criado pela empresa &lt;a href="http://www.momentfactory.com/index_old.php"&gt;Moment Factory&lt;/a&gt;&lt;/span&gt; &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:verdana;color:#33cc00;"&gt;e disposto em uma loja em Monteal.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;color:#33cc00;"&gt;Um trabalho primoroso e muito divertido.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No site dos caras, há outros trabalhos bem interessantes, também.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S92gepTgjKI/AAAAAAAACCo/o1HAU-YU8Cs/s1600/aaavitrine-550x246.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 550px; DISPLAY: block; HEIGHT: 246px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466701971041848482" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S92gepTgjKI/AAAAAAAACCo/o1HAU-YU8Cs/s400/aaavitrine-550x246.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Abaixo, um vídeo da obra com a presença do público.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Muito bacana, não?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6xriYUzJ9Ls&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6xriYUzJ9Ls&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1536906993630907896?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1536906993630907896/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1536906993630907896' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1536906993630907896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1536906993630907896'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/interactive-pixels.html' title='INTERACTIVE PIXELS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/S92gobOhTrI/AAAAAAAACC4/WBV4IQkTR_8/s72-c/aaaled_wall.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-5797587414757932215</id><published>2010-05-01T17:46:00.007-03:00</published><updated>2010-05-01T18:18:14.047-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>ZUMBIS DE 8 BITS!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S9yTd0i2FcI/AAAAAAAACCI/R_3WmHnQ0ic/s1600/Logo_L4D.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 401px; DISPLAY: block; HEIGHT: 180px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466406188251223490" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S9yTd0i2FcI/AAAAAAAACCI/R_3WmHnQ0ic/s400/Logo_L4D.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; Se você nunca jogou Left 4 Dead está perdendo uma das mais divertidas produções da &lt;/span&gt;&lt;a href="http://www.valvesoftware.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Valve&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, velha conhecida do público por grandes games como Half Life e Portal.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O jovem desenvolvedor de games &lt;/span&gt;&lt;a href="http://3824567613402043679-a-1802744773732722657-s-sites.googlegroups.com/site/ericdavidruth/EDRNews_Resume.jpg?attachauth=ANoY7cpweILVHgJBxIdBGskZyQqGWogQ3q9cw0ZPQih0RFSnEZMmDldj0OZGsRYsdTmbhVNbfOMu0qLL9QAPt-bwHit_SBTnnSed6GLfn1KQdZKhXNsNRf50y-c8nS_f8iCwtR3aCQpuUAt0iqkBL6E0GMOtlHRNIWkKhheusUnywSlxT1yzkt41PaJgwltVERWOnnM4iREuuUzArwHO3p-p4QmHQbAOsg%3D%3D&amp;amp;attredirects=1"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Eric Ruth&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; não perdeu tempo e produziu sua própria versão do jogo. Ao invés de utilizar o editor de fases da empresa, no entanto, o garoto deu uma guinada ao passado e lançou uma curiosa versão 8 bits do jogo.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;color:#33cc00;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S9yTZfP_upI/AAAAAAAACCA/6AQMm3y8Upo/s1600/L4D1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 387px; DISPLAY: block; HEIGHT: 264px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466406113815542418" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S9yTZfP_upI/AAAAAAAACCA/6AQMm3y8Upo/s400/L4D1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;As imagens do game você confere neste post. &lt;/span&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3177515"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;O autor afirma&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; que o jogo não é plenamente fiel ao original. Seu objetivo real foi: "[...] ...criar o jogo de uma forma que eu sentisse como se tivesse sido lançado em 1986". &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S9yTTtvOetI/AAAAAAAACB4/1QpIeQixokE/s1600/L4D3.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 376px; DISPLAY: block; HEIGHT: 292px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466406014625413842" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S9yTTtvOetI/AAAAAAAACB4/1QpIeQixokE/s400/L4D3.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;É possível jogar quatro campanhas em cinco mapas e usar o modo de cooperação para jogar com um parceiro contra os zumbis azuis do game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S9yTNm5gxBI/AAAAAAAACBw/GRRORutPb0M/s1600/L4D4.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 366px; DISPLAY: block; HEIGHT: 278px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5466405909710291986" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S9yTNm5gxBI/AAAAAAAACBw/GRRORutPb0M/s400/L4D4.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; O jogo lembra demais os games de cartucho para NES e o saudisismo é inevitável. Jonathan Holmes &lt;/span&gt;&lt;a href="http://www.destructoid.com/left-4-dead-de-make-festers-with-ikari-quest-warriors-159651.phtml"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;do site Destructoid&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; comentou que, ao iniciar o jogo ouviu o curioso comentário: "Oh, meu Deus! Eu não sabia que Left 4 Dead tinha um visual tão bacana!".&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se você tem saudades dos grandes momentos do Nintendinho, &lt;/span&gt;&lt;a href="http://sites.google.com/site/ericdavidruth/game-left4dead"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;baixe e jogue&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; Left 4 Dead, NES Style. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-5797587414757932215?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/5797587414757932215/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=5797587414757932215' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5797587414757932215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5797587414757932215'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/05/zumbis-de-8-bits.html' title='ZUMBIS DE 8 BITS!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S9yTd0i2FcI/AAAAAAAACCI/R_3WmHnQ0ic/s72-c/Logo_L4D.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3328328245658650472</id><published>2010-04-30T00:00:00.004-03:00</published><updated>2010-04-30T00:18:21.085-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>MAKE YOUR GAME</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S9pIYYcr9oI/AAAAAAAACBo/bHDSKeQdUuo/s1600/Make_Game.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 302px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5465760681484351106" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S9pIYYcr9oI/AAAAAAAACBo/bHDSKeQdUuo/s400/Make_Game.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Tenho apresentado regularmente aqui no RGB algumas dicas para você - que NUNCA programou nada - poder criar seu primeiro jogo (se não leu nenhum destes posts ainda - por onde você andou? -, busque na barra lateral!).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Desta vez, apresento a ferramenta mais básica que já encontrei na net para este fim... é quase um exercício de aquecimento, do site &lt;/span&gt;&lt;a href="http://www.sploder.com/free-shooter-game-maker.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Sploder&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;No começo, achei que fosse muito simplório, mas recentemente, entrando na Live do Xbox para preparar uma aula, encontrei o fantástico "I Maed a Gam3 w1th Zombies 1n it!!!1", criado por Jamezila (2009) e estupidamente bem avaliado pela comunidade da Live e &lt;/span&gt;&lt;a href="http://www.destructoid.com/review-i-maed-a-gam3-w1th-z0mb1es-1n-it-1-148013.phtml"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;pela crítica especializada&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; em Indie Games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S9pIHlZ1rPI/AAAAAAAACBg/Xrwh88mh3RM/s1600/Make_Game1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5465760392904289522" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S9pIHlZ1rPI/AAAAAAAACBg/Xrwh88mh3RM/s400/Make_Game1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Well... Se o &lt;a href="http://www.ska-studios.com/"&gt;Ska Studio&lt;/a&gt; pode fazer fama e fortuna com algo tão simples e divertido, porque você não pode experimentar a ferramenta online do Sploder, não é mesmo?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vá lá e divirta-se!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E, se puder, jogue os Zumbis do Xbox, também!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3328328245658650472?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3328328245658650472/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3328328245658650472' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3328328245658650472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3328328245658650472'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/04/make-your-game.html' title='MAKE YOUR GAME'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S9pIYYcr9oI/AAAAAAAACBo/bHDSKeQdUuo/s72-c/Make_Game.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4118305922440570718</id><published>2010-04-18T10:26:00.004-03:00</published><updated>2010-04-18T10:36:56.543-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>NOVA HISTÓRIA DOS GAMES</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S8sJg5-cajI/AAAAAAAACBY/6LbYj_Oiiq4/s1600/VG_History.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 249px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5461469434040052274" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S8sJg5-cajI/AAAAAAAACBY/6LbYj_Oiiq4/s400/VG_History.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Este link também veio do bom &lt;a href="http://www.blogger.com/www.gagagames.com.br"&gt;Gagá&lt;/a&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Trata-se do site &lt;a href="http://www.mauriciogiraldo.com/vgline/beta/"&gt;Video Game History Timeline&lt;/a&gt;, cujo óbvio título propõe a presença de MUITA info sobre a criação e os criadores de games, desde a invenção da máquina diferencial de Chales Babbage em 1822 até os eventos mais recentes.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vale a pena dar uma navegada. O texto está em inglês, mas isso não é drama, certo?&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4118305922440570718?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4118305922440570718/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4118305922440570718' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4118305922440570718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4118305922440570718'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/04/nova-historia-dos-games.html' title='NOVA HISTÓRIA DOS GAMES'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S8sJg5-cajI/AAAAAAAACBY/6LbYj_Oiiq4/s72-c/VG_History.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8596482562914792539</id><published>2010-04-18T10:05:00.004-03:00</published><updated>2010-04-18T10:13:01.939-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>RISE OF THE OLD DEAD!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S8sD1PRxD1I/AAAAAAAACBQ/Mbx4_m60iKg/s1600/oldgamer003.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 298px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5461463186285858642" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S8sD1PRxD1I/AAAAAAAACBQ/Mbx4_m60iKg/s400/oldgamer003.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Ainda há esperança para os mortais!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Ou, ao menos, os velhos mortais talvez não morram de verdade ANTES de se deleitarem com o lançamento da Old Gamer nº 3.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Veja a capa aí acima!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Tudo o que você gostaria de ver: Leisure Suit Larry, Donkey Kong Country, 30 anos de navinhas, Knight Lore e muito mais!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Orakio Rob, o jovem Gagá , parece ser o novo contratado da editora para integrar o time da revista e está muito empolgado. Leia a matéria do gamer &lt;a href="http://www.gagagames.com.br/?p=10616"&gt;no seu site&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Ele ainda deu a boa dica &lt;a href="http://www.phoenixdown.com.br/site/index.php?option=com_content&amp;amp;view=article&amp;amp;id=158:entrevista-humberto-martinez&amp;amp;catid=68:destaque&amp;amp;Itemid=98"&gt;desta entrevista&lt;/a&gt; com Humberto Martinez, editor da revista.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Leia e aprecie sem moderação!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Happy Old for ya!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8596482562914792539?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8596482562914792539/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8596482562914792539' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8596482562914792539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8596482562914792539'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/04/rise-of-old-dead.html' title='RISE OF THE OLD DEAD!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S8sD1PRxD1I/AAAAAAAACBQ/Mbx4_m60iKg/s72-c/oldgamer003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-9154242266903271515</id><published>2010-04-02T16:57:00.004-03:00</published><updated>2010-04-02T17:03:37.610-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>APROVEITANDO A PÁSCOA</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S7ZMqsU4qsI/AAAAAAAACBI/Gz9VlV3DT2o/s1600/RunJesus.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5455632294942911170" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S7ZMqsU4qsI/AAAAAAAACBI/Gz9VlV3DT2o/s400/RunJesus.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Hoje é sexta santa, isto é, o dia em que Jesus morreu para nos livrar de nossos pecados. Sabia não?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Alguém resolver homenagear o Salvador e criou um joguinho em que você comanda Cristo no melhor estilo plataforma e vai livrando o Filho do Homem das agruras do mundo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Quer jogar? &lt;a href="http://www.molleindustria.org/runjesusrun/run_jesus_run.html"&gt;Clique aqui&lt;/a&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;E Feliz Páscoa!!!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-9154242266903271515?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/9154242266903271515/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=9154242266903271515' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9154242266903271515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9154242266903271515'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/04/aproveitando-pascoa.html' title='APROVEITANDO A PÁSCOA'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S7ZMqsU4qsI/AAAAAAAACBI/Gz9VlV3DT2o/s72-c/RunJesus.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-6922223666594489979</id><published>2010-03-30T21:15:00.017-03:00</published><updated>2010-03-31T09:52:27.939-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>SERTÃO DIGITAL</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KZiPZH2sI/AAAAAAAACBA/M4nfDubrUyE/s1600/1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590912225598146" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KZiPZH2sI/AAAAAAAACBA/M4nfDubrUyE/s400/1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Olá, Retronautas!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Esta entrevista foi realizada via email há mais de um mês e só agora pude postar o material.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinícius Armelin é um rapaz inteligente e conectado, fruto típico desta geração, que já nasceu com o joystick no berçário.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A seguir, ele nos conta como desenvolveu com os amigos do curso de Games da Anhembi-Morumbi de São Paulo o jogo Guerra no Sertão, produção que você pode conhecer e jogar online.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Chega de blá-blá-blá. Segue nossa conversa:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Fale um pouco sobre quem é o jovem Vinícius e seu envolvimento com o universo dos games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Olá a todos os leitores do blog e a você, Kao. Bom, atualmente estou com 22 anos, sou bacharel em Design e Planejamento de Games (UAM). Meu envolvimento veio na infância, apesar de jovem meu primeiro videogame foi um Odyssey. Perto de casa haviam bares que tinham aquelas máquinas de ficha com diversos jogos. Acho que foi nessa época que começou o gosto por games. rs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Quais são suas lembranças mais antigas em relação aos games?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Os jogos do Odyssey. Realmente são lembraças muito antigas - não irei lembrar o nome dos jogos, mas com certeza o gameplay da maioria ficou guardado em algumas partes de meu cérebro. rs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Qual o primeiro game que lembra de ter jogado?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Um jogo de nave para um dos primeiros computadores caseiros, sabe aqueles de tela de fósforo verde? Você tinha que passar dentro de arcos e traves sem bater a aeronave. Mas tenho uma dificuldade muito grande em guardar nomes...Agora que eu lembre de nome deve ter sido o “desconhecido” Tetris. haha &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Há algum histórico familiar relacionado a games? Algum envolvimento dos pais ou um tio doidão colecionador de velhos cartuchos? (Todo mundo sempre tem um, você sabe...)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Meus pais nunca foram chegados em games, cheguei a ter um Wii logo no início e eles curtiram um pouco, mas depois desencanaram e o Wii ficou pegando pó na estante. Acho que o grande envolvimento familiar relacionado a games foi com uma tia que me doou na infância o Odyssey, com uns 30 jogos mais ou menos.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KZZukYBKI/AAAAAAAACA4/7_HifXqQQx0/s1600/2.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590765975471266" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KZZukYBKI/AAAAAAAACA4/7_HifXqQQx0/s400/2.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Como surgiu seu interesse mais a sério pelo assunto? O que te levou a querer iniciar-se tecnicamente na área?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - No colégio, la pela 4ª série alguns amigos comentavam de fazer jogos e ficavámos brincando de inventar jogos, ou continuações de jogos já existentes como Sonic, por exemplo. Depois com uns 10 anos descobri o RPG Maker 95 e assim fui conhecendo outros como o Game Maker, MMFusion... nem sei se eles existem ainda, mas já estava crescendo nesta época uma “sementinha” de game design. Quando descobri que tinha aberto um curso superior que envolvia jogos, não deu outra. rs &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Para você o que é "Game"?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Conjunto de regras dentro de um universo próprio que proporcionam um desafio (&lt;em&gt;Nota do blogueiro&lt;/em&gt;: esta foi a resposta mais suscinta e acadêmica que já recebi para esta pergunta... :-)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Você acredita que haja preconceito da sociedade em relação aos vídeogames? Porque?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Sim, acho que ainda é muito associado a fase da infância. Não existe uma visão de passatempo/entretenimento que acontece com outras mídias. Por exemplo, eu percebo muito preconceito quando me perguntam o que eu faço, escutando sempre um: “Ah, então você faz joguinhos...”. Até sogras dizendo que eu não era um bom namorado, pois o que que eu iria fazer na vida... então, acho que existe sim. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - O game pode ser considerado uma forma de cultura ou é só mais um passatempo que se apropria dos recursos tecnológicos da atualidade?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Eu considero sim uma forma de cultura que não deixa de ser um passatempo, hehe. Os jogos representam a sociedade, refletem valores das mesmas e estão cada vez mais presentes no cotidiano humano.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KZSyXVmUI/AAAAAAAACAw/GJuBxaXHnQQ/s1600/7.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590646735444290" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KZSyXVmUI/AAAAAAAACAw/GJuBxaXHnQQ/s400/7.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Depois que se interessou pelo assunto, como passou a se aprimorar sobre o tema? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Conhecendo alguns autores e livros na faculdade, fora do Brasil existem muitos materiais interessantes sobre game design e teorias.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - O que você considera ideal para uma pessoa se desenvolver nessa área?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Acho que em qualquer área a pessoa tem que se sentir motivada e ter força de vontade, realmente gostar disso. Em games especificamente, acho que a pessoa tem de ser muito criativa. E se interessar em criar mecânicas, não somente jogar...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Como surgiu o projeto "Guerra do Sertão"?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Guerra no Sertão foi o trabalho de conclusão do curso de Design e Planejamento de Games. Surgiu pela necessidade de nos formarmos. rs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Como o trabalho foi elaborado?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Na universidade, existe três etapas na elaboração do jogo. A primeira é a pesquisa, a segunda é de criação e documentação. A terceira e última, consiste em desenvolver e entregar o produto. Queríamos criar um jogo através de um tema que pesquisariamos, não queriamos pegar mecânicas já existentes e encaixar um tema qualquer. Procuramos elementos formais de jogos dentro da extensa pesquisa que realizamos, para que pudessemos criar novas mecânicas e o universo de Guerra no Sertão.Logo no início, definimos pequenas metas que modelariam todo o projeto. Que foram: temática nacional, jogo completo, acessível e “rejogável”. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Havia uma equipe?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Guerra no sertão foi desenvolvido por um pequeno grupo de 5 pessoas. Que por regra da faculdade, era o mínimo de pessoas permitido para o trabalho.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KZKS1zfGI/AAAAAAAACAo/r5FWYTnhmpA/s1600/5.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590500834344034" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KZKS1zfGI/AAAAAAAACAo/r5FWYTnhmpA/s400/5.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Como a equipe se integrou e partilhou as tarefas?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Tentamos dividir as tarefas baseado nas aptidões e talentos de cada integrante. Tinhamos um programador muito bom, então logicamente, ficou a cargo dele a programação “pesada” do jogo. Outro programador iniciante, então ficou a cargo dele o site e integração do jogo com o site. 2 artistas que dividiam o que deveria ser feito e 1 Designer responsável pela formatação dos arquivos impressos. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - De onde surge uma boa idéia para um game?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - De qualquer lugar, tudo pode ser um jogo. E conseguimos provar isto com a pesquisa para elaborar o Guerra no Sertão. (A pesquisa pode ser baixada no site)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - É possível ser original ainda hoje em design de games?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Com certeza, seria muito vago dizer que não. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Você saberia citar alguns exemplos do que considera boas idéias nos jogos atuais?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Eu acho incrível os jogos do Terry Cavagnah, indie developer da Irlanda. Em especial Don’t Look Back e Pathways. Acho incrível que com tamanha simplicidade ele consiga comover jogadores e passar uma mensagem. Acho que ele tem boas sacadas. Mas sempre procuro novos jogos que acabam sendo um tanto quanto motivadores, como: Crayon Physics, Cute&amp;amp;Paste, Plants vs Zombies...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Estou sempre de olho no site &lt;/span&gt;&lt;a href="http://www.indiegames.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;http://www.indiegames.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, recomendo a todos os aspirantes da área.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KZBPb_vSI/AAAAAAAACAg/086Vu7GCLlI/s1600/6.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590345301966114" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KZBPb_vSI/AAAAAAAACAg/086Vu7GCLlI/s400/6.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Qual era o preparo da equipe para produzir o jogo?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - O grande prepraro mesmo foi ocorrendo durante os anos anteriores do curso. Sem contar experiências de vida né. Nosso programador principal começou a programar ainda na infância. Eu estudei música por muitos anos, então acabei sendo responsável pelas composições e efeitos sonoros, por exemplo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Você acredita que é necessário muita qualificação prévia de alguém que pretenda desenvolver o próprio game?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Não, basta força de vontade e criatividade. O estudo de possibilita a compreender outras áreas, uma visão mais ampla. Mas para criar jogos basta muita criatividade. Exercite criando jogos de tabuleiro, com papel, canetinha, cartolina, dados... e tente jogar com os amigos, familiares, veja se está balanceado. Repare se diverte os jogadores. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Como foi o processo de criação e produção do jogo? Houve dificultade em elaborar adequadamente o perfil do trabalho? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - O processo de criação é uma parte muito gostosa do trabalho, por que é aonde o jogo é feito. Ou seja, aonde as regras são definidas, aonde são feitos os estudos de artes e tudo que compõe o universo daquele jogo. Nosso processo de criação durou aproximadamente 2 meses, e foi desenvolvido um Gamedoc que serviria para nos guiar durante a fase de produção. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Ele também pode ser baixando no site do jogo. Durante a criação criamos um protótipo do jogo em tabuleiro, para nos ajudar a definir as regras.&lt;br /&gt;A produção foi o processo que durou mais tempo, aproximadamente 5 meses e meio. Acho que a nossa maior dificuldade foi querer manter a promessa de entregar e desenvolver um projeto 100% completo, atitude até então inédita no curso da Universidade.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KY5ggum8I/AAAAAAAACAY/BMny2P7Li_U/s1600/7.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590212446264258" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KY5ggum8I/AAAAAAAACAY/BMny2P7Li_U/s400/7.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Como foi a tomada de decisões? Houve dificuldade em converter as idéias em resultados práticos? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Nosso grupo sempre foi muito aberto para discussões e conversas. Cada integrante tinha seu poder de voz e opnião respeitados. Quem nos ajudava muito em algumas decisões eram os coordenadores do projeto, até por terem uma visão por fora do projeto e estarem acompanhando de outra maneira que a nossa. Fomos muito bem organizados, por isso não tivemos muitas dificuldades em converter as idéias em resultados. Talvez o único ponto que deu um trabalho a mois foi a batalha do jogo. No protótipo era muito funcional, mas ao passarmos para o formato digital, havia ficado muito monótona e baseada na sorte. Fomos refazendo a mesma até praticamente o dia de entrega do projeto.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Foi possível transformar tudo o que foi planejado em produto final? (Em caso contrário, quel foi a decisão mais difícil do grupo? O que foi mais doloroso de deixar de fora?)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Sim. No começo do processo de criação, pensávamos em fazer um MMO, com gráficos 3D e com mecânicas muito complexas. Porém, um dos grandes méritos do grupo foi ser realista sobre as próprias qualidades. Em 5 meses de produção, não conseguiriamos fazer nada de um porte de MMO. Então fomos lapidando a idéia até chegarmos ao ponto que falamos: “ É, isso nós podemos fazer e entregar.”&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KYz-XoZLI/AAAAAAAACAQ/mOkNtTal3io/s1600/8.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454590117381956786" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KYz-XoZLI/AAAAAAAACAQ/mOkNtTal3io/s400/8.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - O game "Guerra do Sertão" é um produto pronto e acabado ou merecia mais dedicação e melhorias? O que vocês melhorariam no jogo se pudessem fazê-lo?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - O “produto” Guerr a no Sertão é acabado dentro do que foi proposto. Nos dedicamos 100% durante a faculdade para fazê-lo. Melhorias com certeza fariamos, sempre tem uma coisa ou outro que podia ser diferente ou uma idéia nova que poderia ser aplicada.Eu tenho vontade de um dia montar uma equipe e fazer o Guerra no Sertão 2 como inicialmente haviamos planejado, um simulador do cangaço. Mas acho que a idéia vai ficar guardada. rs &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - A equipe permaneceu unida depois da finalização do projeto? Quais os planos para o futuro?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Acabando a faculdade nos dispersamos. Mantemos o contato, mas não é igual a época da faculdade. Cada um está tentando conquistar seu espaço no concorrido mercado de empregos. Não posso responder por todos, mas meus planos futuros é abrir algo daqui um tempo.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KVQvAk0NI/AAAAAAAACAI/FyL2wzoi5lo/s1600/GuerranoSertao_HUD.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 297px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454586213428416722" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KVQvAk0NI/AAAAAAAACAI/FyL2wzoi5lo/s400/GuerranoSertao_HUD.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Você pretende dedicar-se ao desenvolvimento de jogos eletrônicos?&lt;/span&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Sim, cada vez mais estou interessado em como as pessoas lá fora participam do meio independentementes.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Como você pretende aprimorar sua qualificação para manter-se atualizado?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Desenvolvendo jogos, acho que é a melhor maneira de se manter atualizado. Atualmente estou estudando o desenvolvimento para Iphone. E espero ainda este ano publicar algum material para o mesmo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Cyberkao - Na sua opinião, depois de quantos anos de estudo e com o canudo na sua mão, quais as reais perspectivas para o profissional de game hoje no Brasil?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Olha, o mercado de desenvolvimento de jogos no Brasil é muito ruim. É pequeno, e existem poucas empresas. A maioria procura profissionais experientes e não dão chance para os que procuram experiência. Pedem que você saiba x, y, z trabalhando muito e ganhando pouco. Acho que o ideal é entrar como estagiário em alguma empresa e por lá ir ficando. Se deseja ser game designer, também aconselho entrar nas empresas como programador, pois há sempre emprego para programador.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KVMAtTz0I/AAAAAAAACAA/CgemT-6VBsE/s1600/GuerranoSertao_Infos.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 294px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454586132280102722" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KVMAtTz0I/AAAAAAAACAA/CgemT-6VBsE/s400/GuerranoSertao_Infos.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Cyberkao - Algum recado ou conselho para os leitores que também pretendem tentar a sorte no fascinante campo profissional dos games?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vinicius - Não sou muito bom para dar conselhos, mas acredito que todos devem encontre algo que os motive e inspire, que façam que você se sinta feliz. Todo o resto vem por consequência.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Obrigado pela oportunidade Kao.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Abraço!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KU9akHXPI/AAAAAAAAB_4/CZarLYnrlQI/s1600/MapaGeralVersaoAlpha.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454585881522822386" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S7KU9akHXPI/AAAAAAAAB_4/CZarLYnrlQI/s400/MapaGeralVersaoAlpha.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Abaixo, você confere algumas imagens de processo e produção do jogo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Agradeço ao Vinícius a concessão da entrevista.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se quiser conhecer mais detalhes da produção, veja o rico material disponível &lt;/span&gt;&lt;a href="http://www.guerranosertao.com.br/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;no site&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;br /&gt;&lt;br /&gt;E não perca mais tempo: Vá lá, jogue e mande suas impressões para o Vinícius. Ele gostará de saber sua opinião!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;É isso aí!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S7KUmv4rt6I/AAAAAAAAB_w/ohKFbKur32c/s1600/3.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454585492109244322" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S7KUmv4rt6I/AAAAAAAAB_w/ohKFbKur32c/s400/3.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KUg6ewEEI/AAAAAAAAB_o/2oaDJd9nVlQ/s1600/GuerranoSertao_Sketch2.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454585391874052162" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S7KUg6ewEEI/AAAAAAAAB_o/2oaDJd9nVlQ/s400/GuerranoSertao_Sketch2.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KUZnBgG5I/AAAAAAAAB_g/t99OJUJtVb0/s1600/GuerranoSertao_Sketch.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 302px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5454585266392013714" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S7KUZnBgG5I/AAAAAAAAB_g/t99OJUJtVb0/s400/GuerranoSertao_Sketch.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-6922223666594489979?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/6922223666594489979/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=6922223666594489979' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6922223666594489979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6922223666594489979'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/03/sertao-digital.html' title='SERTÃO DIGITAL'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S7KZiPZH2sI/AAAAAAAACBA/M4nfDubrUyE/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7496011981982097988</id><published>2010-03-17T23:09:00.008-03:00</published><updated>2010-03-17T23:54:58.289-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>LEVANDO ALEGRIA</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S6GSWBqO9nI/AAAAAAAAB_U/x8CJA4HccQU/s1600-h/Pixel_Equity_logo.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 66px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449797931195364978" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S6GSWBqO9nI/AAAAAAAAB_U/x8CJA4HccQU/s400/Pixel_Equity_logo.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Vou te contar um segrado:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Não tenho PS3. Aliás, não tenho nenhum console de última geração.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Não fique triste, isso não é tão dramático assim, acredite (tenho bons amigos, eheheh!).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mas tem muita gente no mundo que nunca se divertiu com nenhum vídeo game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Pensando nisso, foi criado no ano passado o &lt;/span&gt;&lt;a href="http://www.pixelequity.org/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Pixel Equity&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, um sistema de doação de consoles em geral para aqueles que ainda sonham em brincar com qualquer geração de máquinas e um gamezinho de cartucho.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S6GL-hoD-BI/AAAAAAAAB_E/D6NRj7sYQZ0/s1600-h/Equity_Wii.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449790930389563410" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S6GL-hoD-BI/AAAAAAAAB_E/D6NRj7sYQZ0/s400/Equity_Wii.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Estas fotos foram tiradas do site do serviço.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Lá, eles dão as dicas para você participar do projeto, com consoles, jogos e donativos em dinheiro.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S6GL36_rHwI/AAAAAAAAB-8/L1lyh7AC8TQ/s1600-h/Equity_Gamers.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449790816940400386" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S6GL36_rHwI/AAAAAAAAB-8/L1lyh7AC8TQ/s400/Equity_Gamers.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Aquele PSX tá mofando no maleiro?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Dê sobrevida ao aparelho e faça uma criança feliz!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7496011981982097988?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7496011981982097988/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7496011981982097988' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7496011981982097988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7496011981982097988'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/03/levando-alegria.html' title='LEVANDO ALEGRIA'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/S6GSWBqO9nI/AAAAAAAAB_U/x8CJA4HccQU/s72-c/Pixel_Equity_logo.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-6957105227864178024</id><published>2010-03-16T10:53:00.010-03:00</published><updated>2010-03-16T12:04:10.596-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>AS MUITAS FACES DE ALIEN</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S5-dws6nwGI/AAAAAAAAB-0/YdnPC1djk4k/s1600-h/alien2%5B1%5D.gif"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S5-UNDOhyPI/AAAAAAAAB-s/8hVg5TRLDaU/s1600-h/aLIEN_pIXEL.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 351px; DISPLAY: block; HEIGHT: 372px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449237026067040498" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S5-UNDOhyPI/AAAAAAAAB-s/8hVg5TRLDaU/s400/aLIEN_pIXEL.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Sempre achei Krell, o arqui-vilão de &lt;/span&gt;&lt;a href="http://www.onlinearcadegames.nl/index.php/R-Type.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;R-Type&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; uma cópia descarada do Alien, criado por &lt;/span&gt;&lt;a href="http://www.blogger.com/www.hrgiger.com"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;H. R. Giger&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; e tornado famoso no &lt;/span&gt;&lt;a href="http://us.imdb.com/title/tt0078748/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;filme homônimo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; de Ridley Scott. Até aí, tudo bem. Uma "homenagem" ou "licença poética" como diriam alguns.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S5-UHH_fJZI/AAAAAAAAB-k/DEghxFyt2lY/s1600-h/krell_R+Type.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 364px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449236924266915218" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S5-UHH_fJZI/AAAAAAAAB-k/DEghxFyt2lY/s400/krell_R+Type.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Ontem à noite, percebi como o Pizza Monster, do game &lt;/span&gt;&lt;a href="http://www.snesbr.com/2009/02/24/teenage-mutant-ninja-turtles-iv-turtles-in-time/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Turtles in Time&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; bebe na mesma fonte, ficando apenas um pouco mais cartunizado, para integrar a mesma estética do game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S5-Tzx2ZrjI/AAAAAAAAB-U/eTFsKdw7nsQ/s1600-h/krell_R+Type.jpg"&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 336px; DISPLAY: block; HEIGHT: 286px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449236767420157810" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S5-T9_sTj3I/AAAAAAAAB-c/IhSx2mA73Z4/s400/Pizza+Monster+TMNT.gif" /&gt; &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Agora pela manhã, fui dar uma xeretada na rede, para confirmar as suspeitas. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Para minha surpresa, encontrei o site &lt;/span&gt;&lt;a href="http://www.flyingomelette.com/oddities/oddities22.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Flying Omelete&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, que apresenta uma série de outros jogos, como Metroid e Castlevania, que usam a mesma referência Gigeriana em chefes de fases.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S5-TrsEXllI/AAAAAAAAB-M/VeSxnKovM_I/s1600-h/Counter_Boss.bmp"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 351px; DISPLAY: block; HEIGHT: 285px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5449236452914730578" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S5-TrsEXllI/AAAAAAAAB-M/VeSxnKovM_I/s400/Counter_Boss.bmp" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Na imagem acima, vemos o chefe de fase de Counter, mas Alien está por toda parte.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Fiquei pensando em quanto da influência da cultura contemporânea permeia nossas criações e o quanto de "fator preguiça" está realmente presente no desenvolvimento de trabalho artísticos atuais.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Quantas variações temáticas de produção juvenil (livros, filmes, jogos...) você viu recentemente, baseados ou "livremente inspirados" em Harry Potter, por exemplo?&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Será que estamos apenas confirmando o postulado de Benjamin que, em 1935, desmascarou a Arte na &lt;/span&gt;&lt;a href="http://pt.wikipedia.org/wiki/A_Obra_de_Arte_na_Era_de_Sua_Reprodutibilidade_T%C3%A9cnica"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;era da reprodutibilidade&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;?&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Mau... mau...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-6957105227864178024?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/6957105227864178024/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=6957105227864178024' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6957105227864178024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6957105227864178024'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/03/as-muitas-faces-de-alien.html' title='AS MUITAS FACES DE ALIEN'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S5-UNDOhyPI/AAAAAAAAB-s/8hVg5TRLDaU/s72-c/aLIEN_pIXEL.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8550548519445055605</id><published>2010-03-12T17:35:00.008-03:00</published><updated>2010-03-12T18:01:28.022-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>A VINGANÇA DOS 8 BITS</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S5qmAQtN7cI/AAAAAAAAB9o/83UJoXlvZek/s1600-h/3d-dot-game-heroes.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447849222672870850" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S5qmAQtN7cI/AAAAAAAAB9o/83UJoXlvZek/s400/3d-dot-game-heroes.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Há pouco mais de uma ano, escrevi o artigo "O Movimento Neo-Retrô nos Games" para o &lt;/span&gt;&lt;a href="http://www.gamecultura.com.br/midia/textosfp/colunas/196-retro-games-brasil/608-o-movimento-neo-retro-nos-games"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Game Cultura&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, que abordava o que parecia ser não uma tendência, mas uma inclinação (talvez de nicho) para os games com gráficos ou design voltado à estética dos primeiros jogos de 8 bits.&lt;br /&gt;&lt;br /&gt;Na ocasião, o representante mais significativo desta "tendência" era &lt;/span&gt;&lt;a href="http://www.bandainamcogames.co.jp/cs/list/gamecenter_cx/game/index.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Game Centre X&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;, para o DS.&lt;br /&gt;&lt;br /&gt;De lá para cá, surgiram pérolas como "&lt;/span&gt;&lt;a href="http://www.3ddotgameheroes.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;3D Dot&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;", pra PS3, que você confere nestas imagens (e no vídeo abaixo) e, agora, outra obra sensacional, para o mesmo DS de Game Centre: Picross 3D.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S5ql8GlDEVI/AAAAAAAAB9g/Is35Hmm58RY/s1600-h/3d-dot-game-heroes-screenshot-1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 230px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447849151234773330" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S5ql8GlDEVI/AAAAAAAAB9g/Is35Hmm58RY/s400/3d-dot-game-heroes-screenshot-1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Como você pode ver, o game da Nintendo volta ainda mais às raízes da estética da segunda geração e cria um jogo que mistura cubos em pixel com uma lógica meio Sudoku, se me permitem a licença poética.&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S5ql3LOXoSI/AAAAAAAAB9Y/y0iv4Wd7U6w/s1600-h/picross3d.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447849066582483234" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S5ql3LOXoSI/AAAAAAAAB9Y/y0iv4Wd7U6w/s400/picross3d.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Como é comum de muitos dos joguinhos para o console, o jogo é FOFO e tem tudo para conquistar jogadores e jogadoras casuais.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S5qlxI6PjHI/AAAAAAAAB9Q/lzgDAbCmmD0/s1600-h/706476-dsss92_3d_picross_zomg_cg_oct2_9587_large.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 267px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447848962881981554" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S5qlxI6PjHI/AAAAAAAAB9Q/lzgDAbCmmD0/s400/706476-dsss92_3d_picross_zomg_cg_oct2_9587_large.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;Desde que escrevi o artigo para o GC, sempre acreditei que não podia ser só uma "onda" saudosista com foco nos quarentões oldgamers...&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Estes lançamentos não deixam de ser um reconhecimento à importância conceitual da estética dos velhos jogos. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Harry Pitfall deve estar contente de saber qua não virou memória do passado.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;"&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hoFYEtj2tDw&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/hoFYEtj2tDw&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eTqCEYah2wQ&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=pt_BR&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/eTqCEYah2wQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=pt_BR&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8550548519445055605?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8550548519445055605/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8550548519445055605' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8550548519445055605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8550548519445055605'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/03/vinganca-dos-8-bits.html' title='A VINGANÇA DOS 8 BITS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S5qmAQtN7cI/AAAAAAAAB9o/83UJoXlvZek/s72-c/3d-dot-game-heroes.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-638342753559637255</id><published>2010-02-26T18:30:00.006-03:00</published><updated>2010-02-26T19:18:24.892-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>8BIT PIXEL MILK</title><content type='html'>&lt;span style="font-family:Verdana;font-size:130%;"&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S4g-6aWXh_I/AAAAAAAAB8k/dyjECh9nTkE/s1600-h/milkquarious.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 201px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5442669322903717874" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S4g-6aWXh_I/AAAAAAAAB8k/dyjECh9nTkE/s400/milkquarious.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Olá, Retronautas! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Não sei direito o assunto do qual estou tratando hoje... sério!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Mas acabo de encontrar na rede um artigo da &lt;/span&gt;&lt;a href="http://www.wired.com/geekdad/2009/09/got-milk-got-rock-opera-you-will-in-the-battle-for-milkquarious/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Wired&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt; falando a respeito da produção de uma ópera-rock sobre... leite!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Sim, é sério!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Segundo o artigo um grupo denominado Got Milk está fazendo a mega campanha em favor do produto, incluindo a ópera-rock e um site, com &lt;/span&gt;&lt;a href="http://milkquarious.com/#/rock-opera"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;trailers&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt; da produção.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Ok.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Agora você já está perguntando: "O que isso tem a ver com retrogames?"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Vê a imagem acima?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;É do game neo-retro criado para a campanha que você pode jogar no site da galera.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;A grande sacada é que para acessar o jogo você tem que fazer uso de outro retro-recurso muito conhecido de jogadores fãs de games da Konami: o Konami Code.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;wHaT?!?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Konami Code era uma senha de acesso (cheat) que permitia encontrar fases secretas e os famosos easter-eggs no jogo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Se você não conhece o Konami Code, veja a imagem na &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Konami_Code.svg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Wiki&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;(Basicamente, pra cima, pra cima, pra baixo, pra baixo, esquerdo, direito, esquerdo, direito, shift+a, shift+b, no teclado do seu micro)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;O jogo tem frases brilhantes do tipo: "You got my girl... You got my milk... Now you got a problem!"&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;Vá lá, divirta-se com a brincadeira e reviva o melhor dos old beat'em ups!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#009900;"&gt;E beba leite, ahahah!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;Ah! Abaixo, um trecho da "fascinante" ópera-rock. Check it out!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IF4CoQSYprc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IF4CoQSYprc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-638342753559637255?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/638342753559637255/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=638342753559637255' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/638342753559637255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/638342753559637255'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/02/8bit-pixel-milk.html' title='8BIT PIXEL MILK'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S4g-6aWXh_I/AAAAAAAAB8k/dyjECh9nTkE/s72-c/milkquarious.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8130912593579251397</id><published>2010-02-25T12:09:00.003-03:00</published><updated>2010-02-25T12:19:29.957-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>VOVÓ RETRÔ</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S4aTlgDAQqI/AAAAAAAAB8c/qsr9as_seYk/s1600-h/tricot.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 285px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5442199472190800546" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S4aTlgDAQqI/AAAAAAAAB8c/qsr9as_seYk/s400/tricot.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Só estou postando porque achei muito fofo, ahahah!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;A tecno-vovózinha! Pode ser um de nós, amnhã, não é?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Via &lt;/span&gt;&lt;a href="http://terabitcast.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Terabitcast&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8130912593579251397?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8130912593579251397/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8130912593579251397' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8130912593579251397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8130912593579251397'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/02/vovo-retro.html' title='VOVÓ RETRÔ'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S4aTlgDAQqI/AAAAAAAAB8c/qsr9as_seYk/s72-c/tricot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-9172378949058770402</id><published>2010-02-21T22:38:00.004-03:00</published><updated>2010-02-21T22:53:45.372-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>FALANDO EM ENTREVISTA...</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S4HgkkuvjOI/AAAAAAAAB8U/VjGZZh5K32s/s1600-h/Nostalgia.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 73px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5440876743779912930" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S4HgkkuvjOI/AAAAAAAAB8U/VjGZZh5K32s/s400/Nostalgia.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Se você conferiu o &lt;a href="http://retrogamesbrasil.blogspot.com/2010/02/cliffall-como-surgiu.html"&gt;último post&lt;/a&gt;, deve ter lido a entrevista de Aloan Moreira, falando sobre sua criação-homenagem "Cliffall". &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Poucos meses antes dessa entrevista, no entanto, eu também havia sido sabatinado pelos retro-amigos do &lt;a href="http://game-nostalgia.blogspot.com/"&gt;Game Nostalgia&lt;/a&gt;. Falamos sobre o mercado de games nacional e a importância do design de games para esta nova geração de gamers, que tem tudo para virar a próxima fornada de criadores de jogos.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Originalmente, a entrevista deveria integrar um projeto de revista digital, mas o projeto passa por problemas técnicos.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Gentilmente, Bruno Oliveira e seus parceiros disponibilizaram a entrevista no blog. Embora haja uma informação já bem desatualizada (as palestras em Araraquara foram bem legais!) o resto está lá, incluindo as bobagens, para você ler, concordar e descer a lenha no que achar muito ruim!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;Aproveito o post para agradecer mais uma vez à galera do GN e desejar toda sorte para os futuros projetos!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33cc00;"&gt;&lt;a href="http://game-nostalgia.blogspot.com/2010/02/entrevista-com-kao-cyber-tokio-do-blog.html"&gt;Leia lá, vai&lt;/a&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;PS 1: Estou mudando a coloração da fonte, em respeito às recentes observações da leitora Bruna (ficou melhor, bela?);&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;PS 2: Em breve, nova entrevista do RGB, desta vez com o Neo Game Designer Vinícius Armelin;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33cc00;"&gt;PS 3: A Sony ainda vai acabar me processando por causa desses post-scripts, eheheh...&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-9172378949058770402?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/9172378949058770402/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=9172378949058770402' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9172378949058770402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9172378949058770402'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/02/falando-em-entrevista.html' title='FALANDO EM ENTREVISTA...'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S4HgkkuvjOI/AAAAAAAAB8U/VjGZZh5K32s/s72-c/Nostalgia.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1162671032504472600</id><published>2010-02-10T00:11:00.020-02:00</published><updated>2010-02-17T00:25:49.700-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>CLIFFALL: COMO SURGIU</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S3IYwtuZ9sI/AAAAAAAAB8M/CjzCQU6GnJ4/s1600-h/Cliffall.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 306px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434925376632514" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S3IYwtuZ9sI/AAAAAAAAB8M/CjzCQU6GnJ4/s400/Cliffall.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S3IYoliwdAI/AAAAAAAAB8E/DiIyFZUhlIQ/s1600-h/Cliffall+Aloan.jpg"&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Olá, Retronautas!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Lembram de Cliffall, jogo de Aloan Moreira que foi apresentado a vocês &lt;a href="http://retrogamesbrasil.blogspot.com/2009/06/cliffall-volta-de-harry.html"&gt;neste post&lt;/a&gt;?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Pois bem. Tive a oportunidade de bater um longo papo via internet com o próprio e, entre outras coisas, Aloan falou com muito orgulho de seu trabalho e do processo de criação do jogo.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Abaixo, você confere a entrevista e algumas fotos do game. Aloan também tem uma novidade: agora, o jogo pode ser baixado completamente de graça, para você curtir todas as fases!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S3IYjoH0y8I/AAAAAAAAB78/W34-pgfmT7E/s1600-h/Cliffall_remake.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 305px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434700534336450" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S3IYjoH0y8I/AAAAAAAAB78/W34-pgfmT7E/s400/Cliffall_remake.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Caro Aloan, passe sua ficha corrida: nome, idade e local de nascimento, só pra galera saber com quem estamos falando. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Aloan Moreira, 37 - Vitoria, ES, atualmente residindo no Exterior. (Allston, MA, EUA) &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Você criou um remake de Pitfall, game produzido originalmente para o Atari 2600. Como você se envolveu com o universo da programação? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Um certo dia resolvi fazer uma busca pela internet de algum programa de criação de jogos onde eu não precisa-se aprender nehuma linguagem de programação: foi então que descobri o "The Games Factory" da "ClickTeam" (&lt;/span&gt;&lt;a href="http://www.clickteam.com/" target="_blank"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;www.clickteam.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;)... Depois foi só alegria. Pois comprei um livro em inglês que me ensinava como usar o programa além de tutoriais que me ensinaram muito e um CD de demonstração do programa para conchecê-lo.. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S3IYe8QQAgI/AAAAAAAAB70/FVBJaCvZIow/s1600-h/cliffall+(2).jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434620039037442" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S3IYe8QQAgI/AAAAAAAAB70/FVBJaCvZIow/s400/cliffall+(2).jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Há centenas de jogos para a plataforma 2600 e alguns muito bons, como Enduro ou Star Wars. Porque Pitfall? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - O pitfall lhe permite controlar uma pessoa.... É mais fácil você se imaginar sendo esta pessoa brincando em um cenario cheio de aventuras... a emoção é maior por conta disto... O Pitfall II - Cavernas Perdidas, foi o primeiro jogo para o Atari 2600 a possuir 4 canais de música e deslocamento vertical de tela em uma aventura estilo plataforma, que também era inédito na época. Então, talvez a pura nostalgia tenha feito parte também desta decisão! Contrastando também com o Super Mario Bros da Nintendo, dá para imaginar porque o Pitfall causou tanta inspiração e emoção! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Qual a linguagem utilizada no projeto? Você teve dificuldades em criar (ou recriar) o jogo? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Atualmente estou usando uma versão mais recente do The Games Factory ou TGF que comprei e que tem como nome: "Multimedia Fusion 2". Nenhuma linguagem foi usada pois o MMF2 permite desenhar tudo à mão através do mouse e clicar nos eventos que vão acontecer com cada objeto desenhado. É uma maravilha. Então, basicamente usei meus talentos artísticos para desenhar o cenário e o personagem principal foi ripado do original e depois revestido com um pouco mais de resolução!&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IYVqICAyI/AAAAAAAAB7s/zzLeXtgS1Gs/s1600-h/Cliffall9.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 378px; DISPLAY: block; HEIGHT: 274px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434460553904930" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IYVqICAyI/AAAAAAAAB7s/zzLeXtgS1Gs/s400/Cliffall9.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Dá para perceber que você é fã do jogo. Para fazer este remake-homenagem você teve que estudar o game profundamente? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Sim... Joguei algumas vezes só com a intenção de observar os gráficos e o que ajudou muito foi justamente o fato de ser fã! Eu li entrevistas e revisões do jogo online e fiquei sabendo da história e observando muito os gráficos. E eu tenho um encanto pelos gráficos quadrados, simples porém coloridos do Atari 2600. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Você jogou todos os jogos da série ou se ateve ao original para produzir seu trabalho? Aproveitando, o que você acha dos outros jogos da série? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Sim, principalmente o Pitfall e o Pitfall II Lost Caverns... E pensei: vou unir os dois em um e usar os animais e os tesouros de ambas versões, pois na segunda versão ficaram de fora as serpentes, as fogueiras, os crocodilos e alguns tesouros. Eu gosto de todas as versões do Pitfall hoje existentes, mas não posso me calar diante da decepção que foi o Super Pitfall para o Nintendo. Ainda bem que temos também o Pitfall II versão fliperama, que também é uma maravilhosa e encantadora versão feita pela SEGA (Empresa do Mega Drive e Master System). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Eu esperava um Pitfall III no mesmo sentido... Porém, com scrolling (como a tela rolante em Super Mario Bros) e em duas dimensoes (2D), mas as versões feitas não captaram a mesma sensação das duas versões originais. Por isso, me vi desejando fazer uma espécie de Pitfall III, seguindo a mesma tradição dos originais. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S3IYQAIak4I/AAAAAAAAB7k/09qR5wff7gU/s1600-h/Cliffall8.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 386px; DISPLAY: block; HEIGHT: 285px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434363381879682" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S3IYQAIak4I/AAAAAAAAB7k/09qR5wff7gU/s400/Cliffall8.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - De onde surgiu a idéia de criar esta homenagem ao game? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Eu já tinha este desejo desde criança... Aos 9 de idade eu sonhava com a possibilidade de fazer mais Pitfalls... Por ser um jogo, na minha opinião, super divetido... Como comprovou para o mundo Super Mario Brothers (tambám um jogo plataforma). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Como foi a criação das fases e desafios? Você desenhou lay-outs e teve que criar coisas, fases, cenários, objetos e outros recursos do zero? Você se baseou nas ideías já existentes no jogo original ou soltou a criatividade e desenvolveu coisas novas? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Mmmm.. esta parte é saborosa! Rsrs... Pois bem, Graças ao "&lt;/span&gt;&lt;a href="http://paint.net/" target="_blank"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;paint.net&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;", 50% do jogo foi possível. O Pain.net é, na minha opinião, o melhor programa gratuito de desenho atualmente no mundo. Usei este programa para desenhar tudo no jogo. Tive que usar a calculadora para calcular as dimensões das fases, pois uma fase pode ter mais de 2 mil pontos horizontais por tela e mais de mil pontos verticais. Tudo depende do tamanho da fase. A fase do "Alto Mar" onde está a grande baleia azul, por exemplo, imagino que seja a maior e mais tediosa de se construir. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;A parte mais tediosa é inventar os caminhos da fase e imaginar onde é que o personagem vai pisar, onde vai pular, onde estarão as armadilhas e os animais... Na questão da música do jogo, eu não criei as melodias mas utilizei melodias existentes na net, por se tratar de um jogo gratuito sem fins lucrativos, ainda que eu saiba compor e criar midis ou melodias em mp3 para o jogo. Eu quis ser o mais fiel aos objetos do jogo, porém não 100%, por medo da Activision... &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Se acaso eu souber que ela não se importa, poderei transformar o jogo 100% fiel aos gráficos, sons e cores originais.. o que seria muito legal para todos os fãs do Pitfall e para mim pessoalmente. Se eu souber que, se mantendo o jogo gratuito, nao haverá problema então me sinto impulsionado em converter o Cliffall em um verdadeiro Pitfall III gratuito, é claro. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IYIfTPqbI/AAAAAAAAB7c/7WW8fIGtGi0/s1600-h/Cliffall7.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 393px; DISPLAY: block; HEIGHT: 291px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434234309847474" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IYIfTPqbI/AAAAAAAAB7c/7WW8fIGtGi0/s400/Cliffall7.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Houve algumas reportagens sobre o jogo na mídia eletrônica. Como tem sido a aceitação de público e mídia sobre jogo na sua opinião? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Até que me sinto muito feliz pela pequena fama que o jogo teve e tem na net.. Pois os colegas que o apanham para divulgar, o fazem com um grande interesse e entusiasmo. Houve momentos surpreendentes como, por exemplo, quando sem mais nem menos um jogador italiano divulgou o jogo em video no Youtube. Fiquei muito feliz e surpreso e contactei o colega para presenteá-lo com o programa em sua versão completa... Assim fiz com todos os divulgadores e hoje o jogo finalmente esta disponível para todas as pessoas no meu site: &lt;/span&gt;&lt;a href="http://www.aloanmoreira.com/" target="_blank"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;www.aloanmoreira.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Qual a sua relação com os games do passado e as plataformas antigas? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Aos 8 ou 9 anos de idade, ainda morando em Jardim da Penha, Vitoria-ES, eu descobri o Atari 2600 através dos meus amigos que moravam perto e/ou ao redor do meu prédio! Eu me encantei com a máquina, porém também amava ir ao fliperama e jogar jogos como o Tarzan, o Pifall 2 da Sega, o Gyrus, entre outros jogos emocinantes da época. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Então, percbi que eu me encantava mais com os jogos estilo plataforma. Neste estilo, é você quem controla um personagem humano em um mundo virtual... A gente quase sente que é aquele personagem, e como eu gostava muito e até hoje de explorar matas, florestas, montanhas e cavernas, um jogo que continha estas coisas me chamava ainda mais a atenção. Não deu outra. Pitfall II capturou minha atenção em cheio! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Você pretende criar outros jogos em homenagem a games saudosos e consoles da velha geração? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Estou pensando mesmo no "Spectreman"! Até hoje ninguém fez um jogo com o Spectreman. Neste caso, eu gostaria de usar gráficos em alta resolução e todas as canções originais da série. Para isto, teria que comprar a coleção em DVD, para estudar o visual do jogo. A wikipedia americana me ajuda com explicações dos super-poderes e outros fatos. Também estou ciente de que se eu partir pra cima desta idéia, terei que contar com mais pessoas para o trabalho. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Também me vejo tentado criar um jogo cujas fases sejam 100% nacionais. Como se o personagem se encontrasse pisando em terras brasileiras. Seja nos morros do Rio, de Vila Velha-ES ou Governador Valadares... Passeando pelo litoral e interior, etc... Penso que ainda não há jogos que sejam 100% baseados no Brasil. E isto mexe comigo. Na verdade eu estou ainda indeciso, mas me assusto um tanto com o grande trabalho que isto envolveria se fosse apenas eu no projeto. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S3IYCXCUpLI/AAAAAAAAB7U/_HiICcekSe4/s1600-h/Cliffall6.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 299px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436434129012171954" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S3IYCXCUpLI/AAAAAAAAB7U/_HiICcekSe4/s400/Cliffall6.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Você ainda joga games? Quais suas preferências atuais? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Sim. Ainda jogo. Meu jogo predileto hoje é nem mais nem menos do que o GTA IV e o San Andreas. Não por causa da violência, mas por causa das similares emoções do Pitfall nele contidas... Pulando, explorando, nadando, dirigindo carros e voando pelo cenario (novidade)... &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Então, outros jogos que dão a mesma gratificação (e já vão aqui meus prediletos) são: a série Ghost and Goblins, Castlevania, Super Mario (claro), a série Zelda... Não gosto de jogos de guerra, nem de esportes (exceto olímpicos), nem jogos como Tetris ou Bejeweled (aqueles quadrinhos ou bolinhas que vão caindo - que tédio!). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Gosto de simulação de trens e o famoso Microsoft Flight Simulator... Enfim, tem muita coisa ainda pra listar mas me falta tempo agora, rsrs... Ah já ia me esquecendo: me divirto muito com os emuladores... Principalmente o de Fliperama... É show!.. A gente revive muita coisa. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IXygmWFvI/AAAAAAAAB7M/d6gnDG-UeaA/s1600-h/Cliffall+Aloan.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 308px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5436433856701273842" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S3IXygmWFvI/AAAAAAAAB7M/d6gnDG-UeaA/s400/Cliffall+Aloan.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Sendo um fã da primeira fase dos 8 bits (isto é, Atari 2600, Coleco, MSX e afins, todos com uma estética muito semelhante) como você vê as atualizações tecnológicas que apareceram com os novos consoles e as possiblidades técnicas e narrativas dos novos jogos? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Olha, sendo um veterano em jogos desde que jogava em 1981... A tecnologia em 3D de hoje em dia pode ser comparada com o "hoje em dia" do Colecovision, digamos... ou seja... até chegar na beleza do Super Nintendo ainda faltam algumas gerações... &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Em outras palavras, observe, por exemplo, a tecnologia 3D do filme King Kong de Peter Jackson: Agora imagine um game com esses gráficos... Não tenho nem palavras para descrever a emoção! Porém, a tecnologia 3D ainda está em sua infância... Aguardemos quando poderemos raramente perceber os polígonos na imagem e poderemos jogar jogos no nível de cinema, como se estivéssemos jogando os personagens dos atuais desenhos 3D da Disney na mesma qualidade de hoje... Imagine só. No lado positivo, jogos como o GTA IV trazem uma luz das coisas boas que ainda estão por vir no mundo dos jogos 3D!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Alguns entre os nossos leitores têm grande desejo de criar seus próprios jogos. Na sua opinião, o que é necessário para dar início a uma produção caseira? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Aqui estão pois a faca e o queijo, pois usei estas mesmas ferramentas:&lt;br /&gt;1- MMF2 - programa de criação de jogos sem programação; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;2-Paint.net - programa de desenho gratuito, é só procurar no Google; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;3- Cakewalk - programa de criação de midi... para as músicas do jogo ou &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;4- Audacity - caso você deseje gravar sua música desde o teclado diretamente para o computador em mp3.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Se você não quiser compor, basta apenas usar canções da net mesmo. Desde que seu jogo seja "Freeware"(gratuito). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;[nota do editor: há muitas Chiptunes gratuitas pelo sistema Creative Commons na rede!] &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - O que você acha do mercado atual de games no Brasil? Qual a sua opinião sobre o futuro dos games? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Infelizmente, não sei sobre o mercado brasileiro de games, por estar morando desde 1998 em Massachusetts, EUA. Mas espero que haja um aumento no número de criadores brasileiros como eu. Imagina fazermos jogos que se passem no Rio de Janeiro ou Minas Gerais, ou outra localidade em que podemos nos identificar? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Quero ver se posso criar uma página em português dedicada a ensinar a todos quanto queiram como fazer seu próprio jogo, assim como eu aprendi em inglês! Para isso, eu teria que fazer traduções e também passar minhas experiências para a escrita. O que seria maravilhoso, eu acredito, pois aprendi vários atalhos para aumentar a velocidade do desenvolvimento e produção de seu jogo! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - E o mercado internacional de games, como anda, na sua opinião? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Mmm.... Estou um pouco preocupado, pois nos dá a impressãao de que possa estar acontecendo o mesmo que aconteceu em 1983... O mercado sofreu um grande choque. Porque? por causa da quantidade enorme de jogos e pouca compra pelo grande influxo de jogos... Então, na minha opinião, somente jogos muito significantes vão ganhar a atencão...Enquanto houver jogos significantes, o mercado nao morrerá... Imagino... &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Você conhece o movimento Neo-Retrô? Porque um bom número de pessoas parece ter um prazer especial nos jogos antigos? Acredita que isto seja uma tendência? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Exatamente. Já respondeste a pergunta. É só observar e vamos ver que, assim como foi com os nossos pais, será com a gente. Veja meu caso, por exemplo: eu adoro tudo o que reflete os anos 80. Para mim, as melhores músicas foram feitas nos anos 80... Assim como os jogos. E por aí vai... Isso pode estar acontecendo com a maioria das pessoas, se não com todo mundo que nasceu na decada de 70... &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Como você imagina o futuro dos games? Qual a sua aposta em termos tecnológicos e de criação de jogos para o futuro? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Eu penso positivo e acredito que, quanto mais o tempo passa, mais coisas lindas acontecem no mundo dos games... Eu sou apaixonado quanto mais bonitos forem os gráficos dos games, melhor. Mas essa coisa de controle, onde você faz movimentos com o braço para controlar, parece ser algo muito legal, que eu ainda não experimentei... Mas imagina usar as mãos e o corpo para se abaixar e pegar uma fruta, ou um tesouro ou chave, e sentir alguma vibração ou peso na mão. Esta experiência, juntamente com um capacete fechado em 3D, ou até mesmo um óculos 3D, usando um projetor em um quarto escuro, que permita a gente se sentir como se estivéssemos sonhando acordados.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;Eu acabei de assistir ao filme 'Avatar' usando os óculos 3D e posso dizer que a experiência é muito boa. Toda essa tecnologia, junto com poderes gráficos e a física do movimento dos objetos (como a Euphoria Engine, por exemplo) Nos revelam um futuro brilhante. Acredito que a mensagem agora é: levar o jogador para dentro do jogo (virtualmente), para que ele seja o personagem. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;Acho isso super fantástico!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Cyberkao&lt;/span&gt; - Algum recado final para nossos leitores? &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;span style="color:#99ffff;"&gt;Aloan&lt;/span&gt; - Alegrem-se, pois com o MMF2 e as ferramentas gratuitas hoje existentes na net é possível criar seus próprios sonhos em forma de jogo! vamos lá? Quaisquer perguntas, voces podem me mandar via email para: &lt;/span&gt;&lt;a href="mailto:aloan.1@hotmail.com" target="_blank"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;aloan.1@hotmail.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Feliz jogada!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1162671032504472600?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1162671032504472600/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1162671032504472600' title='7 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1162671032504472600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1162671032504472600'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/02/cliffall-como-surgiu.html' title='CLIFFALL: COMO SURGIU'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S3IYwtuZ9sI/AAAAAAAAB8M/CjzCQU6GnJ4/s72-c/Cliffall.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7676383589126900997</id><published>2010-02-04T01:38:00.008-02:00</published><updated>2010-02-04T19:04:51.986-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>LUXO VINDO DO LIXO</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S2sx3-dgb5I/AAAAAAAAB7E/Q3K6lLuZUy8/s1600-h/dark-void.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 390px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434492213081960338" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S2sx3-dgb5I/AAAAAAAAB7E/Q3K6lLuZUy8/s400/dark-void.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Desde que vi Dark Void fiquei com aquela impressão de design de personagem meio 'mash up', um misto de referências diversas como Bobba Fet com Rorschach e Rocketeer pós-punks (confira as imagens).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S2sxFvwuFCI/AAAAAAAAB60/3FJ1adjvbVs/s1600-h/Star-wars-Bobba-Fett.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 363px; DISPLAY: block; HEIGHT: 383px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434491350142555170" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S2sxFvwuFCI/AAAAAAAAB60/3FJ1adjvbVs/s400/Star-wars-Bobba-Fett.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Até mesmo os jatos do personagem se assemelham aos do herói cinquentista, observem. Até aí, pode-se dar mil nomes, como 'homenagem', 'referência', 'fonte de inspiração' etc. Qualquer coisa que valorize o trabalho e evite um processo por apropriação indébita.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S2sw5Rwy8AI/AAAAAAAAB6s/B93v7kKiAdI/s1600-h/dark-void-FLY.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 299px; DISPLAY: block; HEIGHT: 416px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434491135931379714" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S2sw5Rwy8AI/AAAAAAAAB6s/B93v7kKiAdI/s400/dark-void-FLY.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 294px; DISPLAY: block; HEIGHT: 406px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434491036232124706" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S2swzeWpCSI/AAAAAAAAB6k/uXhq_UeEBLA/s400/The_Rocketeer.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Até que vi o jogo em ação.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Só então percebi que, apesar de ser um jogo bacana, Dark Void bebe em outras duas fontes de design na missão: uma delas são as naves dos capangas de Syndrome, o vilão da animação "Os Incríveis", veja a foto que tirei do desenho, especialmente para mostrar o visual das máquinas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434491613440297186" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S2sxVEnyyOI/AAAAAAAAB68/3hLzdS4Jq2g/s400/INCRIVEIS_DARK_VOID_SHIP.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mas a segunda referência é quase uma vergonha: trata-se de Cybermorph, game criado para a plataforma Jaguar do Atari, o console nati-morto, que só veio para fazer feio frente à trinca Saturn, N64 e Playstation.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O jogo é um básico de 'navinha' e não dá para falar muito mais sobre o produto, infelizmente.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Confira os vídeos abaixo e veja se a Capcom não andou revirando o baú atrás de idéias!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L3IkorRgYdE&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/L3IkorRgYdE&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/E8qXgCVs0ZU&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/E8qXgCVs0ZU&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7676383589126900997?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7676383589126900997/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7676383589126900997' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7676383589126900997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7676383589126900997'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/02/luxo-vindo-do-lixo.html' title='LUXO VINDO DO LIXO'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S2sx3-dgb5I/AAAAAAAAB7E/Q3K6lLuZUy8/s72-c/dark-void.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-9062215464689851375</id><published>2010-01-29T18:23:00.011-02:00</published><updated>2010-01-29T19:13:53.799-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>PARA INGLÊS VER</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/S2NE2gjpcCI/AAAAAAAAB6Y/LcKEZSYsjEA/s1600-h/FACT-logo.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 69px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432261278782025762" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/S2NE2gjpcCI/AAAAAAAAB6Y/LcKEZSYsjEA/s400/FACT-logo.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Sim, amigos Retronautas, por enquanto só os britânicos (e os visitantes em passagem por Liverpool, terra dos FabFour) podem contemplar "S&lt;/span&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;pace Invaders: Art and the Computer Game Environment", exposição sobre Game Art que rola na Fact (Fundação para Arte e Tecnologia Criativa).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEudZjCwI/AAAAAAAAB6Q/znvWerLQyIs/s1600-h/fact-pv-035.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432261140495403778" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEudZjCwI/AAAAAAAAB6Q/znvWerLQyIs/s400/fact-pv-035.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;A expo abriu em dezembro passado e vai até 21 de fevereiro. De acordo com o release, o evento pretende explorar a crescente intangibilidade da fronteira entre os espaços do game e os reais (ou presenciais, eu diria).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S2NEmrGLpSI/AAAAAAAAB6I/uCtJvnhRt9g/s1600-h/fact-tetris.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 333px; DISPLAY: block; HEIGHT: 430px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432261006733321506" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S2NEmrGLpSI/AAAAAAAAB6I/uCtJvnhRt9g/s400/fact-tetris.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Há uma boa quantidade de obras, como o contundente espaço de Riley Harmon, que dispõe bolsas com líquido cor de sangue no teto, que disparam jatos de "sangue" toda vez que o participante atira em um jogo, similar ao conhecido FPS Counter Strike. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S2NEgBcp79I/AAAAAAAAB6A/VxHs_eenlvo/s1600-h/fact-pv-011.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432260892474077138" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S2NEgBcp79I/AAAAAAAAB6A/VxHs_eenlvo/s400/fact-pv-011.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Menos controverso, o artista japonês Yuichiro Katsumoto criou sua versão do sabre de luz com um guarda-chuva de neon, que emite sons ao ser movimentado dentro de um espaço determinado. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEW2nRgoI/AAAAAAAAB54/n8nkTxuPAIU/s1600-h/fACT_A_Mirage_jpg.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432260734947000962" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEW2nRgoI/AAAAAAAAB54/n8nkTxuPAIU/s400/fACT_A_Mirage_jpg.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;A artista chinesa Cao Fei apresenta a instalação COSPlayers, cujo óbvio tema é mostrado em vídeo com pessoas de Guangzhou em trajes de heróis marciais.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Michael Johansson, da Suécia, recriou o celebrado Tetris em formato muito interessante e inusitado, encaixando coisas do cotidiano de forma aparentemente aleatória e muito criativa, no que chama de "síndrome de Tetris".&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Há ainda muitos jogos comerciais, como Flower e GTA, entre outros. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEIy8lKHI/AAAAAAAAB5w/UsYAMIDnzyM/s1600-h/Fact_Night%2520Journey_Shadow.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5432260493444458610" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S2NEIy8lKHI/AAAAAAAAB5w/UsYAMIDnzyM/s400/Fact_Night%2520Journey_Shadow.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Na noite de abertura da expo, a DS Orchestra realizou uma performance musical (veja foto acima com a garotada de portátil na mão), conduzida pelo músico Ross Dalziel.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;E por aqui? Quando o SESC SP vai fazer o próximo Game Cultura???&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;Mais informações: &lt;a href="http://www.fact.co.uk/"&gt;FACT&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PJX169CW9aQ&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/PJX169CW9aQ&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kr0GstbbLsQ&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kr0GstbbLsQ&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-9062215464689851375?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/9062215464689851375/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=9062215464689851375' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9062215464689851375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9062215464689851375'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/para-ingles-ver.html' title='PARA INGLÊS VER'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/S2NE2gjpcCI/AAAAAAAAB6Y/LcKEZSYsjEA/s72-c/FACT-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-9085028548468767522</id><published>2010-01-26T20:47:00.010-02:00</published><updated>2010-01-26T22:16:15.631-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><title type='text'>A GRAÇA DE RIVER RAID</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/S192kiG8eTI/AAAAAAAAB5o/7sKhi3zQAhE/s1600-h/Flavia2.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5431190045635410226" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/S192kiG8eTI/AAAAAAAAB5o/7sKhi3zQAhE/s400/Flavia2.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;A divertidíssima e fofa Flávia Gasi esteve há pouco transmitindo ao vivo, direto da Campus Party, via &lt;a href="http://www.blogger.com/www.livestream.com"&gt;Live Stream&lt;/a&gt; (e estará amanhã de novo, às 19h; encontre-a via &lt;a href="http://twitter.com/flaviagasi"&gt;Twitter&lt;/a&gt;).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Perguntei à moça qual o primeiro game que ela havia jogado e a resposta foi excelente: "O primeiro jogo foi River Raid, que eu chamava de 'FUÉL'".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Entendeu? Não???&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Então veja na imagem abaixo, de onde saiu a criatividade da menina!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S192c9l-ZeI/AAAAAAAAB5g/36o_yXrGU5I/s1600-h/River-Raid_Fuel.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 322px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5431189915574363618" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S192c9l-ZeI/AAAAAAAAB5g/36o_yXrGU5I/s400/River-Raid_Fuel.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Amanhã estou lá para acompanhar a Flavita e pescar outras pérolas gamísticas da bela!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Abaixo, mais Flavia Gasi na CP.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/S19yAlbGIOI/AAAAAAAAB5Q/5Fl_WUmRQRQ/s1600-h/Flavia1.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5431185030003433698" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/S19yAlbGIOI/AAAAAAAAB5Q/5Fl_WUmRQRQ/s400/Flavia1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-9085028548468767522?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/9085028548468767522/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=9085028548468767522' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9085028548468767522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/9085028548468767522'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/essa-e-boa.html' title='A GRAÇA DE RIVER RAID'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/S192kiG8eTI/AAAAAAAAB5o/7sKhi3zQAhE/s72-c/Flavia2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3017588109791631068</id><published>2010-01-20T00:03:00.007-02:00</published><updated>2010-01-20T09:11:41.211-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>INVASORES DE PIXEL</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 357px; DISPLAY: block; HEIGHT: 275px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5428638838323200898" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S1ZmQuQkw4I/AAAAAAAAB5I/-h9Ek4S7RQo/s400/Pixel_Beard_Invasion_Mockup.gif" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Alguém se lembra de "Invasion of the Body Snatchers", filme de 1956 do espetacular Don Siegel sobre?.. ora, você já sabe. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O filme ficou famoso por aqui como "Vampiros de Almas" no original e "Invasores de Corpos", no remake de Phillip Kaufman, de 1978.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Nunca ouvi falar de um game baseado no flme, o que é uma pena... Daria um bom avô de Resident Evil, ahahah! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Ok, sério agora: a turma do Pixel Beard resolveu sanar esse problema e está criando "Beard Snatcher, 1954", um game 1 Bit, isto é monocromático e com pixels para lá de visíveis, no melhor estilo Mac 1 (confira a imagem acima!). &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;A produção parece estar meio atrasada, mas os caras estão mantendo a palavra e o jogo deve sair em breve. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Há pouca coisa a respeito na rede. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Abaixo, há um vídeo com um trecho do jogo animado e parece bem bacana para os fãs de games 'mais-que-retrô'.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4691522&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4691522&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4691522"&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt;Beard Snatchers, 1954 (Early development build)&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt; from &lt;/span&gt;&lt;a href="http://vimeo.com/pixelbeard"&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt;willfaulds&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt; on &lt;/span&gt;&lt;a href="http://vimeo.com/"&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt;Vimeo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;No site da galera, há ainda alguns trabalhos interessantes, como este download interminável abaixo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" border="0" alt="" src="http://3.bp.blogspot.com/_pxrKSREAPdM/SeoNoGriqRI/AAAAAAAAAM0/k_5zP79qXdg/s400/InformalInvasion_Intro.gif" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Resta esperar o trabalho final. Tomara que saia uma versão para PC! &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Retro abraço!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3017588109791631068?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3017588109791631068/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3017588109791631068' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3017588109791631068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3017588109791631068'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/invasores-de-pixel.html' title='INVASORES DE PIXEL'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S1ZmQuQkw4I/AAAAAAAAB5I/-h9Ek4S7RQo/s72-c/Pixel_Beard_Invasion_Mockup.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3364844011751571897</id><published>2010-01-11T12:47:00.003-02:00</published><updated>2010-01-11T12:54:18.249-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>LEGO PIXELS</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Você conhece o duo Rymdreglage?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Eu não conhecia, mas estes caras têm um som bem bacana e o último trabalho deles chama "8 Bit Trip", motivo mais que justificado para virar post neste bolg.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O clipe da música de trabalho é todo feito em stop-motion com peças de Lego e é muuuuito legal!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Assista, abaixo! O site dos caras está &lt;a href="http://www.rymdreglage.se/index-eng.html"&gt;aqui&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4qsWFFuYZYI&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4qsWFFuYZYI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;color:#33ff33;"&gt;&lt;em&gt;Via &lt;/em&gt;&lt;a href="http://www.joystiq.com/2009/08/24/if-you-only-watch-one-8-bit-lego-animation-today-make-it-8-bit/"&gt;&lt;em&gt;Joystick&lt;/em&gt;&lt;/a&gt;&lt;em&gt;.&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3364844011751571897?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3364844011751571897/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3364844011751571897' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3364844011751571897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3364844011751571897'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/lego-pixels.html' title='LEGO PIXELS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7555724893005876469</id><published>2010-01-11T11:20:00.006-02:00</published><updated>2010-01-11T11:24:57.577-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Chiptune'/><title type='text'>RÁDIO 8 BITS</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/S0slt8CWYFI/AAAAAAAAB4k/2fMl1pGTbCw/s1600-h/8bitfm.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 299px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5425471647238217810" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/S0slt8CWYFI/AAAAAAAAB4k/2fMl1pGTbCw/s400/8bitfm.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Olá, Retronautas.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Estou em falta com os posts, novamente, eu sei...&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mas, só para não deixar o RGB às moscas digitais, segue um link que acabo de pegar na comuna &lt;/span&gt;&lt;a href="http://www.orkut.com.br/Main#CommMsgs?cmm=281183&amp;amp;tid=5425251973613026439&amp;amp;start=1"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;8 bit/chip music&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; do Orkut: a rádio &lt;/span&gt;&lt;a href="http://www.8bitfm.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;8 Bit FM&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Até breve (espero!)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7555724893005876469?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7555724893005876469/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7555724893005876469' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7555724893005876469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7555724893005876469'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/radio-8-bits.html' title='RÁDIO 8 BITS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/S0slt8CWYFI/AAAAAAAAB4k/2fMl1pGTbCw/s72-c/8bitfm.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2065741603480895200</id><published>2010-01-06T13:12:00.002-02:00</published><updated>2010-01-06T13:25:27.043-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>ARTIGO NA REDE</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Caros:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Acabo de encontrar meu artigo apresentado no último SBGames, disponível online.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O texto fala sobre a relação midiática do corpo dos primeiros experimentos até as atuais plataformas de game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Não está completo, já que o espaço era limitado e novas propostas estão surgindo a cada dia, mas se o assunto lhe interessar, dê uma olhadinha, clicando &lt;/span&gt;&lt;a href="http://www.sbgames.org/papers/sbgames09/culture/full/cult22_09.pdf"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;neste link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Em tempo: Se quiser acompanhar, mantenho o twitter sobre as curiosidades gamísticas da atualidade. Procure &lt;/span&gt;&lt;a href="http://twitter.com/cyberkao"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;http://twitter.com/cyberkao&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O currículo Lattes (só para dar a ficha completa) &lt;/span&gt;&lt;a href="http://lattes.cnpq.br/2126008012463548"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;está aqui&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Abraço!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2065741603480895200?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2065741603480895200/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2065741603480895200' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2065741603480895200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2065741603480895200'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2010/01/artigo-na-rede.html' title='ARTIGO NA REDE'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2556828000814837284</id><published>2009-12-30T12:28:00.003-02:00</published><updated>2009-12-30T12:34:48.150-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>GAME TIMELINE</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/Sztj4JOC9_I/AAAAAAAAB3o/q4Gl_H78ws4/s1600-h/video-game-timeline.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 160px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5421036392669181938" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Sztj4JOC9_I/AAAAAAAAB3o/q4Gl_H78ws4/s400/video-game-timeline.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Ooopa!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Répi Níu Ìer, retronautas!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Clique na imagem acima. Não é um quadro completo com todos os detalhes, mas é uma linha do tempo com os principais eventos e recursos da história dos vídeo games, de 1972 para cá.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;E o visual é bem feitinho!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;em&gt;Via &lt;a href="http://www.onlineeducation.net/"&gt;Online Education&lt;/a&gt;.&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2556828000814837284?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2556828000814837284/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2556828000814837284' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2556828000814837284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2556828000814837284'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/ooopa-repi-niu-ier-retronautas-clique.html' title='GAME TIMELINE'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/Sztj4JOC9_I/AAAAAAAAB3o/q4Gl_H78ws4/s72-c/video-game-timeline.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-5596132724879898897</id><published>2009-12-29T00:15:00.002-02:00</published><updated>2009-12-29T00:21:25.374-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>SUPER MARIO TESLA</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Apenas para aproveitar o assunto recém postado no blog, segue um vídeo da reprodução do tema musical de Super Mario a partir das descargas elétricas de um par de bobinas de Tesla.&lt;br /&gt;&lt;br /&gt;Esses jovens não têm mais o que inventar :-)&lt;br /&gt;&lt;br /&gt;Assista:&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VX5V_9s0Gfw&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/VX5V_9s0Gfw&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-5596132724879898897?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/5596132724879898897/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=5596132724879898897' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5596132724879898897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5596132724879898897'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/super-mario-tesla.html' title='SUPER MARIO TESLA'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-8415617500874526300</id><published>2009-12-27T09:51:00.010-02:00</published><updated>2009-12-27T10:08:21.565-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><title type='text'>FELIZ NATESLA (UI!!!)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/SzdKvitdGaI/AAAAAAAAB3g/FzW4KsgU3fI/s1600-h/Xmas_Tesla.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 395px; DISPLAY: block; HEIGHT: 557px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5419882857195444642" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SzdKvitdGaI/AAAAAAAAB3g/FzW4KsgU3fI/s400/Xmas_Tesla.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;a href="http://pt.wikipedia.org/wiki/Nikola_Tesla"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Nikola Tesla&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; foi um excêntrico e importante cientista croata, que apresentou grande contribuição à pesquisa científica no campo do eletromagnetismo (além de reforçar no imaginário popular o conceito de cientista louco:-).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/SzdKpzbyLgI/AAAAAAAAB3Y/Z7VLQBN2kmw/s1600-h/Xmas_TeslaTreeFull.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5419882758605516290" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/SzdKpzbyLgI/AAAAAAAAB3Y/Z7VLQBN2kmw/s400/Xmas_TeslaTreeFull.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Seu legado mais famoso é a Bobina de Tesla, cujo efeito pode ser visto nestas imagens para lá de curiosas.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SzdKifkvbWI/AAAAAAAAB3Q/CKZNNeKA6Ik/s1600-h/Xmas_Tesla_Tree.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 299px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5419882633015291234" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SzdKifkvbWI/AAAAAAAAB3Q/CKZNNeKA6Ik/s400/Xmas_Tesla_Tree.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Aqui, nada foi feito além da construção de uma enorme transformador de energia, cujos arcos voltáicos oferecem belas imagens.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/SzdKeSqo16I/AAAAAAAAB3I/ukr-NOvBg9I/s1600-h/Xmas_TeslaStreamers.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 346px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5419882560830887842" border="0" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/SzdKeSqo16I/AAAAAAAAB3I/ukr-NOvBg9I/s400/Xmas_TeslaStreamers.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Merry Christmas. Mr. Tesla!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SzdKYiwayaI/AAAAAAAAB3A/WIIScwnOqbU/s1600-h/Xmas_TeslaTreeRed.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 309px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5419882462070884770" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SzdKYiwayaI/AAAAAAAAB3A/WIIScwnOqbU/s400/Xmas_TeslaTreeRed.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-size:100%;"&gt;Via &lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;a href="http://www.popsci.com/"&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;em&gt;Popular Science&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-8415617500874526300?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/8415617500874526300/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=8415617500874526300' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8415617500874526300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/8415617500874526300'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/feliz-natesla-ui.html' title='FELIZ NATESLA (UI!!!)'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SzdKvitdGaI/AAAAAAAAB3g/FzW4KsgU3fI/s72-c/Xmas_Tesla.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3326728674901290981</id><published>2009-12-25T17:13:00.009-02:00</published><updated>2009-12-25T17:32:29.851-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>XMAS GAMERS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lc3sqO6CFik/SzUQ-BszfEI/AAAAAAAAB24/F50IqCp0wXQ/s1600-h/christmas_2009_namco_bandai-700x515.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 294px;" src="http://3.bp.blogspot.com/_lc3sqO6CFik/SzUQ-BszfEI/AAAAAAAAB24/F50IqCp0wXQ/s400/christmas_2009_namco_bandai-700x515.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5419256384404552770" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;É isso aí, minha gente:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Hoje é Natal!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Uma coleção especial de cartões festivos para curtir a data!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;A última imagem é do game &lt;a href="http://www.bekhoteam.net/website/games/santarockstar2play.html"&gt;Santa Rockstar Metal Xmas&lt;/a&gt;, que você joga direto via browser, usando seu teclado como guitarra.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Have fun!!!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lc3sqO6CFik/SzUQ3gekTWI/AAAAAAAAB2w/1qvX8nSWvkk/s1600-h/sonicXmas.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 311px; height: 394px;" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SzUQ3gekTWI/AAAAAAAAB2w/1qvX8nSWvkk/s400/sonicXmas.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419256272407252322" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lc3sqO6CFik/SzUQxPLIvKI/AAAAAAAAB2o/4iOGAyfh5i4/s1600-h/A-very-retro-Christmas-to-you-all-video-games-3136465-584-416.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 285px;" src="http://4.bp.blogspot.com/_lc3sqO6CFik/SzUQxPLIvKI/AAAAAAAAB2o/4iOGAyfh5i4/s400/A-very-retro-Christmas-to-you-all-video-games-3136465-584-416.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419256164683136162" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lc3sqO6CFik/SzUQjxocsiI/AAAAAAAAB2g/y9tzaX9jqZE/s1600-h/MarioXmas.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 238px; height: 400px;" src="http://3.bp.blogspot.com/_lc3sqO6CFik/SzUQjxocsiI/AAAAAAAAB2g/y9tzaX9jqZE/s400/MarioXmas.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419255933414715938" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lc3sqO6CFik/SzUQgBEtexI/AAAAAAAAB2Y/uea4ErCZhjk/s1600-h/DKongXmas.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 400px;" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SzUQgBEtexI/AAAAAAAAB2Y/uea4ErCZhjk/s400/DKongXmas.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419255868840311570" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lc3sqO6CFik/SzUP2EEUkWI/AAAAAAAAB2Q/RL4CPODUAXY/s1600-h/santa_rockstar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 272px;" src="http://4.bp.blogspot.com/_lc3sqO6CFik/SzUP2EEUkWI/AAAAAAAAB2Q/RL4CPODUAXY/s400/santa_rockstar.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419255148089479522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3326728674901290981?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3326728674901290981/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3326728674901290981' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3326728674901290981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3326728674901290981'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/xmas-gamers.html' title='XMAS GAMERS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lc3sqO6CFik/SzUQ-BszfEI/AAAAAAAAB24/F50IqCp0wXQ/s72-c/christmas_2009_namco_bandai-700x515.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-293488590680780546</id><published>2009-12-25T13:44:00.004-02:00</published><updated>2009-12-25T14:02:13.617-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><title type='text'>PIXEL MODA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lc3sqO6CFik/SzTeEOlL34I/AAAAAAAAB2I/mzs3ix9IgfQ/s1600-h/galaxydress.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 314px; height: 400px;" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SzTeEOlL34I/AAAAAAAAB2I/mzs3ix9IgfQ/s400/galaxydress.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419200415848456066" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Os cavalheiros vão ficar na mão, mas as damas ficarão chiquérrimas com o Galaxy Dress, criado pelos cientistas-designers londrinos &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="  line-height: 18px; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Francesca Rosella e Ryan Genz,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="  line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt; da &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.cutecircuit.com/"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Cute Circuit&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;O vestido, que ainda não está a venda, foi confeccionado com 4.000 cristais &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="  line-height: 18px; "&gt;&lt;a href="http://www.blogger.com/www.swarovski.com"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Swarovski&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;, que reproduzem o brilho de 24.000 leds, distribuidos pelo tecido.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;O "abajur de vestir" usa baterias de celular espalhadas em pontos diversos do material, produzido em quatro camadas de tecido.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Isso me lembrou Blade Runner e aqueles &lt;a href="http://www.bookofjoe.com/2007/11/blade-runner-li.html"&gt;guarda-chuvas&lt;/a&gt; com cabos de neon...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;O vestido está em exposição no &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="  line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.msichicago.org/"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Museum of Science and Industry em Chicago&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Dá pra aproveitar e usar como árvore de Natal, né?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rX9FOGFxN9A&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/rX9FOGFxN9A&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-293488590680780546?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/293488590680780546/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=293488590680780546' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/293488590680780546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/293488590680780546'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/pixel-moda.html' title='PIXEL MODA'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/SzTeEOlL34I/AAAAAAAAB2I/mzs3ix9IgfQ/s72-c/galaxydress.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1161952289849743110</id><published>2009-12-23T00:58:00.006-02:00</published><updated>2009-12-23T01:18:25.125-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>MARIO DURO DE MATAR</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lc3sqO6CFik/SzGKA0YmBdI/AAAAAAAAB2A/8dLQGAVcHSw/s1600-h/Mario_Cop.JPG"&gt;&lt;span class="Apple-style-span"   style="font-family:verdana;color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 292px; height: 383px;" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SzGKA0YmBdI/AAAAAAAAB2A/8dLQGAVcHSw/s400/Mario_Cop.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5418263573369849298" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Mario já foi de tudo nesta vida: encanador, marceneiro, médico, boxeador...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Mas veja o bico que ele arranjou para detonar as ameaças contra mocinhas indefesas, no vídeo abaixo.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Sem dúvida isso é influência desses filmes Duke Nukem que viraram moda desde que John McClane livrou Los Angeles dos homens maus...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Veja o vídeo!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;object width="457" height="368"&gt;&lt;param name="movie" value="http://storage.mais.uol.com.br/embed.swf?mediaId=688983&amp;amp;start_loading=false&amp;amp;start_paused=true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="wmode" value="window"&gt;&lt;br /&gt;&lt;embed width="457" height="368" allowfullscreen="true" wmode="window" src="http://storage.mais.uol.com.br/embed.swf?mediaId=688983&amp;amp;start_loading=false&amp;amp;start_paused=true" allowscriptaccess="always" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1161952289849743110?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1161952289849743110/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1161952289849743110' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1161952289849743110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1161952289849743110'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/mario-duro-de-matar.html' title='MARIO DURO DE MATAR'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SzGKA0YmBdI/AAAAAAAAB2A/8dLQGAVcHSw/s72-c/Mario_Cop.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-5670777902085783749</id><published>2009-12-19T12:08:00.007-02:00</published><updated>2009-12-23T00:57:53.480-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><title type='text'>THE GUILD: MUITO ESTRANHO!</title><content type='html'>&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/Syzfx3obGsI/AAAAAAAAB14/o3qMh0OisbA/s1600-h/The%2BGuild%2Bguild.png"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 365px; DISPLAY: block; HEIGHT: 319px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5416950499659946690" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/Syzfx3obGsI/AAAAAAAAB14/o3qMh0OisbA/s400/The%2BGuild%2Bguild.png" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Como sabem meus amigos mais próximos sou fã confesso de RPG de mesa tradicional.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Por conta disso, até joguei alguns games do gênero, especialmente &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.cdosabandonware.com/std_games_details.php?gameid=1570"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Baldur´s Gate&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;, um clássico para seu tempo (que merece um post!).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Mas acabo de me deparar com uma homenagem para lá de bizarra à fantasia medieval, na forma de um grupo que mistura o humor de &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Monty_Python"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Monty Pithon&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt; com Senhor dos Anéis e o velho 011-1406, hoje mais conhecido como grupo &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.blogger.com/www.Polishop.com.br"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Polishop&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;O resultado é &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.watchtheguild.com/"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;The Guild&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;, um um grupo de jovens que vende suas paródias sobre aventureiros (basta ver a foto acima!) na net e tem uma pá de seguidores.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;A última do grupo é um clip musical de chiptune que mostra a trupe em ação. Da primeira vez que vi fiquei abobado com a cara de pau dos garotos, mas depois relaxei e me diverti com a bobagem.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;Confira o clip abaixo e dê sua opinião.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SyzfqgdF2uI/AAAAAAAAB1w/khK37cwgChM/s1600-h/theguild.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 318px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5416950373179316962" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SyzfqgdF2uI/AAAAAAAAB1w/khK37cwgChM/s400/theguild.jpg" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="color:#33FF33;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/urNyg1ftMIU&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/urNyg1ftMIU&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-5670777902085783749?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/5670777902085783749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=5670777902085783749' title='7 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5670777902085783749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/5670777902085783749'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/guild-muito-estranho.html' title='THE GUILD: MUITO ESTRANHO!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/Syzfx3obGsI/AAAAAAAAB14/o3qMh0OisbA/s72-c/The%2BGuild%2Bguild.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-3490289831341574273</id><published>2009-12-18T10:12:00.006-02:00</published><updated>2009-12-18T14:23:49.725-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>DA VINCI GAME DESIGNER</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/Syusgu0M10I/AAAAAAAAB1o/KzrRmLdUYAM/s1600-h/last_supper.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 233px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5416612655165921090" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Syusgu0M10I/AAAAAAAAB1o/KzrRmLdUYAM/s400/last_supper.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Ok, Donkey Kong é o messias do quadro (wHaT?!?)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mas quem será o Judas?&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Happy Game Xmas!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;Fonte: &lt;a href="http://www.geekologie.com/2008/03/last_supper_painting_with_vide.php"&gt;&lt;em&gt;Geekologie&lt;/em&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-3490289831341574273?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/3490289831341574273/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=3490289831341574273' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3490289831341574273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/3490289831341574273'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/da-vinci-game-designer.html' title='DA VINCI GAME DESIGNER'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/Syusgu0M10I/AAAAAAAAB1o/KzrRmLdUYAM/s72-c/last_supper.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7363580574963067453</id><published>2009-12-14T00:13:00.008-02:00</published><updated>2009-12-14T00:21:18.179-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>JUST FOR FUN</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/SyWgIKFpx8I/AAAAAAAAB1Y/0tNqc_nQEiQ/s1600-h/alienAutopsy.gif"&gt;&lt;span style="font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 399px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5414910188990351298" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SyWgIKFpx8I/AAAAAAAAB1Y/0tNqc_nQEiQ/s400/alienAutopsy.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Genail!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Genial!!!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;Fonte: &lt;a href="http://www.blogger.com/threadless.com"&gt;Treadless Tshirts&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7363580574963067453?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7363580574963067453/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7363580574963067453' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7363580574963067453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7363580574963067453'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/just-for-fun.html' title='JUST FOR FUN'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SyWgIKFpx8I/AAAAAAAAB1Y/0tNqc_nQEiQ/s72-c/alienAutopsy.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-7911099388578344972</id><published>2009-12-10T22:03:00.010-02:00</published><updated>2009-12-10T22:41:10.381-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><title type='text'>NOVOS BLOGS NO RGB</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/SyGNntSbsAI/AAAAAAAAB1I/5UgIwLAEXSY/s1600-h/MelhorQueTv.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5413763940387368962" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 95px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SyGNntSbsAI/AAAAAAAAB1I/5UgIwLAEXSY/s400/MelhorQueTv.JPG" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Estou sempre procurando novos canais de comunicação e exploração de conhecimento ligado a games na rede.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Fico contente em poder afirmar que tem muita gente tentando fazer a coisa direito, mesmo havendo muita porcaria por aí, é claro...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Esta semana, acrescento dois novos blogs ao "Link Djá", blogroll do RGB. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O primeiro deles, você já viu pelo banner acima, é o &lt;a href="http://melhorquetv.wordpress.com/"&gt;Melhor Que Tv&lt;/a&gt;, blog de assuntos gerais de mídia digital, com uma quedinha especial para os games. O post desta semana, aliás, fala sobre a confirmação de Dead Space 2, como você vê na imagem abaixo, retirada também do site.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SyGNgm2IjtI/AAAAAAAAB1A/tM3B0YaZbiM/s1600-h/DeadSpace.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5413763818398977746" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 335px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SyGNgm2IjtI/AAAAAAAAB1A/tM3B0YaZbiM/s400/DeadSpace.png" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O outro blog é o &lt;a href="http://www.jogosmegadrive.blogspot.com/"&gt;Jogos Mega Drive&lt;/a&gt; que, como afirma o título, faz uma análise dos games para o 16 bits da Sega. Eu também tive Mega Drive e &lt;a href="http://www.tjande.com/tje2.html"&gt;Toe Jam &amp;amp; Earl&lt;/a&gt; sempre foi (disparado!) meu game preferido do console.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/SyGNXASH07I/AAAAAAAAB04/N42DuGZ5BdA/s1600-h/jogos+mega+drive+logo.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5413763653428564914" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 66px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/SyGNXASH07I/AAAAAAAAB04/N42DuGZ5BdA/s400/jogos+mega+drive+logo.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O blog &lt;a href="http://jogosmegadrive.blogspot.com/2009/07/toe-jam-earl.html"&gt;já fez&lt;/a&gt; uma revisão do game e seu post mais recente é um belo resgate de imagens do Afterburner, que vale uma conferida. Há ainda uma promoção para os Sega Maniacs que premia cartuchos do aparelho. Veja as instruções no site.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SyGNS_pjN3I/AAAAAAAAB0w/DJwdvkBr6gE/s1600-h/AfterBurner.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5413763584538916722" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 315px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SyGNS_pjN3I/AAAAAAAAB0w/DJwdvkBr6gE/s400/AfterBurner.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Por ora, é só!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Retro abraço!&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/SyGNM6JE2uI/AAAAAAAAB0o/rKpIbnNE0dk/s1600-h/MelhorQueTv.JPG"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-7911099388578344972?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/7911099388578344972/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=7911099388578344972' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7911099388578344972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/7911099388578344972'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/novos-blogs-no-rgb.html' title='NOVOS BLOGS NO RGB'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SyGNntSbsAI/AAAAAAAAB1I/5UgIwLAEXSY/s72-c/MelhorQueTv.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4255408022348934096</id><published>2009-12-04T09:45:00.008-02:00</published><updated>2009-12-04T17:37:17.996-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>MICHAEL SONIC</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj24Vt0WeI/AAAAAAAAB0Q/d4bFor4IVmw/s1600-h/Sonic_Michael.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 280px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5411346400048077282" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj24Vt0WeI/AAAAAAAAB0Q/d4bFor4IVmw/s400/Sonic_Michael.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Sou fã de Sonic, game para MegaDrive que você já conhece e que conseguiu perturbar o reinado da Nintendo no começo dos anos 90.&lt;br /&gt;&lt;br /&gt;Além de todos os atributos do game, a música era algo vertiginoso e sensacional para a época.&lt;br /&gt;&lt;br /&gt;Agora, chega até nós a confirmação de uma antiga suspeita: Michael Jackson teria colaborado com a criação musical de Sonic 3.&lt;br /&gt;&lt;br /&gt;Como você sabe, MJ também era fã de games e arcades. A maior prova disso é o lançamento de Moonwalker para o mesmo console, em 1990 (que, aliás, está sendo relançado na loja virtual do Wii).&lt;br /&gt;&lt;br /&gt;A confirmação no jogo saiu na última edição da revista "Black and White" (capa abaixo) e foi dada pelo compositor Brad Buxer, que trabalhou com o astro na criação do tema musical do jogo: "Michael me chamou para ajudá-lo nesse projeto na época", conta. "Se ele não aparece nos créditos, é porque não ficou contente com o resultado".&lt;br /&gt;&lt;br /&gt;Outra curiosidade é que, mais tarde, MJ teria usado a mesma base do tema musical de Sonic 3 para compor "Stranger in Moscow", música do álbum History.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj2kbMIMTI/AAAAAAAAB0I/K_0XmbJDrNc/s1600-h/black-white-michael-jackson_Cover.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 367px; DISPLAY: block; HEIGHT: 470px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5411346057920000306" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj2kbMIMTI/AAAAAAAAB0I/K_0XmbJDrNc/s400/black-white-michael-jackson_Cover.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mais um exemplo seria o tema de Knucles para o mesmo game e a base de In The Closet. Confira no clip abaixo:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VcxWBvNNmHw&amp;hl=pt_BR&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VcxWBvNNmHw&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XNGAJXL5q0E&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/XNGAJXL5q0E&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Fonte: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://vgmdb.net/forums/showthread.php?t=3511"&gt;&lt;span style="font-family:verdana;font-size:85%;color:#33ff33;"&gt;Vgmdb&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4255408022348934096?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4255408022348934096/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4255408022348934096' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4255408022348934096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4255408022348934096'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/12/michael-sonic.html' title='MICHAEL SONIC'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/Sxj24Vt0WeI/AAAAAAAAB0Q/d4bFor4IVmw/s72-c/Sonic_Michael.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4729507126289300340</id><published>2009-11-29T17:28:00.005-02:00</published><updated>2009-12-01T19:33:53.966-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><title type='text'>ZOMBITS</title><content type='html'>&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Gosto imensamente de chiptunes. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Hoje, encontrei este clip via myspace.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Chama Saitone.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Tem um site dele (com outros trabalhos, incluindo 'Smooth Criminal') &lt;/span&gt;&lt;a href="http://www.hearjapan.com/store/member_info/Saitone"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;aqui&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/16D7GB5wjso&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/16D7GB5wjso&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4729507126289300340?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4729507126289300340/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4729507126289300340' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4729507126289300340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4729507126289300340'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/zombits.html' title='ZOMBITS'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-6676112221016207352</id><published>2009-11-25T14:25:00.005-02:00</published><updated>2009-11-25T15:27:59.010-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>FULL BODY GAMES</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/Sw1pCss_XiI/AAAAAAAAB0A/szlkeszCkfU/s1600/project-natal.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5408094222622350882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 235px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/Sw1pCss_XiI/AAAAAAAAB0A/szlkeszCkfU/s400/project-natal.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Você sabe o que é um full body game?&lt;br /&gt;&lt;br /&gt;Provavelmente.&lt;br /&gt;&lt;br /&gt;O FBG é a nova tecnologia que está surgindo a partir do sucesso do Wii, aquele console da Nintendo que vende que nem chuchu (507.000 unidades vendidas só em outubro passado! Fonte: &lt;/span&gt;&lt;a href="http://www.gamasutra.com/view/feature/4192/npd_behind_the_numbers_october_.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;NDP Group&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Basicamente, o sistema reconhece os movimentos do seu corpo e o jogo responde a partir desta avaliação.&lt;br /&gt;&lt;br /&gt;Embora isso pareça simples, é a mina de ouro atrás da qual todos estão correndo, desenvolvedoras de consoles, de gadgets e de games, para transformar o mundo inteiro em games, sem ninguém precisar aprender o que significam aqueles botões com triângulos, quadrados e círculos.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Há muitas pesquisas por aí. A mais conhecida é, certamente, o Projeto Natal da Micro$oft (viu a foto lá em cima?).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Veja &lt;/span&gt;&lt;a href="http://www.feedtank.com/index.php?strProject=full-body-games"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;estes trabalhos&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; do coletivo de artistas Feedtank.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;A Intel também está muito interessada no assunto e o &lt;/span&gt;&lt;a href="http://blogs.intel.com/research/2008/10/gestris_-_gaming_with_gestures.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;blog da empresa&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; comentou no ano passado a pesquisa sobre o Getris, um Tetris para jugar com as mãos, no melhor estilo Minority Report.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O jovem Thomas Chan também acaba de criar o &lt;/span&gt;&lt;a href="http://workingtheory.info/thomas/portfolio/#ukikit"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Ukikit&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;, um foosbal (seria um Pebolim humano?) com interação presencial/virtual.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Outra proposta com esse conceito é o &lt;/span&gt;&lt;a href="http://www.thedreammachine.com.au/Page1Frameset.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;DreamMachine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;, controle de jogo que usa todo o corpo e não só os dedões.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mas foi com surpresa que encontrei esta outra forma de usar o corpo todo no jogo. No caso, no retro-jogo, eheheh.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Assista o vídeo abaixo e divirta-se!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FB54GWO6Fn4&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/FB54GWO6Fn4&amp;hl=pt_BR&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-6676112221016207352?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/6676112221016207352/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=6676112221016207352' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6676112221016207352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/6676112221016207352'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/full-body-games.html' title='FULL BODY GAMES'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/Sw1pCss_XiI/AAAAAAAAB0A/szlkeszCkfU/s72-c/project-natal.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2890521676896149820</id><published>2009-11-19T20:54:00.006-02:00</published><updated>2009-11-19T21:44:28.828-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Old Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>CONSCIENCIA GAMER</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/SwXTxIOB-CI/AAAAAAAABzg/BqY1G-PI5hI/s1600/logo.gif"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405959768701532194" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SwXTxIOB-CI/AAAAAAAABzg/BqY1G-PI5hI/s400/logo.gif" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Olá, Retronautas!&lt;br /&gt;&lt;br /&gt;Tem estado difícil conseguir postar com mais regularidade, e assuntos não faltam, pode acreditar!&lt;br /&gt;&lt;br /&gt;Já postei aqui no RGB sobre o &lt;a href="http://www.retrosabotage.com/"&gt;Retro Sabotage&lt;/a&gt;. Mas brincando hoje de novo no site, dei-me conta de como o trabalho é bem feito e a critica do projeto é sutil e divertida.&lt;br /&gt;&lt;br /&gt;Observem, por exemplo, a tela final do “jogo” Missile Command, do site, reproduzida abaixo. O texto do autor narra o período em que o jogo original foi desenvolvido (mais exatamente a era Reagan, em 1980, quando a Guerra Fria parecia que ia enfiar o mundo na Terceira Guerra Mundial), e diz:&lt;br /&gt;&lt;br /&gt;“Eu estava apavorado. Durante o projeto e cerca de seis meses depois de terminá-lo, eu acordava suando frio porque eu tinha estes sonhos, onde eu acordava vendo os mísseis chegando e via o impacto. Eu estava no topo de uma montanha e então eu via os mísseis chegando e eu sabia que não levaria mais de trinta segundos ate que o estrondo me pegasse e me fritasse ate eu craquelar”.&lt;br /&gt;&lt;br /&gt;Outros jogos como “Invasion” e “Autopsy of a Battlefields” apresentam um caráter filosófico ou alarmante, também.&lt;br /&gt;&lt;br /&gt;Se você não conhece o site, gaste um tempo divertindo-se com as (re)criações do projeto.&lt;br /&gt;&lt;br /&gt;Vale a pena!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/SwXTsv2SmUI/AAAAAAAABzY/7WaQqTFs4ls/s1600/Missile+Command+Docudrama.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 295px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5405959693440031042" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/SwXTsv2SmUI/AAAAAAAABzY/7WaQqTFs4ls/s400/Missile+Command+Docudrama.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2890521676896149820?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2890521676896149820/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2890521676896149820' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2890521676896149820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2890521676896149820'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/consciencia-gamer.html' title='CONSCIENCIA GAMER'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SwXTxIOB-CI/AAAAAAAABzg/BqY1G-PI5hI/s72-c/logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-333077991506339177</id><published>2009-11-07T12:18:00.006-02:00</published><updated>2009-11-07T12:35:58.906-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>MAIS SOFT PARA GAMES</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/SvWCvlO0W5I/AAAAAAAABzQ/UQdRRLLgWdk/s1600-h/Construct_logo.png"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 168px; DISPLAY: block; HEIGHT: 161px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5401367082060503954" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/SvWCvlO0W5I/AAAAAAAABzQ/UQdRRLLgWdk/s400/Construct_logo.png" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; O que mais me fascina na grande enciclopédia aberta da internet é a infinidade.&lt;br /&gt;&lt;br /&gt;Parece haver sempre algo novo, algo nunca visto, algo sensacional que você jamais esperaria encontrar ou, ao contrário, aquilo que você sempre desejou, mas nunca imaginou que iria criar e deixar lá, à sua espera.&lt;br /&gt;&lt;br /&gt;Com o Game Design tem sido mais ou menos assim: tem sempre um programa novo para você experimetar. E o lado bom disso é que, na brincadeira, você vai aprendendo devagarinho a criar suas primeiras produções.&lt;br /&gt;&lt;br /&gt;Aqueles que tentam de verdade estão escrevendo o próprio futuro, pode acreditar!&lt;br /&gt;&lt;br /&gt;Encontrei há algum tempo o &lt;/span&gt;&lt;a href="http://www.blogger.com/www.scirra.com"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Scirra Construct&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;, uma plataforma aberta para produção de games, baseada em Direct 9.&lt;br /&gt;&lt;br /&gt;Não se assuste com o informatiquês, o programa foi desenvolvido para trabalhar em ambiente WYSIWIG, que em bom português significa “O que você vê (na tela) é o que você tem (no jogo)”&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/SvWCoQdb8aI/AAAAAAAABzI/tP5B-YpGac4/s1600-h/construct.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 278px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5401366956225589666" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/SvWCoQdb8aI/AAAAAAAABzI/tP5B-YpGac4/s400/construct.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Este processo não exige programação, sendo um sistema baseado no conceito de “eventos”, isto é, instâncias pré-programadas. À medida que você vai inserindo as instruções, o programa, ou seja, seu jogo, vai assumindo o comportamento desejado.&lt;br /&gt;&lt;br /&gt;Não cheguei a testar o programa (por óbvia falta de tempo), mas há alguns jogos criados com o sistema já &lt;/span&gt;&lt;a href="http://scirra.com/demos.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;disponíveis na rede&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; e também &lt;/span&gt;&lt;a href="http://sourceforge.net/apps/mediawiki/construct/index.php?title=Tutorials"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;alguns tutoriais&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;, que ensinam – em português – por onde começar.&lt;br /&gt;&lt;br /&gt;Se você ainda sonha em ser o substituto do Miyamoto ou do Will Wright, taí uma boa chance de começar.&lt;br /&gt;&lt;br /&gt;Ta esperando o que? &lt;/span&gt;&lt;a href="http://scirra.com/download.php"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Baixe já&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-333077991506339177?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/333077991506339177/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=333077991506339177' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/333077991506339177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/333077991506339177'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/mais-soft-para-games.html' title='MAIS SOFT PARA GAMES'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lc3sqO6CFik/SvWCvlO0W5I/AAAAAAAABzQ/UQdRRLLgWdk/s72-c/Construct_logo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-2945543184826384926</id><published>2009-11-06T23:16:00.005-02:00</published><updated>2009-11-07T10:24:27.755-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Clip'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><title type='text'>SÁBADO TEM GAMEBOYS!</title><content type='html'>&lt;span style="COLOR: rgb(51,255,51);font-family:verdana;font-size:130%;"  &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lc3sqO6CFik/SvTKgwifb5I/AAAAAAAABzA/O7Pp4hW2GQU/s1600-h/Gameboys_Livraria2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: pointer" id="BLOGGER_PHOTO_ID_5401164517258260370" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/SvTKgwifb5I/AAAAAAAABzA/O7Pp4hW2GQU/s400/Gameboys_Livraria2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Não é novidade que as bandas de game music estão surgindo há algum tempo e têm encontrado espaço e público para suas apresentações.&lt;br /&gt;&lt;br /&gt;Deve ser fruto da visão desta mídia como novo elemento de cultura ou da vinda quase anual do Video Game Live, grupo que faz belas orquestrações musicais de temas de games. Pessoalmente, prefiro acreditar na primeira hipótese.&lt;br /&gt;&lt;br /&gt;Entre os vários grupos que podem ser citados no território nacional, sugiro que você confira amanhã, na Livraria Cultura do Shopping Bourbon, a apresentação da banda Gameboys.&lt;br /&gt;&lt;br /&gt;Eu poderia dizer que eles são bons, e coisa e tal, mas, mais do que isso, os caras se divertem tocando clásicos como Mario, Zelda e Sonic e, por tabela, contagiam a platéia.&lt;br /&gt;&lt;br /&gt;Confiram, abaixo, a clássica apresentação de Toe Jam &amp;amp; Earl, na minha modesta opinião, o melhor tema musical dos 16 bits! Há outras músicas também no Youtube.&lt;br /&gt;&lt;br /&gt;Se puder, vá prestigiar a galera!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iJEnz6k1j_8&amp;amp;hl=pt-br&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/iJEnz6k1j_8&amp;amp;hl=pt-br&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-2945543184826384926?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/2945543184826384926/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=2945543184826384926' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2945543184826384926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/2945543184826384926'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/amanha-tem-gameboys.html' title='SÁBADO TEM GAMEBOYS!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lc3sqO6CFik/SvTKgwifb5I/AAAAAAAABzA/O7Pp4hW2GQU/s72-c/Gameboys_Livraria2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-1430290027261237945</id><published>2009-11-02T22:00:00.005-02:00</published><updated>2009-11-02T22:48:07.595-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Info'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>FAZENDO SEU GAME</title><content type='html'>&lt;span style="font-family: verdana; color: rgb(51, 255, 51);font-size:130%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tkool.jp/products/IGMAKER/feature.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 362px; height: 119px;" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Su9zSlsgT4I/AAAAAAAABy4/O81xddEfcvU/s400/IGM_logo.gif" alt="" id="BLOGGER_PHOTO_ID_5399661241434132354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Não é novidade, para quem acompanha o &lt;a href="http://www.retrogamesbrasil.blogspot.com"&gt;RGB&lt;/a&gt;, a existência de inúmeros programinhas para você fazer o seu próprio game.&lt;br /&gt;&lt;br /&gt;É claro que são todos programas básicos e nenhum deles vai te transformar no próximo Miyamoto, mas acredito sinceramente que é um começo para quem quer muito ser designer de games um dia e não sabe por onde começar.&lt;br /&gt;&lt;br /&gt;Era muito mais difícil há uns dez anos atrás, acredite! Para nossa sorte, a rede veio democratizar o conhecimento e facilitar o acesso a estes programas básicos e seus tutoriais.&lt;br /&gt;&lt;br /&gt;Tenho certeza que propostas como "&lt;a href="http://retrogamesbrasil.blogspot.com/2008/05/pixel-ninja.html"&gt;The Way of the Ninja&lt;/a&gt;" ou "&lt;a href="http://www.kongregate.com/games/DrNeroCF/the-fancy-pants-adventures"&gt;Fancy Pants&lt;/a&gt;" começaram assim...&lt;br /&gt;&lt;br /&gt;Pois bem, estou aqui para falar do &lt;a href="http://tkool.jp/products/IGMAKER/feature.html"&gt;Indie Game Maker&lt;/a&gt;, outro desses softs gratuitos para criação de jogos.&lt;br /&gt;&lt;br /&gt;O site do programa informa que é possível misturar os quatro plug-ins do soft para fazer jogos como plataforma com RPG de ação ou um plataforma de ação em um jogo de masmorra, por exemplo.&lt;br /&gt;&lt;br /&gt;Já há online alguns jogos criados com o sistema para baixar e jogar e o &lt;a href="http://www.igmbrasil.com/blog/?tag=tutorial"&gt;IGMBrasil&lt;/a&gt; é um dos sites nacionais que divulgam a ferramenta, oferecendo uma série de vídeo-tutoriais para você aprender o básico e não perder mais tempo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lc3sqO6CFik/Su9zN_e176I/AAAAAAAAByw/vtQNLRujF8E/s1600-h/iGM_edit_image.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 101px;" src="http://2.bp.blogspot.com/_lc3sqO6CFik/Su9zN_e176I/AAAAAAAAByw/vtQNLRujF8E/s400/iGM_edit_image.gif" alt="" id="BLOGGER_PHOTO_ID_5399661162456805282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Não perca mais tempo e garanta sua entrda no fascinante (e extenuante!) mundo do desenvolvimento de jogos eletrônicos! Comece a brincar com o programa e divirta-se!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-1430290027261237945?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/1430290027261237945/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=1430290027261237945' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1430290027261237945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/1430290027261237945'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/fazendo-seu-game.html' title='FAZENDO SEU GAME'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/Su9zSlsgT4I/AAAAAAAABy4/O81xddEfcvU/s72-c/IGM_logo.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-4158706582480466404</id><published>2009-11-01T17:15:00.005-02:00</published><updated>2009-11-01T17:24:45.294-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>ESTOU NO CITYPIXEL!</title><content type='html'>&lt;a href="http://www.blogger.com/www.citypixel.com"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 149px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5399217121279032466" border="0" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/Su3fXZMLPJI/AAAAAAAAByo/ZXfAqqVR0Ng/s400/citypixeltoplogo.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Acabo de criar meu avatar no &lt;/span&gt;&lt;a href="http://www.citypixel.com/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;City Pixel&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;, uma comunidade online em formato de arte isométrica.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;color:#33ff33;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lc3sqO6CFik/Su3fEn6w5eI/AAAAAAAAByg/pMsgX6pLCh4/s1600-h/Pixel_Kao.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 107px; DISPLAY: block; HEIGHT: 174px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5399216798815020514" border="0" alt="" src="http://2.bp.blogspot.com/_lc3sqO6CFik/Su3fEn6w5eI/AAAAAAAAByg/pMsgX6pLCh4/s400/Pixel_Kao.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;No melhor estilo 'Second Life', o jogo permite que você crie e configure seu personagem, adquira seu próprio apartamento e escritório e crie sua própria comunidade (a minha, é claro, é Retro Games!).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/Su3eqVqIxBI/AAAAAAAAByY/HGB_GseCoks/s1600-h/CityPixel.JPG"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5399216347236844562" border="0" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/Su3eqVqIxBI/AAAAAAAAByY/HGB_GseCoks/s400/CityPixel.JPG" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;A proposta ainda é Beta, de modo que há alguns pontos a serem aprimorados e muitas áreas ainda em aberto na 'cidade'.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Mas se você gosta deste tipo de arte, vale a brincadeira, que já tem alguns brazucas por lá!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-4158706582480466404?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/4158706582480466404/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3778959889938069596&amp;postID=4158706582480466404' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4158706582480466404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3778959889938069596/posts/default/4158706582480466404'/><link rel='alternate' type='text/html' href='http://retrogamesbrasil.blogspot.com/2009/11/estou-no-citypixel.html' title='ESTOU NO CITYPIXEL!'/><author><name>Kao 'Cyber' Tokio</name><uri>http://www.blogger.com/profile/10145210063840032735</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_lc3sqO6CFik/SQ4V-ihvhTI/AAAAAAAABFQ/HDOc4UHwdvY/S220/Cyberkao_New.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lc3sqO6CFik/Su3fXZMLPJI/AAAAAAAAByo/ZXfAqqVR0Ng/s72-c/citypixeltoplogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3778959889938069596.post-6013030014077701400</id><published>2009-10-16T11:37:00.005-03:00</published><updated>2009-10-16T14:35:03.227-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Cultura'/><category scheme='http://www.blogger.com/atom/ns#' term='Pixel Art'/><title type='text'>PASTILHAS EM PIXEL</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_lc3sqO6CFik/StiGmlhydDI/AAAAAAAAByQ/lkEWaNYYnxQ/s1600-h/Pix_Lara.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5393208551243150386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 275px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_lc3sqO6CFik/StiGmlhydDI/AAAAAAAAByQ/lkEWaNYYnxQ/s400/Pix_Lara.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;A pixel art é uma das minhas grandes paixões.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Não que eu seja um hábil criador com a técnica, mas já me diverti muito no milênio passado construindo grandes imagens com o &lt;/span&gt;&lt;a href="http://retrogamesbrasil.blogspot.com/2008/01/pixel-art-sem-computador.html"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Ministeck&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;O artista holandês Arno Coenen também deve ter brincado com as pecinhas plásticas quando criança. As artes que você vê neste post são todas do rapaz, que as produz montado pacientemente aquelas pastilhas de parede na criação de sua obra.&lt;br /&gt;Site Rock &amp;amp; Royal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_lc3sqO6CFik/StiGhloUKII/AAAAAAAAByI/ioeNcX3WjUM/s1600-h/Pix_Donkey.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5393208465371179138" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 289px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_lc3sqO6CFik/StiGhloUKII/AAAAAAAAByI/ioeNcX3WjUM/s400/Pix_Donkey.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Conheça outros trabalhos com a mesma técnica disponíveis no site do coletivo do artista, &lt;/span&gt;&lt;a href="http://www.rockandroyal.com/index.php/fr/mosaics/impressions-2/"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Rock &amp;amp; Royal&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_lc3sqO6CFik/StiGZhaLILI/AAAAAAAAByA/u5CPVB5I76g/s1600-h/Pix_Pacman.jpg"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5393208326799171762" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 318px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_lc3sqO6CFik/StiGZhaLILI/AAAAAAAAByA/u5CPVB5I76g/s400/Pix_Pacman.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;&lt;br /&gt;Quer brincar de minisateck, também?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;Baixe um soft &lt;/span&gt;&lt;a href="http://wareseeker.com/download/perro-ministeck-creator-1.0.rar/3bea34203c"&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;neste link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;font-size:130%;color:#33ff33;"&gt;. Não é igual a montar pecinhas, mas quebra um galho...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3778959889938069596-6013030014077701400?l=retrogamesbrasil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retrogamesbrasil.blogspot.com/feeds/6013030014077701400/commen
